Hi Rob. So, the Ehreschuld XO took a point of BOD loss due to a botched healing roll. I'm trying to understand the effects. In the rules for pilot hits you note the following:
The number of Pilot hits available to your character is [BOD+STR/2]+1. Round mathematically. (Normal MechWarriors have 6 hits on their record sheet; with 5’s in each Attribute).
The equation doesn't work. [5+5/2]+1 round naturally is 9. I've already noted -1 BOD and am fine noting -1 Pilot Hit, but would like to clarify how this is actually calculated. Anders for example has BOD 6, STR 5 which I'm guessing means he's got +1 pilot hit?
2nd unrelated question: Can you voluntarily start a scenario with less than a full load of ammo? For example, if I've got an SRM-6 with 1T ammo, could I prior to the scenario start, unload 10 shots and only have 5 in the bin? To clarify, I'm not talking about trying to take up less space on the mech like 0.5T rather than 1T. If I've got 50 shots for my SRM-2 and I don't think I'll need more than 10, I'd rather not load them and risk an explosion. Of course once the bin runs dry, it's empty and I can't fire what I don't have loaded.