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Author Topic: Lancer Lance Repair, Customization rolls.  (Read 12907 times)

deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #105 on: February 25, 2023, 05:24:31 PM »

"REPAIRS
DATE: 6/22  LOCATION: Factory conditions
MECH: Archer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Zina Pirovano  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Destroyed location, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:
Rolled 2d6 : 4, 5, total 9

TOTAL MIN: 960  TOTAL DAYS: 2"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #106 on: February 25, 2023, 05:27:05 PM »

"REPAIRS
DATE: 423100  LOCATION: Factory conditions
MECH: Archer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Zina Pirovano  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Blown-off Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 2:
Rolled 2d6 : 3, 3, total 6

Replace Weapon, LRM15, Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 2, 6, total 8

Replace Weapon, Narc, Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 3, 3, total 6

Replace Ammo Crit, LRM15 ammo, Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 5, 3, total 8

Replace Ammo Crit, Narc pods, Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 4, 4, total 8

TOTAL MIN: 1680  TOTAL DAYS: 3.5"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #107 on: February 25, 2023, 05:30:31 PM »

"REPAIRS
DATE: 6/26  LOCATION: Maintenance Facility
MECH: Archer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Zina Pirovano  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 12, Time Multiplier: None, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: LT, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: CT, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: RT, Quantity: 22, Time Multiplier: None, Total time Min: 220 ,TN: 3:
Rolled 2d6 : 3, 1, total 4

Replace Armor, , Hit Location: RA, Quantity: 4, Time Multiplier: None, Total time Min: 40 ,TN: 3:
Rolled 2d6 : 6, 6, total 12

Replace Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Armor, , Hit Location: RL, Quantity: 17, Time Multiplier: None, Total time Min: 170 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Replace Armor, , Hit Location: LT[R], Quantity: 6, Time Multiplier: Double, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 3, 4, total 7

TOTAL MIN: 1250  TOTAL DAYS: 2.6"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #108 on: February 25, 2023, 05:35:20 PM »

"REPAIRS
DATE: 4/26 LOCATION: Maintenance Facility
MECH: Zeus  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Muwaffaq bin Fareeq  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: Yes
Replace Heatsink, , Hit Location: RT, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 2:
Rolled 2d6 : 5, 6, total 11

TOTAL MIN: 180  TOTAL DAYS: 0.38"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #109 on: February 25, 2023, 05:41:18 PM »

All damaged mechs repaired by 6/28
Items removed from inventory:
1x LRM15 (2 remain)
1x Narc launcher (1 remain)
1x LRM 15 narc ammo (3 remain)
1x Narc pod (1 remain)
1x 75T LA (1 remain)
1x 75T UAA (1 remain)
1x 75T LAA (1 remain)
1x 70T LT (1 remain)
1x ML ( 1 remain)
2x SHS (8 remain)
53x FF armor (164 points remain)
171x std armor (129 remain)

Pirovano gains 1XP on skill check + 4 initial = 5XP

50,000 spent for both Archer and Orion.
« Last Edit: February 25, 2023, 05:50:23 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #110 on: February 25, 2023, 07:02:26 PM »

7/1/3058
Using Muwaffaq bin Fareeq (Veteran 6+)
Factory: TN: -4
Custom: +1
Class C: TN: +3 Time: x5
Customization to Atlas:
Removal of:
20 SHS (2x LL, 2x RL, 2x LA, 2x RA, 12 ENG) 450
1x ERLL (RA) 120
1x LRM 20 (LT) 120
2x LRM20 ammo (LT) 240

Moving:
C3M from LA to RT 120
2x Gauss Rifle ammo from RA to RT 240
1x Gauss Rifle from RT to RA 120

Addition of:
11x DHS (ENG) 90
1x Gauss Rifle (LA) 120
3x Jump Jets (RT, LL, RL) 360
2x Gauss Rifle ammo (LL, RL) 240
1x MPL (LT) 120
1x ML (LT) 120

Total Time: 2,460 x 5 = 12,300 (25.625)
TN: 6
Rolled 2d6 : 6, 2, total 8
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #111 on: February 25, 2023, 07:09:21 PM »

Custom passes

3 weeks in factory (75%) 75,000
Items added to inventory:
1x ERLL (1 total)
1x LRM20 (1 total)
2x LRM20 ammo (4 total)
2x SHS (28 remain)

Items removed from inventory:
1x Gauss Rifle (0 remain)
2x Gauss ammo (0 remain)
11x DHS (3 remain)
3x 100T JJ (1 remain)
1x MPL (0 remain)
1x ML (0 remain)

Fareeq gains 2XP from skill check + 16 initial = 18 XP
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #112 on: February 25, 2023, 08:37:28 PM »

7/1/3058
Using Zina Pirovano (Veteran 6+)
Factory TN -4
Class C: TN +3 Time X5
Custom TN +1

Removal:
1x LRM20 (LA) 120
2x LRM20 artemis ammo (LT) 240

Move:
2x MPL (1x LA, 1x RA) to CT 240

Add:
1x C3S to H 120
4x 75T JJ (2 LL, 2 RL) 480
2x SRM6 (LA) 240
1x Artemis (LA) 120

Time: 1,560 x5 =  7,800 (16.25 days)
TN: 6
Rolled 2d6 : 2, 6, total 8
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #113 on: February 25, 2023, 08:40:53 PM »

Custom passed
2 weeks used in factory 75&: 50,000
Items added to inventory:
1x LRM20 (2 total)
2x LRM20 Artemis (3 total)

Items removed from inventory:
1x C3S (3 remain)
4x 75T JJ (2 remain)
2x SRM6 (0 remain)
1x Artemis (1 remain)

Zina Pirovano gains 2XP on skill check + 5 initial = 7
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #114 on: February 25, 2023, 08:46:26 PM »

"REPAIRS
DATE: 7/22 LOCATION: Maintenance Facility
MECH: Archer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Melissa Hardy  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Other Equipment, CASE, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:
Rolled 2d6 : 6, 4, total 10

TOTAL MIN: 480  TOTAL DAYS: 1"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #115 on: February 25, 2023, 08:47:08 PM »

Archer fully repaired on 7/22
Item removed:
1x CASE (3 remain)
Bins reloaded:
Zeus:
1x SRM6 (2 remain)
Orion:
1x cLB10x cluster (2 remain)
Archer:
1x LRM15 Narc (2 remain)
« Last Edit: February 25, 2023, 08:52:10 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #116 on: February 25, 2023, 08:55:27 PM »

7/23
Customization to Archer
Melissa Hardy (Regular 7+)
Maintenance Facility -2
Class C: +3 Time x5
Custom: +1
Quad Time: TN - 3 Time X4

Removal:
1x MPL (CT) 120

Addition of
1x SPL (CT) 120
1x C3S (H) 120

Time: 360 * 20 = 7,200 (15 days)
TN: 6
Rolled 2d6 : 4, 6, total 10
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #117 on: February 25, 2023, 08:58:43 PM »

Custom completes on 8/6
Item added to inventory:
1x MPL (1 total)

Items removed from inventory:
1x SPL (9 remain)
1x C3S (2 remain)

Hardy gains 4 XP from skill check + 6 initial = 10 XP
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #118 on: February 25, 2023, 09:37:55 PM »

7/1/3058
Using Leilani Rin (Regular 7+)
Custom to Orion (mix)
Factory: -4
Class B: +3 Time x3
Custom: +1
Triple Time: -2 Time x3
Removal of:
1x cLB10x (RT) 120
1x cLB10x cluster (LT) 120
2x ML (LT) 240
1x cERML (H) 120

Addition of:
1x C3M (RT) 120
1x cLPL (RT) 120
1x cSPL (RT) 120
1x cMPL (RT) 120

Time: 1,080 *9= 9,720 (20.25 days)
TN: 5
Rolled 2d6 : 5, 4, total 9
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #119 on: February 25, 2023, 09:42:45 PM »

Customization passed
3 weeks in factory: 75,000

Items added to inventory:
1x cLB10x (2 total)
1x cLB10x cluster (3 total)
2x ML (2 total)
1x cERML (2 unpodded total)

Items removed from inventory:
1x C3M (1 remain)
1x cLPL (0 remain)
1x cMPL (0 remain)
1x cSPL (0 remain)

Leilani Rin gains 4 XP from skill check + 8 initial = 12XP
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