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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Lancer Lance Repair, Customization rolls.  (Read 12913 times)

deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #210 on: July 29, 2023, 07:32:22 PM »

Customization to Yu Huang
4/1
Using Fareeq (Elite) 5+
Factory TN -4
Class D TN +4 Time x8
Removal:
1x LRM10 (CT) 120
1x LRM10 ammo (RT) 120

Addition:
1x C3M (LT) 120
1x CASE (RT) 120
7 points armor (1 LA, 1 RA, 1 LL, 1 RL, 1 LTR, 1 RTR, 1 CTR) 70
Time: 4,400 (8.627 days) TN: 5
Rolled 2d6 : 1, 5, total 6
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #211 on: July 29, 2023, 07:34:50 PM »

Initial custom complete
Awkward, gotta remove something else to make CASE fit.
Remove 1x UAA (LA) 90 x8 = 720
Spent 1 week in factory: 25,000
Fareeq gains 1XP from skill check + 1 initial = 2XP
Items added to inventory:
1x LRM10 (1 total)
1x LRM10 ammo (1 total)
1x 90T UAA (1 total)
Items removed from inventory:
1x CASE (0 remain)
1x C3M (0 Remain))
7x STD armor (589 remain)
« Last Edit: July 29, 2023, 08:00:57 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #212 on: July 29, 2023, 07:41:16 PM »

Custom to Albatross
Using Uma (Veteran, Clan Tech) 6+
Maintenance TN -2
Class A TN +2 Time X2
Custom TN +1
Quad Time: TN -3 Time x4
Remove:
1x CASE 120 (1 total)
Add
5x armor (1 LT, 1 CT, 1 RT, 1 LTR, 1 RTR) 50 (584 remain)
Time: 1,360 (2.67 days) TN: 4
Rolled 2d6 : 6, 3, total 9
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #213 on: July 29, 2023, 07:48:11 PM »

Custom completes
Uma gains 5XP from skill check + 3 initial = 8XP
Yu Huang completes on 11th
Albatross completes on the 3rd
« Last Edit: July 29, 2023, 08:01:31 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #214 on: July 29, 2023, 07:58:10 PM »

"REPAIRS
DATE: 4/10/3059 LOCATION: Maintenance Facility
MECH: Yu Huang  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Muwaffaq bin Fareeq  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Weapon, Remove, ERPPC, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 2:
Rolled 2d6 : 6, 2, total 8

Replace Weapon, Remove, MPL, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 2:
Rolled 2d6 : 2, 4, total 6

Replace Weapon, Remove, ML, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 2:
Rolled 2d6 : 2, 2, total 4

Replace Weapon, Remove, ML, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 2:
Rolled 2d6 : 2, 1, total 3

Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 2:
Rolled 2d6 : 3, 6, total 9

TOTAL MIN: 2100  TOTAL DAYS: 4.12"
Completes on 14th
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #215 on: July 29, 2023, 08:03:32 PM »

Completes on 15th, Ignore actuator rolls.
Yu Huang ready for phase 2 once 22nd rolls around.
Items added to inventory:
1x ERPPC (1 total)
1x MPL (1 total)
2x ML (8 total)
« Last Edit: July 29, 2023, 08:06:26 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #216 on: July 29, 2023, 08:57:49 PM »

4/1/3059
Using Zina Pirovano (Veteran)
Custom to Buccaneer
Factory TN -4
Class B TN +3
Custom: TN +1
Quad Time: TN =3 Time x4
Remove:
2x SPL (2x LT) 240
Add:
2x ML (2x LT) 240
Time: 5,760 (11.29 days) TN: 3
Rolled 2d6 : 3, 3, total 6


Custom to Orion
Using Leilani Rin (Regular)
Factory TN -4
Class B TN +3
Custom: TN +1
Quad Time: TN =3 Time x4
Remove:
1x SPL (CT) 120
Add:
1x ML (CT) 120
Time: 2,880 (5.65 days) TN: 4
Rolled 2d6 : 1, 2, total 3
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #217 on: July 29, 2023, 08:59:52 PM »

Both complete on 12th
Items added to inventory:
3x SPL (6 total)
Items removed from inventory:
3x ML (5 remain)
Spent 2 weeks for each mech in factory: 100,000
Fail on Heavy: 1,500,000
Pirovano gains 3XP from skill check + 20 initial = 23XP
« Last Edit: July 29, 2023, 09:02:20 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #218 on: July 31, 2023, 10:09:40 AM »

4/22
Using Uma (Veteran, Clan Tech) 6+
Maintenance Bay TN -2
Class C TN +3 Time x5
Custom TN +1
Quad time TN -3 Time x4

Add:
3x cMPL (2x LT, 1x H) 360
2x cSSRM4 (2x CT) 240
1x cSSRM4 ammo (1x RT) 120
Time: 30 days exactly TN: 5
Rolled 2d6 : 5, 6, total 11
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #219 on: July 31, 2023, 10:14:02 AM »

Custom passed:
New designation is Y-H9G- CCO3M
Uma gains 5XP from skill check + 8 initial = 13XP
Will complete on 5/21
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #220 on: August 02, 2023, 07:18:43 PM »

5/1 (seeing as how I skipped over my BV cap on my configs by literally 12 points for certain configurations, I need to do this arbitrary custom once again)
Using bin Fareeq (Elite) 5+
Maintenance TN -2
Class B TN +3 Time x3
Custom TN +1
Quad Time TN -3 Time x4
Remove:
1x ML (CT) 120
Add
1x SPL (CT) 120
Time:  2,880 (6 days) TN: 4
Rolled 2d6 : 6, 1, total 7
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #221 on: August 02, 2023, 07:19:52 PM »

Custom completes on the 6th
Fareeq gains 3XP on skill check + 2 initial = 5XP
Items added to inventory: 1x ML (6 total)
Items removed from inventory: 1x SPL (5 remain)
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #222 on: August 02, 2023, 07:43:17 PM »

5/7
Reload ammo for Orion"
Using Leilani Rin:
18 shots of SRM6 with artemis (37 shots remain)
Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 2, 1, total 3

7 shots 10x slug (23 shots remain)
Rolled 2d6 : 4, 5, total 9

8 shots 10x cluster (12 shots remain)
Rolled 2d6 : 4, 6, total 10
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #223 on: August 07, 2023, 07:16:12 PM »

6/1/3059
Using Uma (Veteran)
Convert 4x SSRM4 and 3x SSRM6 ammo to clan version
4x SSRM4 TN: 5
Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 1, 2, total 3

3x SSRM6 TN:5
Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 5, 3, total 8
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #224 on: August 07, 2023, 07:17:55 PM »

Lost 1 ton of ammo on conversion
Gained 1 XP on skill check + 13 initial = 14XP
Now have 3 tons of each for clan version
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