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Author Topic: Lancer Lance Repair, Customization rolls.  (Read 12858 times)

deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #30 on: October 03, 2022, 09:22:46 PM »

Parts came in on 23rd so thats the start for previous post
Parts removed from inventory:
LRM15 x1 (0 remain)
SSRM2 x 1 (0 remain)
1x SSRM2 ammo (0 remain)
3x LRM15 narc (3 remain)
Need to reload Narc ammo, add HA when I am able and CASE when able.
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #31 on: October 16, 2022, 07:34:37 PM »


"REPAIRS
DATE: 8/24/3057 LOCATION: Maintenance Facility
MECH: Orion  TECH BASE: IS w/Clan  UNIT TYPE: Mech
TECH NAME: Leilani Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: Yes
Replace Destroyed location, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:
Rolled 2d6 : 4, 6, total 10

Replace Destroyed location, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:
Rolled 2d6 : 4, 2, total 6

TOTAL MIN: 1920  TOTAL DAYS: 4"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #32 on: October 16, 2022, 07:54:18 PM »

"REPAIRS
DATE: 8/28/3057 LOCATION: Maintenance Facility
MECH: Orion  TECH BASE: IS w/Clan  UNIT TYPE: Mech
TECH NAME: Leilani Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: Yes
Replace Weapon, cERML, Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 1, 5, total 6

Replace Weapon, cSSRM6, Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 4, 4, total 8

Replace Weapon, cLB10x, Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 2, 3, total 5

Replace Other Equipment, cLB10x ammo, Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 2, 6, total 8

Replace Armor, , Hit Location: RT, Quantity: 22, Time Multiplier: None, Total time Min: 220 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Replace Armor, , Hit Location: RT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 6, 6, total 12

Replace Armor, , Hit Location: RA, Quantity: 21, Time Multiplier: None, Total time Min: 210 ,TN: 3:
Rolled 2d6 : 3, 5, total 8

TOTAL MIN: 1970  TOTAL DAYS: 4.1"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #33 on: October 16, 2022, 07:55:32 PM »

"REPAIRS
DATE: 9/1/3057 LOCATION: Maintenance Facility
MECH: Orion  TECH BASE: IS w/Clan  UNIT TYPE: Mech
TECH NAME: Leilani Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: Yes
Fix Engine 3 Crit, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 5:
Rolled 2d6 : 2, 3, total 5

TOTAL MIN: 1200  TOTAL DAYS: 2.5"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #34 on: October 19, 2022, 09:28:08 PM »


"REPAIRS
DATE:  9/24/3057 LOCATION: Maintenance Facility
MECH: Orion  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: Leilani Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: Yes
Replace Other Equipment, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 2, 1, total 3

Replace Actuator Hand, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 2:
Rolled 2d6 : 1, 4, total 5

TOTAL MIN: 750  TOTAL DAYS: 1.47"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #35 on: October 19, 2022, 09:30:16 PM »

"REPAIRS
DATE: 10/3/3057 LOCATION: Factory conditions
MECH: Orion  TECH BASE: IS w/Clan  UNIT TYPE: Mech
TECH NAME: Muwaffaq bin Fareeq  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: Yes
Fix <100% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 4:
Rolled 2d6 : 3, 3, total 6

Fix <75% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:
Rolled 2d6 : 4, 4, total 8

Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 2:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 1980  TOTAL DAYS: 4.13"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #36 on: October 19, 2022, 09:38:55 PM »

I will be using factory for custom anyway so will add the time when ready.
Parts removed:
1x CASE (2 remain)
1x 70T HA (1 remain)
1x 75T LAA (1 remain)
Will be using Leilani Rin (Regular clan tech) 7+
Factory: -4
Class E: TN: +4 Time: x9
Custom: +1

Removal:
12x DHS 90 (Engine)
1x 300 XLE 75T 360
1x 3T gyro 200
1x cLB10x 120 (RT)
1x cLB10x cluster 120 (RT)
1x CASE (RT) 120
Addition:
7x STD armor (3x LA, 3x RA, 1x CT(R)) 70
1x 375 XLE 75T 360
1x 4T gyro 200
11x DHS (ENG) 90
Total Time: 1,745 * 9 =15,705 (32.71 days)
TN: 8
Rolled 2d6 : 4, 4, total 8

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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #37 on: October 19, 2022, 09:50:31 PM »

Correction (will not change TN, forgot to add single JJ 1 JJ (RT))
New time: 34.968 days
Time spent in factory: 31 days with 75% of custom in factory (5 weeks, 125,000)
Items added to inventory: (early Nov)
2x DHS (8 total)
300 XLE 70T (1 total)
3T gyro (1 total)
cLB10x (1 total, unpodded)
cLB10x slug (4 total)
CASE (3 total)
Items removed
1x 75T JJ (0 remain)
1x 375 XLE 75T (0 remain)
1x 4T gyro (0 remain)
7x STD armor (807 remain)

« Last Edit: October 21, 2022, 11:36:43 AM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #38 on: October 20, 2022, 03:00:36 PM »

I will have enough C-bills (barely) if I fail removing some things from cata:
Using Muwaffaq bin Fareeq (veteran) 6+
Maintenance Facility: -2
Class B: +3 Time: x3
Quad Time: -3 Time: x4
Custom: +1
Removal:
14 DHS (11x ENG, 3x LT) 180
2x ML (RA, RT) 240
Add:
16 SHS (11 ENG, 5 LT) 180
Total Time: 7,200 (15 days)
TN: 5
Rolled 2d6 : 6, 6, total 12


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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #39 on: October 20, 2022, 03:08:54 PM »

On the 1st, done on 15th.
Items added to inventory:
14x DHS (21 total after Orion custom in Nov)
2x ML (7 total)
Items removed from inventory:
16x SHS (15 remain)
Muwaffaq bin Fareeq gains 7 XP from MoS + 1 initial = 8 XP
C-bill value to sell: 5,896,053

Leilani Rin got a 12 on an earlier skill check while I was still in AZ + 1 initial = 2 XP
« Last Edit: October 20, 2022, 09:07:13 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #40 on: October 21, 2022, 02:29:55 PM »

"MECH CUSTOMIZATION
Date: Oct 3 3057  LOCATION: Maintenance Facility  EXTRA TIME: Triple

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Zina Pirovano  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 AC/10 RA
Remove Equipment Quantity 2 AC/10 ammo x2 RT
Remove Equipment Quantity 2 LRM20 and SRM6 ammo LT
Remove Heat Sink Quantity 3 10 Eng, 1 LL, 1 RL
Install New weapon in previous occupied slot Quantity 1  Gauss RA
Install New equipment in previous occupied slot Quantity 2 Gauss ammo x2 RT
Install New weapon in previous occupied slot Quantity 1 ML RT
Install Case Quantity 2 RT, LT
TOTAL MIN: 38160   TOTAL DAYS: 74.82  TN 6
Rolled 2d6 : 4, 4, total 8
"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #41 on: October 21, 2022, 02:42:39 PM »

Forgot to add DHS in the engine there as well: 90x 24 + 18,160 = 40,320 (84 days) will complete on 12/26/3057

Items added:
1x AC/10 (1 total)
2x AC/10 ammo (2 total)
1x LRM/20 ammo (1 total)
1x SRM6 ammo (2 total)
13x SHS (28 total)

Items removed:
1x Gauss (1 remain)
2x Gauss ammo (4 remain)
10x DHS (11 remain)
2x CASE (1 remain)
1x ML (6 remain)
New tech gains 2XP from MoS + 0 initial = 2XP
« Last Edit: October 21, 2022, 03:12:58 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #42 on: October 21, 2022, 08:06:06 PM »

10/7/3057
Using Muwaffaq bin Fareeq Veteran 6+
Factory: -4
Class C: +3 Time: x5
Custom: +1
Triple: -2 Time: x3
Archer
Removal:
2x SSRM2 (LA,RA) 240
2x SSRM2 ammo (LT, RT) 240
1x LRM15 ammo (Narc) (RT) 120
Addition:
2xMPL forward facing (CT) 240
2x DHS (ENG, RT) 180
4x JJ (2x LL, 2x RL) 480
Total Time: 1500 x 5 x 3 = 22,500 (46.68 days)
TN: 4
Rolled 2d6 : 2, 6, total 8

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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #43 on: October 21, 2022, 08:10:53 PM »

Custom passed, using 75% of factory puts me at 6 weeks in (sliver into the first day of the 6th week, 150,000)
Items added to inventory:
2x SSRM2 (2 total)
2x SSRM2 ammo (2 total)
1x LRM15 narc (4 total)
Items removed from inventory:
2x DHS (9 remain)
4x 70T JJ (3 remain)
Will complete on 11/16
Muwaffaq bin Fareeq gains 4xp from MoS + 8 initial = 12XP
« Last Edit: October 21, 2022, 08:16:46 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #44 on: October 21, 2022, 08:50:25 PM »

11/22/3057
Custom to Zeus
Using Muwaffaq bin Fareeq Veteran +6
Maintenance Facility: -2
Class D: +4 Time: x8
Custom: +1
Double Time: -1 Time: x2
Removal:
1x Large Laser (LT) 120
1x LRM15 (RA) 120
1x LRM15 ammo bin (w/ Narc) 120
184x STD Armor (11 locations) 110
4x SHS (2x LL, 2x RL) 180
Add:
4x 80T JJ (2x LL, 2x RL) 480
5x SHS (3x LT, 2x RT) 180
1x CASE (LT) 120
1x ML (RT) 120
1x ML face fwd (LT) 120
1x SRM6 (RA) 120
1x SRM6 ammo (LT) 120
247 F/F armor (11 locations) 110
Total Time: 1,900 * 8 * 2 = 30,400 (63.07 days)
TN: 8
Rolled 2d6 : 5, 5, total 10
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