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Author Topic: Lancer Lance Repair, Customization rolls.  (Read 155424 times)

deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #525 on: September 28, 2025, 05:31:05 AM »

"REPAIRS
DATE: 1/26/3063 LOCATION: Maintenance Facility
MECH: Night Gyr  TECH BASE: Tech Base  UNIT TYPE: Mech
TECH NAME: Leilani Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Fix Weap/Equip 1 crit, C3M, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:
Rolled 2d6 : 1, 5, total 6

Fix Engine 1 Crit, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 3, 4, total 7

Replace Armor, , Hit Location: LL, Quantity: 28, Time Multiplier: Quadruple, Total time Min: 1120 ,TN: 2:
Rolled 2d6 : 4, 6, total 10

Replace Actuator Upper Leg , , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 6, 2, total 8

Replace Actuator Lower Leg, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 1, 6, total 7

Replace Actuator Foot, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 5, 4, total 9

Replace Jump Jet, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 5, 6, total 11

Replace Jump Jet, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 5, 4, total 9

TOTAL MIN: 3480  TOTAL DAYS: 6.82"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #526 on: September 28, 2025, 05:45:53 PM »

"REPAIRS
DATE: 1/22/3063 LOCATION: Maintenance Facility
MECH: Ryoken  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Munenori Hamada  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Destroyed location, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:
Rolled 2d6 : 3, 1, total 4

TOTAL MIN: 960  TOTAL DAYS: 1.88"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #527 on: September 28, 2025, 05:46:50 PM »

"REPAIRS
DATE: 1/23 LOCATION: Maintenance Facility
MECH: Ryoken  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Dong Tetegni  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Destroyed location, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 5:
Rolled 2d6 : 6, 6, total 12

TOTAL MIN: 960  TOTAL DAYS: 1.88"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #528 on: September 28, 2025, 05:48:03 PM »

"REPAIRS
DATE: 1/24 LOCATION: Maintenance Facility
MECH: Ryoken  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Munenori Hamada  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 2:
Rolled 2d6 : 4, 4, total 8

Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 2:
Rolled 2d6 : 6, 4, total 10

TOTAL MIN: 300  TOTAL DAYS: 0.59"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #529 on: September 28, 2025, 07:09:31 PM »

Parts used:
34 STD armor (328 points remain)
198 cFF armor (195 remain)
1x 55T cEndo RA (1 remain)
1x 55T UAA (0 remain)
1x 75T cEndo LL (1 remain)
1x 75T ULA (3 remain)
1x 75T LLA (3 remain)
1x 75T Foot (2 remain)
2x 75T JJ (4 pod remain)

Dong Tetegni gains 1XP on skill check + 11 initial = 12XP
Leilani Rin gains 1XP on skill check + 42 initial = 43XP
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #530 on: September 28, 2025, 07:52:18 PM »

1/13/3063 TN: 5
Using Muwaffaq bin Fareeq
Converting 4x LRM20 Artemis and 5x LRM15 Artemis and 3x LRM15 Artemis (Pod) and 4x LRM20 Artemis (Pod) to clan 30 min each
LRM20
Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 4, 5, total 9

LRM15
Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 1, 4, total 5

LRM15 (Pod)
Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 5, 1, total 6

LRM20 (Pod)
Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 4, 1, total 5
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #531 on: September 28, 2025, 07:58:36 PM »

Ammo converted:
3x cLRM20 Artemis (1 ton lost) (18 shots total)
4x cLRM15 Artemis (1 ton lost) (32 shots total)
3x cLRM15 Artemis (Pod) (0 tons lost) (49 shots total)
3x cLRM20 Artemis (Pod) (1 ton lost) (44 shots total)

Using Uma (elite, clan tech) 5+
Convert cLRM20 and 15 Artemis ammo to pod Price: 105,000
Double Time TN: 6 Time: 540 per Total Time: 3,780
cLRM20 Artemis
Rolled 2d6 : 2, 2, total 4

Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 2, 1, total 3

cLRM15 Artemis
Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 3, 2, total 5
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #532 on: September 28, 2025, 08:01:50 PM »

Uma gains 1XP on skill check + 30 initial = 31XP
Muwaffaq bin Fareeq gains 1XP on skill check + 32 = 33XP

New warehouse:
cLRM20 Artemis (Pod) 50 shots total
cLRM20 Artemis 12 shots total
cLRM15 Artemis (Pod) 65 shots total
cLRM15 Artemis 16 shots total
Total C-bills after conversion:  22,753,294
« Last Edit: October 09, 2025, 05:52:20 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #533 on: October 09, 2025, 06:24:34 PM »

Now that I have a proper timely for each mech
Removal of Pods:
Using Munenori Hamada (Regular, Clan Tech) from Loki LA
TN: 2 (7-2 facility - 4 Pod +1 3/4 time) Time: 22.5 TN: 2
1/16 (after general repairs finished)
cLB10x
Rolled 2d6 : 3, 4, total 7

cERML
Rolled 2d6 : 3, 6, total 9

1T cLB10x (Slug)
Rolled 2d6 : 1, 4, total 5


Items added to inventory:
1x cERML (1 total)
1x cLB10x (2 total)
10 shots cLB10x slug (30 shots total)

"REPAIRS
DATE: 2/3/3063 LOCATION: Maintenance Facility
MECH: Loki  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Leilani Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Destroyed location, , Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 480 ,TN: 8:
Rolled 2d6 : 6, 5, total 11

Replace Destroyed location, , Hit Location: RT, Quantity: 1, Time Multiplier: Double, Total time Min: 480 ,TN: 8:
Rolled 2d6 : 6, 6, total 12

Replace Destroyed location, , Hit Location: LL, Quantity: 1, Time Multiplier: Double, Total time Min: 480 ,TN: 8:
Rolled 2d6 : 1, 3, total 4

TOTAL MIN: 1440  TOTAL DAYS: 2.82"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #534 on: October 09, 2025, 06:25:41 PM »

"REPAIRS
DATE: 2/5/3063 LOCATION: Maintenance Facility
MECH: Loki  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Dong Tetegni  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Destroyed location, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 5:
Rolled 2d6 : 1, 5, total 6

TOTAL MIN: 960  TOTAL DAYS: 1.88"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #535 on: October 09, 2025, 06:29:14 PM »

"REPAIRS
DATE: 2/5/3063 LOCATION: Maintenance Facility
MECH: Loki  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Leilani Rin  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 5, 4, total 9

Replace Actuator Upper Leg , , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 1, 3, total 4

Replace Actuator Lower Leg, , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 1, 1, total 2

Replace Actuator Foot, , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 5, 2, total 7

Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 180 ,TN: 7:
Rolled 2d6 : 3, 1, total 4

Fix Engine 2 Crit, , Hit Location: RT, Quantity: 1, Time Multiplier: None, Total time Min: 200 ,TN: 6:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: LA, Quantity: 11, Time Multiplier: None, Total time Min: 110 ,TN: 4:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: RT, Quantity: 14, Time Multiplier: None, Total time Min: 140 ,TN: 4:
Rolled 2d6 : 3, 2, total 5

Replace Armor, , Hit Location: RT[R], Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 4:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: LL, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 4:
Rolled 2d6 : 6, 3, total 9

TOTAL MIN: 1210  TOTAL DAYS: 2.37"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #536 on: October 09, 2025, 06:30:44 PM »

"REPAIRS
DATE: 2/7/3063 LOCATION: Maintenance Facility
MECH: Loki  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Dong Tetegni  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Actuator Lower Leg, , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 3:
Rolled 2d6 : 3, 1, total 4

Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 180 ,TN: 6:
Rolled 2d6 : 3, 2, total 5

TOTAL MIN: 270  TOTAL DAYS: 0.53"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #537 on: October 09, 2025, 06:31:20 PM »

"REPAIRS
DATE: 2/7/3063  LOCATION: Maintenance Facility
MECH: Loki  TECH BASE: Clan  UNIT TYPE: Mech
TECH NAME: Uma Madugula  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 540 ,TN: 2:
Rolled 2d6 : 1, 2, total 3

TOTAL MIN: 540  TOTAL DAYS: 1.06"
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #538 on: October 09, 2025, 06:37:14 PM »

Parts used:
1x cSTD LA (0 remain)
1x cSTD RT (1 remain)
1x cSTD LL (0 remain)
1x 65T UAA (0 remain)
1x 65T ULA (3 remain)
1x 65T LLA (3 remain)
1x 65T Foot (3 remain)
47x STD armor (281 points remain)

Current pods:
2x cERML
1x cLB10x
8 shots cLb10x cluster

LA was destroyed before replacing (Shoulder) forgot to mention when starting.

Fully repaired 2/8
Leilani Rin gains 1XP on skill check + 61 initial = 62
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deadlyfire2345

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Re: Lancer Lance Repair, Customization rolls.
« Reply #539 on: October 13, 2025, 03:28:31 PM »

1/26/3063
Refit to Hankyu:

Using Dong Tetegni (Veteran, Clan Tech) 6+
Maintenance TN -2
Pod refit TN -4
Class A TN +2 Time X2
Remove:
1x cERLL, 1x cFlamer (LA) 30
1x HML (RA) 30
1x HSL, 1x cDHS (LT) 30
2x cDHS (RT) 30
Add:
2x cSSRM6 (LT, RT) 30
30x cSSRM6 ammo (LA, RA) 30
1x C3S (LT)
Time: 360 TN: 2
Rolled 2d6 : 3, 6, total 9


Mad Cat:
Using Uma Madugula (Elite +1, Clan Tech) 4+
Maintenance TN -2
Pod Refit TN -4
Class A TN +2 Time x2
Half time TN +2
Remove:
2x cLRM20, 24x cLRM20 Artemis shots, 2x cERML (LA, RA) 60
1x cDHS (RT) 30
2x SPL, (LT) 30
Add:
1x C3s (LT) 30
2x cERLL (LA,RA) 2x cLRM15 (LA,RA), 3T cLRM15 Artemis ammo (1x LT, 2x RT) 60
Time: 210 TN: 2
Rolled 2d6 : 1, 5, total 6


Ryoken:
Using Munenori Hamada (Veteran, Clan Tech) 6+
Maintenance TN -2
Pod refit TN -4
Class A TN +2 Time X2
Remove:
1x cERLL (LA) 30
Move:
1x cMPL (LT to LA) 30
1x cERML (LT to RA) 30
Add:
1x cDHS, 1x cMPL (RT) 30
1x cMPL (RT) 30
1x cERPPC (LT) 30
Time: 360 TN: 2
Rolled 2d6 : 5, 1, total 6


Items added to inventory:
2x cLRM20 (4 total)
24x cLRM20 Artemis ammo (62 shots total)
1x Heavy Medium Laser (1 total)
1x Heavy Small Laser (1 total)
1x cFLamer (1 total)
2x cDHS (13 pod total, 10 unpod total)
2x IS SPL (2 total)

Items removed from inventory:
2x cSSRM6 (4 remain)
2T cSSRM6 ammo (79 shots remain)
2x c3s (0 remain)
1x cERPPC (1 remain)
2x cLRM15 (0 remain)
3T cLRM15 Artemis ammo (41 shots remain)
2x cMPL (2 remain)
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