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Author Topic: Ehreschuld Lance Repair, Customization Rolls  (Read 12242 times)

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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #285 on: December 19, 2023, 01:30:05 PM »

REPAIRS
DATE: October 28, 3059  LOCATION: Maintenance Facility
MECH: Grand Dragon  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Daly de Moor  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 16, Time Multiplier: None, Total time Min: 160 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: RL, Quantity: 14, Time Multiplier: None, Total time Min: 140 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

TOTAL MIN: 300  TOTAL DAYS: 0.59
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #286 on: December 19, 2023, 01:31:28 PM »

REPAIRS
DATE: October 28, 3059  LOCATION: Maintenance Facility
MECH: Daikyu  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Daly de Moor  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 22, Time Multiplier: None, Total time Min: 220 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 220  TOTAL DAYS: 0.43
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #287 on: December 19, 2023, 01:34:13 PM »

REPAIRS
DATE: October 28, 3059  LOCATION: Maintenance Facility
MECH: Daikyu  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Regina Swanson  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: CT, Quantity: 18, Time Multiplier: Rush 3/4, Total time Min: 135 ,TN: 2:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: RT, Quantity: 9, Time Multiplier: Rush 3/4, Total time Min: 67.5 ,TN: 2:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: RL, Quantity: 19, Time Multiplier: Rush 3/4, Total time Min: 142.5 ,TN: 2:
Rolled 2d6 : 2, 1, total 3

TOTAL MIN: 345  TOTAL DAYS: 0.68
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #288 on: December 19, 2023, 01:36:36 PM »

REPAIRS
DATE: October 29, 3059  LOCATION: Maintenance Facility
MECH: Grand Dragon  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Jean Porter  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Blown-off Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 180 ,TN: 7:
Rolled 2d6 : 5, 5, total 10

TOTAL MIN: 180  TOTAL DAYS: 0.35
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #289 on: December 19, 2023, 01:37:58 PM »

REPAIRS
DATE: October 29, 3059  LOCATION: Maintenance Facility
MECH: Grand Dragon  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Saturnina Moran  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Weapon, ML (Rear), Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

TOTAL MIN: 360  TOTAL DAYS: 0.71
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #290 on: December 19, 2023, 01:39:17 PM »

REPAIRS
DATE: October 29, 3059  LOCATION: Maintenance Facility
MECH: Grand Dragon  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Darlene Wimmer  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 300 ,TN: 8:
Rolled 2d6 : 6, 3, total 9

TOTAL MIN: 300  TOTAL DAYS: 0.59
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #291 on: December 19, 2023, 02:48:27 PM »

REPAIRS
DATE: November 13, 3059  LOCATION: Maintenance Facility
MECH: Daikyu  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Jean Porter  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Blown-off Head, , Hit Location: H, Quantity: 1, Time Multiplier: Double, Total time Min: 400 ,TN: 7:
Rolled 2d6 : 3, 6, total 9

TOTAL MIN: 400  TOTAL DAYS: 0.78
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #292 on: December 19, 2023, 03:14:48 PM »

Ok, realized in retrospec I didn't have enough armor on hand to fix everything.  So, Ostwar (174 points of armor damage) will wait on the arrival of armor to repair it after the solo is completed.
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #293 on: December 24, 2023, 11:43:03 AM »

November 7, 3059
Convert 70T JJ to podded.
Elite (4+) Tech Regina Swanson
Tech mod: +2
Extra time: Quad (-3)
Base Time: 270 minutes (x4) 1080 (2 days, 60 minutes)
Facility Mod: +0
Cost: 17,500 * 0.25 = 4,375 C-Bills
TN: 5
Rolled 2d6 : 3, 4, total 7
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #294 on: December 27, 2023, 10:04:34 AM »

REPAIRS
DATE: November 17, 3059  LOCATION: Basic Facility
MECH: Black Hawk KU  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Regina Swanson  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: Yes Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 15, Time Multiplier: Rush 3/4, Total time Min: 112.5 ,TN: 3:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: LA, Quantity: 20, Time Multiplier: Rush 3/4, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: LT[R], Quantity: 6, Time Multiplier: Rush 3/4, Total time Min: 45 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: H, Quantity: 2, Time Multiplier: Rush 3/4, Total time Min: 15 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

Replace Armor, , Hit Location: CT, Quantity: 12, Time Multiplier: Rush 3/4, Total time Min: 90 ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: RT[R], Quantity: 6, Time Multiplier: Rush 3/4, Total time Min: 45 ,TN: 3:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: RL, Quantity: 9, Time Multiplier: Rush 3/4, Total time Min: 67.5 ,TN: 3:
Rolled 2d6 : 6, 3, total 9

Fix <75% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 2:
Rolled 2d6 : 4, 5, total 9

Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 405 ,TN: 2:
Rolled 2d6 : 4, 5, total 9

Fix Engine 1 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Double, Total time Min: 200 ,TN: 2:
Rolled 2d6 : 5, 6, total 11

Fix Engine 1 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Double, Total time Min: 200 ,TN: 2:
Rolled 2d6 : 1, 4, total 5

Fix Engine 1 Crit, , Hit Location: RT, Quantity: 1, Time Multiplier: Double, Total time Min: 200 ,TN: 2:
Rolled 2d6 : 2, 4, total 6

Fix Gyro 1 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Triple, Total time Min: 300 ,TN: 2:
Rolled 2d6 : 4, 5, total 9

Fix Heat Sink, DHS, Hit Location: LT, Quantity: , Time Multiplier: Double, Total time Min: 0 ,TN: 2:
Rolled 2d6 : 6, 2, total 8

TOTAL MIN: 2550  TOTAL DAYS: 5
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #295 on: December 27, 2023, 10:20:33 AM »

REPAIRS
DATE: November 17, 3059  LOCATION: Basic Facility
MECH: Battlemaster  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Jean Porter  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <75% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 7:
Rolled 2d6 : 3, 3, total 6

Fix <50% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 6:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 1260  TOTAL DAYS: 2.47
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #296 on: December 27, 2023, 10:26:21 AM »

REPAIRS
DATE: November 21, 3059  LOCATION: Basic Facility
MECH: Black Hawk KU  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Jean Porter  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: Yes Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 20, Time Multiplier: Double, Total time Min: 400 ,TN: 4:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: RT, Quantity: 20, Time Multiplier: Double, Total time Min: 400 ,TN: 4:
Rolled 2d6 : 1, 5, total 6

TOTAL MIN: 800  TOTAL DAYS: 1.57
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #297 on: January 14, 2024, 01:07:12 AM »

I misplaced the sheets for both the Grasshopper and Marauder that needed to be repaired.  I had noted the following damage in the GM/CO Comm thread:

Grasshopper - IS damage (LA, CT, RA, LL), damaged DHS, destroyed hip (leg will need to be replaced)
Marauder - destroyed engine & LA, IS damage (LT, CT, RT), 1 gyro hit, damaged DHS [still need to replace engine when it arrives]
602 armor total (120 for Battlemaster, 160 for Avatar, leaving 322 or average of 161/mech)

Without knowing exactly how much IS damage each location sustained, repairs will be done with < 100% as that would fix everything provided it wasn't destroyed.  I expect it's overkill in many locations, but as I can't confirm, taking worst case scenario.

Repairs start the day the unit lands on Dieron.

REPAIRS
DATE: Dieron Arrival  LOCATION: Factory conditions
MECH: Marauder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Saturnina Moran  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Blown-off Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 540 ,TN: 2:
Rolled 2d6 : 5, 5, total 10

Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/2, Total time Min: 45 ,TN: 2:
Rolled 2d6 : 3, 2, total 5

Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/2, Total time Min: 45 ,TN: 2:
Rolled 2d6 : 5, 6, total 11

Replace Weapon, ER PPC, Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 2:
Rolled 2d6 : 2, 6, total 8

Replace Weapon, MPL, Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 2:
Rolled 2d6 : 6, 5, total 11

Replace Armor, Multiple, Hit Location: RL, Quantity: 161, Time Multiplier: Rush 3/4, Total time Min: 1207.5 ,TN: 2:
Rolled 2d6 : 1, 3, total 4

Fix <100% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 2:
Rolled 2d6 : 2, 6, total 8

Fix <100% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 2:
Rolled 2d6 : 6, 6, total 12

Fix <100% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 2:
Rolled 2d6 : 2, 6, total 8

Fix Gyro 1 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Double, Total time Min: 200 ,TN: 2:
Rolled 2d6 : 5, 2, total 7

Fix Heat Sink, , Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 2, 2, total 4

TOTAL MIN: 5877.5  TOTAL DAYS: 11.52

REPAIRS
DATE: Dieron Arrival  LOCATION: Factory conditions
MECH: Grasshopper  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Daly de Moor  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Damaged Limb, , Hit Location: LL, Quantity: , Time Multiplier: Triple, Total time Min: 5450 ,TN: 2:
Rolled 2d6 : 4, 5, total 9

Replace Actuator Upper Leg , Remove from damaged limb, Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min:  ,TN: 2:
Rolled 2d6 : 2, 6, total 8

Replace Actuator Lower Leg, Remove from damaged limb, Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min:  ,TN: 2:
Rolled 2d6 : 1, 3, total 4

Replace Actuator Foot, Remove from damaged limb, Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min:  ,TN: 2:
Rolled 2d6 : 3, 4, total 7

Replace Jump Jet, Remove from damaged limb, Hit Location: H, Quantity: , Time Multiplier: Triple, Total time Min:  ,TN: 2:
Rolled 2d6 : 2, 6, total 8

Replace Jump Jet, Remove from damaged limb, Hit Location: CT, Quantity: , Time Multiplier: Triple, Total time Min:  ,TN: 2:
Rolled 2d6 : 5, 1, total 6

Install New Limb Structure, , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min:  ,TN: 2:
Rolled 2d6 : 2, 4, total 6

Replace Actuator Upper Leg , , Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min:  ,TN: 2:
Rolled 2d6 : 6, 4, total 10

Replace Actuator Lower Leg, , Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min:  ,TN: 2:
Rolled 2d6 : 1, 5, total 6

Replace Actuator Foot, , Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min:  ,TN: 2:
Rolled 2d6 : 4, 6, total 10

Replace Jump Jet, , Hit Location: RL, Quantity: , Time Multiplier: Triple, Total time Min:  ,TN: 2:
Rolled 2d6 : 2, 1, total 3

Replace Jump Jet, , Hit Location: CT, Quantity: , Time Multiplier: Triple, Total time Min:  ,TN: 2:
Rolled 2d6 : 5, 1, total 6

Replace Armor, Multiple, Hit Location: LL, Quantity: 161, Time Multiplier: None, Total time Min:  ,TN: 2:
Rolled 2d6 : 3, 4, total 7

Fix <100% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Fix <100% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Fix <100% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Fix Heat Sink, , Hit Location: RT, Quantity: 1, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 2, 2, total 4

TOTAL MIN: 5450  TOTAL DAYS: 10.69

REPAIRS
DATE: Dieron Arrival  LOCATION: Factory conditions
MECH: Avatar  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Darlene Wimmer  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 2:
Rolled 2d6 : 2, 5, total 7

Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 67.5 ,TN: 2:
Rolled 2d6 : 1, 1, total 2

Fix Life Support 1 Crit, , Hit Location: H, Quantity: 1, Time Multiplier: Double, Total time Min: 24 ,TN: 2:
Rolled 2d6 : 2, 5, total 7

Fix Sensors 1 Crit, , Hit Location: H, Quantity: 1, Time Multiplier: Triple, Total time Min: 225 ,TN: 2:
Rolled 2d6 : 3, 1, total 4

Fix Weap/Equip 1 crit, SRM-6, Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 300 ,TN: 2:
Rolled 2d6 : 6, 1, total 7

Fix Weap/Equip 1 crit, ER LL, Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 300 ,TN: 2:
Rolled 2d6 : 6, 5, total 11

TOTAL MIN: 1636.5  TOTAL DAYS: 3.21

REPAIRS
DATE: Dieron Arrival  LOCATION: Factory conditions
MECH: Battlemaster  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Jean Porter  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <50% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 5090 ,TN: 2:
Rolled 2d6 : 5, 6, total 11

Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min:  ,TN: 2:
Rolled 2d6 : 5, 1, total 6

Fix Weap/Equip 1 crit, ER PPC, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 2:
Rolled 2d6 : 6, 6, total 12

Fix Weap/Equip 1 crit, SRM-6, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 2:
Rolled 2d6 : 6, 2, total 8

Replace Other Equipment, SRM-6 Ammo Bin, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 2:
Rolled 2d6 : 2, 2, total 4

Replace Weapon, ML, Hit Location: LT, Quantity: , Time Multiplier: Quadruple, Total time Min:  ,TN: 2:
Rolled 2d6 : 3, 1, total 4

Replace Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 5, 5, total 10

Replace Armor, , Hit Location: LA, Quantity: 28, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 4, 2, total 6

Fix <75% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 3, total 5

Replace Armor, , Hit Location: LT, Quantity: 27, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 2, 2, total 4

Replace Armor, , Hit Location: CT, Quantity: 23, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: RT, Quantity: 2, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 2, 1, total 3

Replace Armor, , Hit Location: RA, Quantity: 22, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: RL, Quantity: 8, Time Multiplier: Double, Total time Min:  ,TN: 2:
Rolled 2d6 : 4, 6, total 10

Maintenance , Reload Ammo, Hit Location: LA, Quantity: 2, Time Multiplier: Double, Total time Min:  ,TN: 3:
Rolled 2d6 : 5, 1, total 6

TOTAL MIN: 5090  TOTAL DAYS: 9.98

After the above repairs, Marauder still missing an engine, Avatar missing 160 armor
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #298 on: January 14, 2024, 01:13:31 AM »

After the above repairs, Marauder still missing an engine, Avatar missing 160 armor.

Overall, the above repairs were completed within 12 days, with the Avatar completed within 4 for work done to date.  Two weeks factory access for each of the 3 mechs outside of the Avatar, then 1 week for the Avatar is 7 weeks of line time.  (Timing - Dieron arrival + 12)
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Re: Ehreschuld Lance Repair, Customization Rolls
« Reply #299 on: January 14, 2024, 09:02:23 AM »

REPAIRS
DATE: Dieron Arrival  LOCATION: Factory conditions
MECH: Stealth  TECH BASE: IS w/Clan  UNIT TYPE: Mech
TECH NAME: Regina Swanson  TECH LVL: Elite 1  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Weapon, SRM-6, Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 6, 6, total 12

Remove Weapon, SRM-6 Ammo, Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 1, 4, total 5

Remove Weapon, SSRM-2, Hit Location: RT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 6, 5, total 11

Remove Weapon, SSRM-2 Ammo, Hit Location: RT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 6, 2, total 8

Remove Equipment, BAP, Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 1, 5, total 6

TOTAL MIN: 600  TOTAL DAYS: 1.18
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