I misplaced the sheets for both the Grasshopper and Marauder that needed to be repaired. I had noted the following damage in the GM/CO Comm thread:
Grasshopper - IS damage (LA, CT, RA, LL), damaged DHS, destroyed hip (leg will need to be replaced)
Marauder - destroyed engine & LA, IS damage (LT, CT, RT), 1 gyro hit, damaged DHS [still need to replace engine when it arrives]
602 armor total (120 for Battlemaster, 160 for Avatar, leaving 322 or average of 161/mech)
Without knowing exactly how much IS damage each location sustained, repairs will be done with < 100% as that would fix everything provided it wasn't destroyed. I expect it's overkill in many locations, but as I can't confirm, taking worst case scenario.
Repairs start the day the unit lands on Dieron.
REPAIRSDATE: Dieron Arrival LOCATION: Factory conditions
MECH: Marauder TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Saturnina Moran TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Blown-off Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 540 ,TN: 2:
Rolled 2d6 : 5, 5, total 10
Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/2, Total time Min: 45 ,TN: 2:
Rolled 2d6 : 3, 2, total 5
Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/2, Total time Min: 45 ,TN: 2:
Rolled 2d6 : 5, 6, total 11
Replace Weapon, ER PPC, Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 2:
Rolled 2d6 : 2, 6, total 8
Replace Weapon, MPL, Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 2:
Rolled 2d6 : 6, 5, total 11
Replace Armor, Multiple, Hit Location: RL, Quantity: 161, Time Multiplier: Rush 3/4, Total time Min: 1207.5 ,TN: 2:
Rolled 2d6 : 1, 3, total 4
Fix <100% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 2:
Rolled 2d6 : 2, 6, total 8
Fix <100% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 2:
Rolled 2d6 : 6, 6, total 12
Fix <100% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 2:
Rolled 2d6 : 2, 6, total 8
Fix Gyro 1 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Double, Total time Min: 200 ,TN: 2:
Rolled 2d6 : 5, 2, total 7
Fix Heat Sink, , Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 2, 2, total 4
TOTAL MIN: 5877.5 TOTAL DAYS: 11.52
REPAIRSDATE: Dieron Arrival LOCATION: Factory conditions
MECH: Grasshopper TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Daly de Moor TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Damaged Limb, , Hit Location: LL, Quantity: , Time Multiplier: Triple, Total time Min: 5450 ,TN: 2:
Rolled 2d6 : 4, 5, total 9
Replace Actuator Upper Leg , Remove from damaged limb, Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min: ,TN: 2:
Rolled 2d6 : 2, 6, total 8
Replace Actuator Lower Leg, Remove from damaged limb, Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min: ,TN: 2:
Rolled 2d6 : 1, 3, total 4
Replace Actuator Foot, Remove from damaged limb, Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min: ,TN: 2:
Rolled 2d6 : 3, 4, total 7
Replace Jump Jet, Remove from damaged limb, Hit Location: H, Quantity: , Time Multiplier: Triple, Total time Min: ,TN: 2:
Rolled 2d6 : 2, 6, total 8
Replace Jump Jet, Remove from damaged limb, Hit Location: CT, Quantity: , Time Multiplier: Triple, Total time Min: ,TN: 2:
Rolled 2d6 : 5, 1, total 6
Install New Limb Structure, , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: ,TN: 2:
Rolled 2d6 : 2, 4, total 6
Replace Actuator Upper Leg , , Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min: ,TN: 2:
Rolled 2d6 : 6, 4, total 10
Replace Actuator Lower Leg, , Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min: ,TN: 2:
Rolled 2d6 : 1, 5, total 6
Replace Actuator Foot, , Hit Location: LL, Quantity: , Time Multiplier: Rush 3/4, Total time Min: ,TN: 2:
Rolled 2d6 : 4, 6, total 10
Replace Jump Jet, , Hit Location: RL, Quantity: , Time Multiplier: Triple, Total time Min: ,TN: 2:
Rolled 2d6 : 2, 1, total 3
Replace Jump Jet, , Hit Location: CT, Quantity: , Time Multiplier: Triple, Total time Min: ,TN: 2:
Rolled 2d6 : 5, 1, total 6
Replace Armor, Multiple, Hit Location: LL, Quantity: 161, Time Multiplier: None, Total time Min: ,TN: 2:
Rolled 2d6 : 3, 4, total 7
Fix <100% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:
Rolled 2d6 : 6, 2, total 8
Fix <100% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:
Rolled 2d6 : 5, 2, total 7
Fix <100% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:
Rolled 2d6 : 5, 2, total 7
Fix Heat Sink, , Hit Location: RT, Quantity: 1, Time Multiplier: Double, Total time Min: ,TN: 2:
Rolled 2d6 : 2, 2, total 4
TOTAL MIN: 5450 TOTAL DAYS: 10.69
REPAIRSDATE: Dieron Arrival LOCATION: Factory conditions
MECH: Avatar TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Darlene Wimmer TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 2:
Rolled 2d6 : 2, 5, total 7
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 67.5 ,TN: 2:
Rolled 2d6 : 1, 1, total 2
Fix Life Support 1 Crit, , Hit Location: H, Quantity: 1, Time Multiplier: Double, Total time Min: 24 ,TN: 2:
Rolled 2d6 : 2, 5, total 7
Fix Sensors 1 Crit, , Hit Location: H, Quantity: 1, Time Multiplier: Triple, Total time Min: 225 ,TN: 2:
Rolled 2d6 : 3, 1, total 4
Fix Weap/Equip 1 crit, SRM-6, Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 300 ,TN: 2:
Rolled 2d6 : 6, 1, total 7
Fix Weap/Equip 1 crit, ER LL, Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 300 ,TN: 2:
Rolled 2d6 : 6, 5, total 11
TOTAL MIN: 1636.5 TOTAL DAYS: 3.21
REPAIRSDATE: Dieron Arrival LOCATION: Factory conditions
MECH: Battlemaster TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Jean Porter TECH LVL: Regular TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <50% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 5090 ,TN: 2:
Rolled 2d6 : 5, 6, total 11
Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: ,TN: 2:
Rolled 2d6 : 5, 1, total 6
Fix Weap/Equip 1 crit, ER PPC, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 2:
Rolled 2d6 : 6, 6, total 12
Fix Weap/Equip 1 crit, SRM-6, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 2:
Rolled 2d6 : 6, 2, total 8
Replace Other Equipment, SRM-6 Ammo Bin, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 2:
Rolled 2d6 : 2, 2, total 4
Replace Weapon, ML, Hit Location: LT, Quantity: , Time Multiplier: Quadruple, Total time Min: ,TN: 2:
Rolled 2d6 : 3, 1, total 4
Replace Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: Double, Total time Min: ,TN: 2:
Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: LA, Quantity: 28, Time Multiplier: Double, Total time Min: ,TN: 2:
Rolled 2d6 : 4, 2, total 6
Fix <75% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:
Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: LT, Quantity: 27, Time Multiplier: Double, Total time Min: ,TN: 2:
Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Location: CT, Quantity: 23, Time Multiplier: Double, Total time Min: ,TN: 2:
Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: RT, Quantity: 2, Time Multiplier: Double, Total time Min: ,TN: 2:
Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: RA, Quantity: 22, Time Multiplier: Double, Total time Min: ,TN: 2:
Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Location: RL, Quantity: 8, Time Multiplier: Double, Total time Min: ,TN: 2:
Rolled 2d6 : 4, 6, total 10
Maintenance , Reload Ammo, Hit Location: LA, Quantity: 2, Time Multiplier: Double, Total time Min: ,TN: 3:
Rolled 2d6 : 5, 1, total 6
TOTAL MIN: 5090 TOTAL DAYS: 9.98
After the above repairs, Marauder still missing an engine, Avatar missing 160 armor