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Author Topic: Ironside Warehouse, Acquisition, XP, Retirement  (Read 3350 times)

Battlemaster

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Ironside Warehouse, Acquisition, XP, Retirement
« on: July 30, 2022, 09:59:31 AM »

Ironside transfer from Bright Lance for Blackjack
Actuators
Upper Arm
Lower Arm
Hand
Upper Leg
Lower Leg
Foot

Body parts
Left Arm
Right Arm
Left Leg
Right Leg
Left Torso
Right Torso
Center Torso
Head

2 PPC
2 Med Lasers
2 Jump Jets
10 DHS
10 tons Armor

Well-equipped 2 item is an XL engine for a 5,8  45 ton mech

Pre-campaign purchases
20 Tons armor

50 ton mech parts
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Left Arm
Right Arm
Left Leg
Right Leg
Left Torso
Right Torso
Center Torso
5 Jump jets

75 Ton mech parts
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Left Arm
Right Arm
Left Leg
Right Leg
Left Torso
Right Torso
Center Torso
5 Jump jets

65 ton mech
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Left Arm
Right Arm
Left Leg
Right Leg
Left Torso
Right Torso
Center Torso
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Battlemaster

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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #1 on: July 30, 2022, 10:01:39 AM »

PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
May  1 3057   Location: Davion   
Max Rolls:   Rolls Used: 18
SCROUNGE: 3  WELL-CONNECTED: 1

Standard Armor 10 TON  Lots: 1  TN 6
Rolled 2d6+4 : 1, 1 + 4, total 6

Mech Parts
Mech Tonnage: 50  Internal Structure Type: Standard IS  Musculature Type: STANDARD
2 Jump Jets:   TN 8
Rolled 2d6+4 : 6, 2 + 4, total 12
Rolled 2d6+4 : 6, 2 + 4, total 12

Mech Parts
Mech Tonnage: 75  Internal Structure Type: Standard IS  Musculature Type: STANDARD
2 Jump Jets:   TN 8
Rolled 2d6+4 : 2, 4 + 4, total 10
Rolled 2d6+4 : 6, 4 + 4, total 14

Mech Parts
Mech Tonnage: 65  Internal Structure Type: Standard IS  Musculature Type: STANDARD
2 Jump Jets:   TN 8
Rolled 2d6+4 : 4, 2 + 4, total 10
Rolled 2d6+4 : 4, 3 + 4, total 11

Mech Parts
Mech Tonnage: 45  Internal Structure Type: Standard IS  Musculature Type: STANDARD
1 Gyro  Gyro Tonnage: 3   TN 8
Rolled 2d6+4 : 4, 2 + 4, total 10

Ammo IS Balistic
3 LB-10X AC Slug:   TN 10
Rolled 2d6+4 : 6, 1 + 4, total 11
Rolled 2d6+4 : 5, 4 + 4, total 13
Rolled 2d6+4 : 3, 4 + 4, total 11
3 LB-10X AC Cluster:   TN 10
Rolled 2d6+4 : 5, 2 + 4, total 11
Rolled 2d6+4 : 3, 1 + 4, total 8
Rolled 2d6+4 : 5, 4 + 4, total 13
4 AC/20:   TN 8
Rolled 2d6+4 : 2, 4 + 4, total 10
Rolled 2d6+4 : 5, 4 + 4, total 13
Rolled 2d6+4 : 5, 1 + 4, total 10
Rolled 2d6+4 : 1, 5 + 4, total 10


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Battlemaster

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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #2 on: July 30, 2022, 07:11:46 PM »

PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
June 27 3057   Location: Davion   
Max Rolls: 18  Rolls Used: 18
SCROUNGE: 3  WELL-CONNECTED: 1

Ferro-Fibrous IS 10 TON Lots: 2  TN 11
Rolled 2d6+4 : 1, 6 + 4, total 11
Rolled 2d6+4 : 6, 3 + 4, total 13

Mech Parts
Mech Tonnage: 75  Internal Structure Type: Standard IS  Musculature Type: STANDARD
1 Actuater Upper Arm:   TN 10
Rolled 2d6+4 : 1, 2 + 4, total 7
1 Actuator Lower Arm:   TN 10
Rolled 2d6+4 : 2, 5 + 4, total 11
1 Actuator Hand:   TN 10
Rolled 2d6+4 : 6, 4 + 4, total 14
1 Actuator Hand:   TN 10
Rolled 2d6+4 : 1, 3 + 4, total 8
1 Actuator Upper Leg:   TN 10
Rolled 2d6+4 : 2, 3 + 4, total 9
1 Actuator Lower Leg:   TN 10
Rolled 2d6+4 : 1, 6 + 4, total 11
1 Actuator Foot:   TN 10
Rolled 2d6+4 : 4, 6 + 4, total 14
1 Right Torso:   TN 10
Rolled 2d6+4 : 2, 4 + 4, total 10
1 Left Torso:   TN 10
Rolled 2d6+4 : 6, 4 + 4, total 14
1 Right Arm:   TN 10
Rolled 2d6+4 : 3, 1 + 4, total 8
1 Left Arm:   TN 10
Rolled 2d6+4 : 2, 3 + 4, total 9
1 Right Leg:   TN 10
Rolled 2d6+4 : 6, 3 + 4, total 13
1 Left Leg:   TN 10
Rolled 2d6+4 : 2, 1 + 4, total 7

Weapons IS Balistic
1 LB-10X AC:   TN 12
Rolled 2d6+4 : 4, 4 + 4, total 12

Ammo IS Balistic
2 LB-10X AC Cluster:   TN 12
Rolled 2d6+4 : 4, 6 + 4, total 14
Rolled 2d6+4 : 1, 5 + 4, total 10

Weapons IS Laser
1 PPC:   TN 10
Rolled 2d6+4 : 2, 1 + 4, total 7


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Battlemaster

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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #3 on: July 30, 2022, 07:29:16 PM »

PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
July 1 3057   Location: Davion   
Max Rolls: 18  Rolls Used: 16
SCROUNGE: 3  WELL-CONNECTED: 1

Mech Parts
Mech Tonnage: 50  Internal Structure Type: Standard IS  Musculature Type: STANDARD
1 Actuater Upper Arm:   TN 10
Rolled 2d6+4 : 2, 2 + 4, total 8
1 Actuator Lower Arm:   TN 10
Rolled 2d6+4 : 5, 6 + 4, total 15
1 Actuator Hand:   TN 10
Rolled 2d6+4 : 5, 1 + 4, total 10
1 Actuator Hand:   TN 10
Rolled 2d6+4 : 2, 5 + 4, total 11
1 Actuator Upper Leg:   TN 10
Rolled 2d6+4 : 6, 1 + 4, total 11
1 Actuator Lower Leg:   TN 10
Rolled 2d6+4 : 5, 6 + 4, total 15
1 Actuator Foot:   TN 10
Rolled 2d6+4 : 5, 5 + 4, total 14
1 Head w/Life Support & Sensors:   TN 10
Rolled 2d6+4 : 6, 4 + 4, total 14
1 Right Torso:   TN 10
Rolled 2d6+4 : 3, 1 + 4, total 8
1 Left Torso:   TN 10
Rolled 2d6+4 : 4, 3 + 4, total 11
1 Right Arm:   TN 10
Rolled 2d6+4 : 1, 1 + 4, total 6
1 Left Arm:   TN 10
Rolled 2d6+4 : 1, 6 + 4, total 11
1 Right Leg:   TN 10
Rolled 2d6+4 : 5, 3 + 4, total 12
1 Left Leg:   TN 10
Rolled 2d6+4 : 1, 3 + 4, total 8

Mech Parts
Mech Tonnage: 75  Internal Structure Type: Standard IS  Musculature Type: STANDARD
1 Actuater Upper Arm:   TN 10
Rolled 2d6+4 : 1, 2 + 4, total 7
1 Actuator Upper Leg:   TN 10
Rolled 2d6+4 : 3, 4 + 4, total 11
1 Left Leg:   TN 10
Rolled 2d6+4 : 2, 5 + 4, total 11


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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #4 on: October 30, 2022, 07:12:36 PM »

PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
Oct 1 3057 LOCATION: Davion,  Contract Type: Out of Contract,  Contract Mod: 0
Max Rolls: 18  Rolls Used: 8
SCROUNGE: 3  WELL-CONNECTED: 1

Standard Armor 10 TON  Lots: 3  TN 8
Rolled 2d6+5 : 4, 2 + 5, total 11
Rolled 2d6+5 : 5, 4 + 5, total 14
Rolled 2d6+5 : 2, 4 + 5, total 11
Ferro-Fibrous IS 10 TON Lots: 1  TN 10
Rolled 2d6+7 : 4, 2 + 7, total 13

Mech Parts
Mech Tonnage: 65  Internal Structure Type: Standard IS  Musculature Type: STANDARD
1 Actuator Upper Leg:   TN 9
Rolled 2d6+7 : 6, 5 + 7, total 18
1 Actuator Lower Leg:   TN 9
Rolled 2d6+7 : 1, 1 + 7, total 9
1 Actuator Foot:   TN 9
Rolled 2d6+7 : 1, 6 + 7, total 14
1 Left Leg:   TN 9
Rolled 2d6+7 : 4, 6 + 7, total 17


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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #5 on: October 30, 2022, 08:06:14 PM »

PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
Oct 2 3057 LOCATION: Davion,  Contract Type: Out of Contract,  Contract Mod: 0
Max Rolls: 18  Rolls Used: 12
SCROUNGE: 3  WELL-CONNECTED: 1

Weapons IS Laser
8 Med Laser:   TN 9
Rolled 2d6+7 : 3, 6 + 7, total 16
Rolled 2d6+7 : 6, 1 + 7, total 14
Rolled 2d6+7 : 1, 1 + 7, total 9
Rolled 2d6+7 : 2, 3 + 7, total 12
Rolled 2d6+7 : 4, 1 + 7, total 12
Rolled 2d6+7 : 6, 5 + 7, total 18
Rolled 2d6+7 : 2, 4 + 7, total 13
Rolled 2d6+7 : 1, 2 + 7, total 10
3 Sm Pulse Laser:   TN 11
Rolled 2d6+7 : 5, 1 + 7, total 13
Rolled 2d6+7 : 1, 6 + 7, total 14
Rolled 2d6+7 : 2, 4 + 7, total 13
1  ER PPC:   TN 11
Rolled 2d6+7 : 6, 5 + 7, total 18


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Battlemaster

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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #6 on: November 05, 2022, 02:23:37 PM »

Nov 1 3057 Sale of unneeded items. At 25% +5% per margin of success, max 50%.
Negotiation +2 to roll TN 7
LRM 20
Rolled 2d6+2 : 6, 5 + 2, total 13

LRM 20 Ammo Atemis 2 tons
Rolled 2d6+2 : 4, 6 + 2, total 12
Rolled 2d6+2 : 3, 6 + 2, total 11

C3 Slave
Rolled 2d6+2 : 5, 4 + 2, total 11

3 Med Pulse Lasers
Rolled 2d6+2 : 4, 3 + 2, total 9
Rolled 2d6+2 : 6, 6 + 2, total 14
Rolled 2d6+2 : 3, 5 + 2, total 10

AC 20
Rolled 2d6+2 : 2, 2 + 2, total 6

AC 20 Ammo 4 tons
Rolled 2d6+2 : 6, 3 + 2, total 11
Rolled 2d6+2 : 1, 3 + 2, total 6
Rolled 2d6+2 : 6, 1 + 2, total 9
Rolled 2d6+2 : 1, 1 + 2, total 4

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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #7 on: November 27, 2022, 06:44:28 PM »

Apr 15 3058- Selling Repaired Dragoon and Damaged Dervish   Neg 2
Dragoon AEM-O1 14,398,433 CB 50% +Neg roll TN 7
Rolled 2d6+2 : 6, 4 + 2, total 12

Dervish DV-6M 4,813,267 CB 30% +Neg roll TN 7
Rolled 2d6+2 : 2, 3 + 2, total 7

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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #8 on: January 08, 2023, 07:59:57 PM »

PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
May 1 3058 LOCATION: Other,  Contract Type: Pirating Hunting, Contract Mod: 3
Max Rolls: 18  Rolls Used: 9
SCROUNGE: 3  WELL-CONNECTED: 1

Standard Armor 10 TON  Lots: 2 extra CB Percent 20%  TN 11
Rolled 2d6+6 : 3, 6 + 6, total 15
Rolled 2d6+6 : 2, 5 + 6, total 13

Mech Parts
Mech Tonnage: 45  Internal Structure Type: Standard IS  Musculature Type: STANDARD
Jump Jets: 2 extra CB Percent 20%  TN 12
Rolled 2d6+6 : 5, 6 + 6, total 17
Rolled 2d6+6 : 2, 1 + 6, total 9
FALSE
Hatchet: 1 extra CB Percent 40%  TN 14
Rolled 2d6+8 : 4, 2 + 8, total 14

Weapons IS Laser
Med Laser: 4 extra CB Percent 20%  TN 12
Rolled 2d6+6 : 5, 3 + 6, total 14
Rolled 2d6+6 : 2, 5 + 6, total 13
Rolled 2d6+6 : 5, 2 + 6, total 13
Rolled 2d6+6 : 3, 5 + 6, total 14


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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #9 on: January 29, 2023, 07:03:44 PM »

May 3 3058
Sale of Blackjack BJ-3 (3,592,375 CB new) crippled at 15% plus 2% per MoS
Neg is 2 TN 7
Rolled 2d6+2 : 6, 4 + 2, total 12

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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #10 on: February 19, 2023, 04:17:29 PM »

May 25 3058 Ironsides sells damaged Helepolis HEP-1H for 30% + 2% MoS of 4,600,813 CB
Negotiation +2 to roll TN 7
Rolled 2d6+2 : 6, 3 + 2, total 11

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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #11 on: February 19, 2023, 04:32:38 PM »

May 25 3058 Ironsides sells Enfield ENQ-6Q for 50% + 2% MoS of 8,836,000 CB
Negotiation +2 to roll TN 7
Rolled 2d6+2 : 4, 5 + 2, total 11

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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #12 on: February 26, 2023, 03:37:14 PM »

"PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
July 1 3058 LOCATION: Other,  Contract Type: Out of Contract, Contract Mod: 0
Max Rolls: 18  Rolls Used: 18
SCROUNGE: 3  WELL-CONNECTED: 1

Mech Parts
Mech Tonnage: 80  Internal Structure Type: Standard IS  Musculature Type: STANDARD
Actuater Upper Arm: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 1, 3 + 6, total 10
Actuator Lower Arm: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 6, 4 + 6, total 16
Actuator Hand: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 1, 5 + 6, total 12
Actuator Hand: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 5, 1 + 6, total 12
Actuator Upper Leg: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 1, 3 + 6, total 10
Actuator Lower Leg: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 5, 4 + 6, total 15
Actuator Foot: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 3, 5 + 6, total 14
Head w/Life Support & Sensors: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 6, 3 + 6, total 15
Right Torso: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 6, 3 + 6, total 15
Left Torso: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 1, 1 + 6, total 8
Right Arm: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 3, 5 + 6, total 14
Left Arm: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 3, 6 + 6, total 15
Right Leg: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 5, 2 + 6, total 13
Left Leg: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 2, 4 + 6, total 12
Jump Jets: 2 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 1, 1 + 6, total 8
Rolled 2d6+6 : 4, 3 + 6, total 13
FALSE
"
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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #13 on: February 26, 2023, 03:44:37 PM »

"PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
Aug 1 3058 LOCATION: Other,  Contract Type: Out of Contract, Contract Mod: 0
Max Rolls: 18  Rolls Used: 18
SCROUNGE: 3  WELL-CONNECTED: 1

Mech Parts
Mech Tonnage: 55  Internal Structure Type: Standard IS  Musculature Type: STANDARD
Actuater Upper Arm: 2 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 4, 4 + 6, total 14
Rolled 2d6+6 : 3, 1 + 6, total 10
Actuator Lower Arm: 2 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 3, 6 + 6, total 15
Rolled 2d6+6 : 4, 3 + 6, total 13
Actuator Hand: 2 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 6, 4 + 6, total 16
Rolled 2d6+6 : 1, 1 + 6, total 8
Actuator Hand: 2 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 3, 6 + 6, total 15
Rolled 2d6+6 : 6, 3 + 6, total 15
Actuator Upper Leg: 2 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 2, 1 + 6, total 9
Rolled 2d6+6 : 5, 6 + 6, total 17
Actuator Lower Leg: 2 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 3, 1 + 6, total 10
Rolled 2d6+6 : 1, 2 + 6, total 9
Actuator Foot: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 6, 3 + 6, total 15
Head w/Life Support & Sensors: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 5, 6 + 6, total 17
Right Torso: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 6, 1 + 6, total 13
Left Torso: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 5, 3 + 6, total 14
Right Arm: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 2, 2 + 6, total 10
Left Arm: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 5, 5 + 6, total 16
Right Leg: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 6, 5 + 6, total 17
Left Leg: 1 extra CB Percent 20%  TN 9
Rolled 2d6+6 : 2, 2 + 6, total 10
FALSE
"
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Re: Ironside Warehouse, Acquisition, XP, Retirement
« Reply #14 on: April 08, 2023, 06:57:47 PM »

"PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
Sept 29 3058 LOCATION: Other,  Contract Type: Out of Contract, Contract Mod: 0
Max Rolls: 18  Rolls Used: 4
SCROUNGE: 3  WELL-CONNECTED: 1

Standard Armor 10 TON  Lots: 3 extra CB Percent 10%  TN 8
Rolled 2d6+5 : 1, 5 + 5, total 11
Rolled 2d6+5 : 3, 5 + 5, total 13
Rolled 2d6+5 : 3, 4 + 5, total 12

Mech Parts
Mech Tonnage: 75  Internal Structure Type: ENDO IS  Musculature Type: STANDARD
Head w/Life Support & Sensors: 1 extra CB Percent 30%  TN 11
Rolled 2d6+7 : 3, 6 + 7, total 16
FALSE
"
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