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Author Topic: POLAR GULF Solo - Jazz Lance - 4/15/58  (Read 530 times)

Darrian Wolffe

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POLAR GULF Solo - Jazz Lance - 4/15/58
« on: November 14, 2022, 05:04:37 PM »

« Last Edit: November 29, 2022, 11:19:43 PM by Hat »
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Black Omega

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Re: POLAR GULF Solo - Jazz Lance - 4/15/58
« Reply #1 on: November 15, 2022, 08:58:23 PM »

Rob, please re-roll light. Thx. Use both Reroll. Shooting for day or dusk/dawn. Then generate.

Please pm opfor spa's. I will do my best to not look. I am playing game over Thanksgiving with nephew.
« Last Edit: November 17, 2022, 09:37:49 AM by Black Omega »
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deadlyfire2345

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Re: POLAR GULF Solo - Jazz Lance - 4/15/58
« Reply #2 on: November 18, 2022, 02:53:33 PM »

Salvage Sheet up.
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Darrian Wolffe

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Re: POLAR GULF Solo - Jazz Lance - 4/15/58
« Reply #3 on: November 18, 2022, 05:42:57 PM »

Rob, please re-roll light. Thx. Use both Reroll. Shooting for day or dusk/dawn. Then generate.

Please pm opfor spa's. I will do my best to not look. I am playing game over Thanksgiving with nephew.

Daylight with no rerolls left.

NORTH

SOUTH

Maps:
Desert Hills........Battletech
Battleforce2**....Desert 2
**My image of the BF2 map is mirrored, as per Paul, so it's reversed on the above image to orient it correctly to the actual physical map


Deployment
Pirate Primary OPFOR: Enters the board on their initiative from the western board edge. No unit may enter the board within 3 hexes of another unit.

Pirate Reinforcements: Enters the board anywhere along the west map edge on their initiative on Turn 7. 

Ranger Forces:  Deploys First, and may designate up to 3 units (including the liaison) to deploy via Hidden Unit rules.  All player forces must deploy within 8 hexes of the map center. 


Environmental Conditions
Thin Atmosphere:  Apply a -2 Cruising MP penalty (redetermining Flank MP) to WiGE, VTOL, and Hovercraft unit types.  WiGE must expend 7 MP to take off.  Apply an additional +1 PSR penalty to airborne unit types to avoid loss of control in atmosphere (applies to lawn dart checks as well, for clarity).

Middle of nowhere: Ignore the road and bridge hexs on the BattleForce 2 Map.  Consider them all clear, level 0, terrain, save for the bridge hex, which is a Depth 1 Water hex instead.

Battlefield Support
none

Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 3 units from the Primary OPFOR
2) Jazz Lance must remain at 50% strength or better, and the liaison must not be destroyed, rendered incapable of spending MP, or crippled.

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 3 Ranger units.
2) Destroy, cripple, or render incapable of spending MP, the liaison unit.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case. 

3) The TN to recruit captured OPFOR MechWarriors is reduced by 1 (to a maximum of -3) for every 100,000 CB they are paid at the end of the contract.
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Darrian Wolffe

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Re: POLAR GULF Solo - Jazz Lance - 4/15/58
« Reply #4 on: November 18, 2022, 06:01:45 PM »

Rob, please re-roll light. Thx. Use both Reroll. Shooting for day or dusk/dawn. Then generate.

Please pm opfor spa's. I will do my best to not look. I am playing game over Thanksgiving with nephew.

PMs sent to you.
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Black Omega

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Re: POLAR GULF Solo - Jazz Lance - 4/15/58
« Reply #5 on: November 26, 2022, 08:56:51 PM »

Jazz solo mission results in Jazz victory.  After action report to follow...
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Hat

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Re: POLAR GULF Solo - Jazz Lance - 4/15/58
« Reply #6 on: November 27, 2022, 04:37:36 PM »

Congrats.
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Black Omega

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Re: POLAR GULF Solo - Jazz Lance - 4/15/58
« Reply #7 on: November 29, 2022, 08:54:18 PM »

Jazz, AAR

Satellite surveillance indicated possible pirate activity approaching sector 73.  As Jazz was on patrol in the area, orders were sent to set up an ambush.  Jazz arrived in sector 73 less than 5 minutes ahead of a company of pirate forces.  Jazz was able to find hiding places for Lt Bischoff, Sgt Finch and liaison Pekka Reima.  Sgt’s Wolf and Reese were entering 2 small groves of trees as a vehicle lance and medium mech lance entered the area from the west in a loose spread formation.

Combat engaged rapidly as one pirate Vedette tank attempted to roll into the copes of trees hiding Lt. Bischoff’s Axman.  The Axman’s large bore autocannon did its job, ripping apart the Vedette in seconds.  Across the battlefield however, the pirate spread formation outnumbering the Rangers 2-1, played havoc on Jazz attempts to control the initiative of the skirmish.  Seconds later, Lt. Bischoff used up his luck quotient for the month as both enemy Hetzers and Griffin missed clean shots [ooc: edged 2 ac20 hits and erppc head shot in one turn].  Sgt Finch was finally able to outmaneuver the pirate Hunchback and get a few shots at its lightly armored back, but was unable to deliver the fatal blow.  Jazz managed to maneuver and isolate individual pirate units and cut down the numerical advantage, disabling both Hetzer engines, destroying the remaining Vedette and dropping a Wasp with a destroyed gyro while Jazz Actual wore down the Griffin.  Pirate reinforcements briefly appeared at the western edge of the battlefield but Jazz held firm and Sgt Reese convinced the pirates to retreat by dropping the reinforcing Wasp and killing the pilot with a hatchet to the head.  The Griffin pilot surrendered after losing several leg actuators and 2 engine hits.

Final tally: 2 Vedettes destroyed, 2 Hetzers disabled, 2 Wasps and Griffin crippled; no Jazz losses but Sgt Wolf has to rebuild her Firestarter again…

Units captured: 2 Hetzers [engine critical hits], 2 Wasps and Griffin crippled.  Griffin pilot Brittaney Luttazi captured.

Jazz takes Griffin for salvage.  Unit may take Hetzers and Wasps if interested.
« Last Edit: November 29, 2022, 09:06:23 PM by Black Omega »
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