Rob, please re-roll light. Thx. Use both Reroll. Shooting for day or dusk/dawn. Then generate.
Please pm opfor spa's. I will do my best to not look. I am playing game over Thanksgiving with nephew.
Daylight with no rerolls left.
NORTH
SOUTH
Maps:Desert Hills........Battletech
Battleforce2**....Desert 2
**My image of the BF2 map is mirrored, as per Paul, so it's reversed on the above image to orient it correctly to the actual physical map
DeploymentPirate Primary OPFOR: Enters the board on their initiative from the western board edge. No unit may enter the board within 3 hexes of another unit.
Pirate Reinforcements: Enters the board anywhere along the west map edge on their initiative on Turn 7.
Ranger Forces: Deploys First, and may designate up to 3 units (including the liaison) to deploy via Hidden Unit rules. All player forces must deploy within 8 hexes of the map center.
Environmental ConditionsThin Atmosphere: Apply a -2 Cruising MP penalty (redetermining Flank MP) to WiGE, VTOL, and Hovercraft unit types. WiGE must expend 7 MP to take off. Apply an additional +1 PSR penalty to airborne unit types to avoid loss of control in atmosphere (applies to lawn dart checks as well, for clarity).
Middle of nowhere: Ignore the road and bridge hexs on the BattleForce 2 Map. Consider them all clear, level 0, terrain, save for the bridge hex, which is a Depth 1 Water hex instead.
Battlefield Supportnone
Victory ConditionsRangers1) Destroy or render incapable of spending MP at least 3 units from the Primary OPFOR
2) Jazz Lance must remain at 50% strength or better, and the liaison must not be destroyed, rendered incapable of spending MP, or crippled.
OPFOR1) Destroy, cripple, or render incapable of spending MP, at least 3 Ranger units.
2) Destroy, cripple, or render incapable of spending MP, the liaison unit.
MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.
3) The TN to recruit captured OPFOR MechWarriors is reduced by 1 (to a maximum of -3) for every 100,000 CB they are paid at the end of the contract.