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Author Topic: POLAR GULF Solo - Norbotten Lance - 4/13/58  (Read 585 times)

Darrian Wolffe

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POLAR GULF Solo - Norbotten Lance - 4/13/58
« on: November 14, 2022, 05:04:48 PM »

As a reminder: you deploy ONE MECH to fight in this, not your whole lance.

« Last Edit: November 29, 2022, 08:23:12 AM by Hat »
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ItsTehPope

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Re: POLAR GULF Solo - Norbotten Lance - 4/13/58
« Reply #1 on: November 14, 2022, 05:36:26 PM »

Generate.
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ItsTehPope

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Re: POLAR GULF Solo - Norbotten Lance - 4/13/58
« Reply #2 on: November 17, 2022, 06:57:04 PM »

Please send me SPAs.  I will show them to OpFor player on Saturday.
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Darrian Wolffe

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Re: POLAR GULF Solo - Norbotten Lance - 4/13/58
« Reply #3 on: November 18, 2022, 05:22:38 PM »

Map is EITHER The Solaris VII "Factory" Map, or if you don't have it, use what's below.

NORTH

SOUTH

OPFOR Deployment (SVII Map): OPFOR enters from the "ramp" on their initiative.

OPFOR Deployment (Starport Maps): OPFOR enters on their initiative, on or up to three hexes away from the north-west corner hex.

Ranger Deployment (SVII Map): Tech starts inside the small building at ground level.  Deployed Norbotten Mech starts inside the large building, at any desired level.

Ranger Deployment (Starport Maps): Tech starts in a Light Woods hex which does NOT border the edge of the map.  Deployed Norbotten Mech starts adjacent to any desired building on the map.

Environmental Effects
Dawn: +1 to all weapon attacks (not affected or reduced via searchlights or SPAs) until Turn 9.

Victory Conditions
The last side to have a mobile Mech wins the game, and controls the battlefield.

***EXTING THE BATTLEFIELD***
The game is taking place within a walled cache and cannot be exited.

***Pirate MechWarriors will move to and capture ejected MechWarriors if possible, and will fire upon ejected MechWarriors if/when at least 2 of their own number are KIA. ***

***The TN to recruit captured OPFOR MechWarriors is reduced by 1 (to a maximum of -3) for every 100,000 CB they are paid at the end of the contract.***
« Last Edit: November 18, 2022, 05:30:24 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: POLAR GULF Solo - Norbotten Lance - 4/13/58
« Reply #4 on: November 18, 2022, 05:28:30 PM »

Please send me SPAs.  I will show them to OpFor player on Saturday.

SPAs sent to Dan.
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ItsTehPope

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Re: POLAR GULF Solo - Norbotten Lance - 4/13/58
« Reply #5 on: November 18, 2022, 08:03:33 PM »

Thank you
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ItsTehPope

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Re: POLAR GULF Solo - Norbotten Lance - 4/13/58
« Reply #6 on: November 20, 2022, 11:26:39 PM »

Purposes of transparency - game did not happen as scheduled due to extenutating circumstances.  If someone has the Solaris map and feels kind enough to drop it at my door or meet at a mutual location I wouldn't say no...
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ItsTehPope

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Re: POLAR GULF Solo - Norbotten Lance - 4/13/58
« Reply #7 on: November 28, 2022, 09:37:26 PM »

4/13/58

Norrbotten lance was mid recovery on Amaris Era Rampage when pirate were converging on the location in the early hours of 4/13
Mechwarriors Kent, Nilsson and Perrin were able to pull the majority of the pirates away and was able to distract the enemy forces.
LT Smith was left to escort out the Rampage under the operation of Tech LT Vaslivesky.

Smith caught the pirate Warhammer by surprise with a full battery from his Sunder, and the confusion also gave Vaslivesky an opportunity to strike, the ancient machine still having good warload several hundred years later - connected with a full battery much to the shock of everyone.  The Griffin and Hunchback were stunned by this sudden revelation and the Warhammer went to engage the Rampage in close quarters combat.

The Rampage however, was up to the challenge, and promptly kicked the leg off the Warhammer which sadly exploded from the fall.  Its pilot, a smear across the back of the cache wall from the resulting detonation.

The cat and mouse continued for several turns, with the griffin notably trying to get into kicking range of the Sunder but after multiple medium pulse laser and PPC rounds at close range decided against that plan - the Rampage going the long way around the factory building pulling the hunchback with it, abusing the MASC system to its fullest.

The Sunder attempted to join back up with the Rampage to give it protection from the approaching Hunchback - the Griffin and the Rampage came to physical blows, resulting in the Griffin getting a leg kicked off however it did result in the Rampage falling and the MASC system failing from the fall.

Acting quickly, Smith jumped behind the Hunchback to keep it busy and the resulting fire disabled its autocannon - and the kick knocked it down but not out.

The next round of fire resulted in the Rampage getting very unlucky and heavy concentrated fire resulted in the left leg armor failure and two actuators being hit (Stayed standing on THREE NINES!) and began withdrawing immediately - the Hunchback attempted to get in close to try to finish off the lame Hunchback - and once again, Vasliveskly took a leg off with the resulting kick.    The Griffin lost both arms and could not stand and the Hunchback lost a leg and an arm and was no longer in the fight.  In the final round of fire the Sunder lost a hip meaning both machines needed assistance off the field of battle.

Result: Norrbotten victory
Griffin and Hunchback taken as salvage.
Sunder and Rampage badly damaged.
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serrate

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Re: POLAR GULF Solo - Norbotten Lance - 4/13/58
« Reply #8 on: December 12, 2022, 12:59:20 AM »

Based on our salvage rate of 70%, I think you could only take the Rampage and the Hunchback, but not the Griffin also.
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deadlyfire2345

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Re: POLAR GULF Solo - Norbotten Lance - 4/13/58
« Reply #9 on: December 12, 2022, 01:12:33 AM »

Based on our salvage rate of 70%, I think you could only take the Rampage and the Hunchback, but not the Griffin also.
Rampage is reward so doesn't apply and he is able to take both.
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serrate

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Re: POLAR GULF Solo - Norbotten Lance - 4/13/58
« Reply #10 on: December 12, 2022, 01:33:11 AM »

Makes sense, my mistake
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