Map is EITHER The Solaris VII "Factory" Map, or if you don't have it, use what's below.
NORTH
SOUTH
OPFOR Deployment (SVII Map): OPFOR enters from the "ramp" on their initiative.
OPFOR Deployment (Starport Maps): OPFOR enters on their initiative, on or up to three hexes away from the north-west corner hex.
Ranger Deployment (SVII Map): Tech starts inside the small building at ground level. Deployed Ironside Mech starts inside the large building, at any desired level.
Ranger Deployment (Starport Maps): Tech starts in a Light Woods hex which does NOT border the edge of the map. Deployed Ironside Mech starts adjacent to any desired building on the map.
Environmental EffectsDawn: +1 to all weapon attacks (not affected or reduced via searchlights or SPAs) until Turn 9.
Victory ConditionsThe last side to have a mobile Mech wins the game, and controls the battlefield.
***EXTING THE BATTLEFIELD***
The game is taking place within a walled cache and cannot be exited.
***Pirate MechWarriors will move to and capture ejected MechWarriors if possible, and will fire upon ejected MechWarriors if/when at least 2 of their own number are KIA. ***
***The TN to recruit captured OPFOR MechWarriors is reduced by 1 (to a maximum of -3) for every 100,000 CB they are paid at the end of the contract.***