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Author Topic: POLAR GULF Mission 3 - 5/2/58  (Read 2652 times)

Battlemaster

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #30 on: December 27, 2022, 07:47:20 PM »

let's reroll map one last time
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Darrian Wolffe

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #31 on: December 29, 2022, 07:47:07 AM »

let's reroll map one last time

Sorry friend, but back to Desert Airbase.




NORTH

SOUTH

Maps
Desert Airbase 1.......Desert Airbase 2......Barren Lands 1
Desert Runway.........Desert Mines 1.........Desert 3

Deployment
Pirate Primary OPFOR: Deploys first. 
Lances A, B, and C may each deploy into any of the zones marked "M". Only 1 Lance may deploy into any single M zone.
Lance D must deploy anywhere in the zone marked "D".
Lance E must deploy within 3 hexes of Hex E-star.
Lance F must deploy anywhere in the zone marked "F". Field Gun units must deploy on Level 1 terrain or higher.
Lance G may deploy adjacent to, or on top of, any Building Hexes in ANY of the G-marked zones; G Lance units need not all deploy in the same zone.

Pirate Reinforcements: Enters the board from the east edge of the map.
Lance 1 must enter through the board edge Red 1.
Lance 2 must enter through board edge Red 2.
Units marked as "3" may enter the board ANYWHERE along the eastern edge of the map.

Ranger Forces:  Deploys up to 3 hexes in to the southern edge of the mapsheet.  No more than 2 lances may deploy per map.  Units on adjacent mapsheets may not deploy closer than 6 hexes from one another.

Ranger Reinforcements: May deploy 2 reinforcement lances, both of which must be in the Fight or Scout role.  Enters the board from the south edge, or from the western edge of the Desert Runway map, on their initiative on their designated turn.


Environmental Conditions
Thin Atmosphere:  Apply a -2 Cruising MP penalty (redetermining Flank MP) to WiGE, VTOL, and Hovercraft unit types.  WiGE must expend 7 MP to take off.  Apply an additional +1 PSR penalty to airborne unit types to avoid loss of control in atmosphere (applies to lawn dart checks as well, for clarity).

Battlefield Support
Rangers: The Rangers have 22 points of battlefield support available to them.

Pirate Forces: Pirate forces will have 18 points of pre-selected battlefield air support available to them, along with 2 belts of 3x2 hex, medium-density, minefields, neither of which may be placed within 4 hexes of a board edge. 

Victory Conditions
Rangers
1) With at least 1 unit, scout the northeast and northwest map corners by moving a unit within 3 hexes of the map corner and spending 1 full turn stationary, and return that unit to the Ranger deployment zone, with no OPFOR units within 6 hexes of that scouting unit, by the end of the game. Both corners must have been scouted and have the scouting unit(s) return to the Ranger deployment zone for mission success.
2) Destroy or render incapable of spending MP at least 8 units from the Primary OPFOR
3) Ironside Lance must remain at 50% strength or better, and the liaison must not be destroyed, rendered incapable of spending MP, or crippled.

OPFOR
1) Prevent the board corners from being successfully scouted.
2) Destroy, cripple, or render incapable of spending MP, at least 7 Ranger units, at least 3 of which must be Ironside Lance and/or the liaison.
3) Suffer no more than 10 total pirate units from the Primary OPFOR destroyed or incapable of spending MP.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case. 

3) The TN to recruit captured OPFOR MechWarriors is reduced by 1 (to a maximum of -3) for every 100,000 CB they are paid at the end of the contract.

4) If 4+ Pirate MechWarriors are KIA during this mission, inform the GM immediately.


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Battlemaster

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #32 on: December 30, 2022, 12:07:37 PM »

Map selection is unfortunate but doable (anything is better than box canyon maps).


I'm going to call in Spectre and Osiris lance as reinforcements for this mission.
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Darrian Wolffe

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #33 on: January 16, 2023, 12:55:39 PM »

Minis call

As usual, I need the minis in red.  You're welcome to bring the correct unit if you have something marked as a proxy.

Grasshopper - Rob

Marauder - Rob
Blackjack - Rob
Cronus
Rifleman - Rob
Kit Fox - Rob
Urbanmech IIC - Rob
Urbanmech - Rob
Urbanmech - Rob
Demolisher - Rob
Demolisher - Rob
Vedette - Rob
Vedette - Rob
Scorpion - Rob
Scorpion - Rob
Scorpion - Rob
Scorpion - Rob
Manticore - Rob
Manticore
Hunter - Rob - PROXY (SRM carrier)
Hunter - Rob - PROXY (SRM carrier)
Field Guns - Rob
Field Guns - Rob
Infantry x2 - Rob
Infantry x4 - Rob

Drillson - Rob
Drillson - Rob
Lightning - Rob - PROXY - Pegasus
Lightning - Rob - PROXY - Pegasus
Axman
Archer - Rob
Warhammer - Rob
Warhammer - Rob
Stalker - Rob
Stalker - Rob
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Darrian Wolffe

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #34 on: January 16, 2023, 01:07:39 PM »

MAP CALL

I need a SECOND copy of the Desert Runway/Mines #1 Map.  Because we need both maps, and they're on the reverse side of one another. 

If the group doesn't have a second copy of the map, I'll have to substitute.
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serrate

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #35 on: January 16, 2023, 01:59:49 PM »

I've got the Cronus, Axman, and Manticore.

Also have the Hunters.

Pretty sure I do not have that map though
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Hat

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #36 on: January 16, 2023, 02:23:20 PM »

MAP CALL

I need a SECOND copy of the Desert Runway/Mines #1 Map.  Because we need both maps, and they're on the reverse side of one another. 

If the group doesn't have a second copy of the map, I'll have to substitute.

Rob: wasn't aware the map pack existed. Just ordered it and should have it Wednesday, so I'll have the map for you.
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Black Omega

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #37 on: January 16, 2023, 02:33:19 PM »

I have pair of Lightnings.
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Hat

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #38 on: January 19, 2023, 08:57:58 AM »

Unless someone has already done it, I will print the OpFor.

Rob: if you send me the SPAs I’ll make sure they’re added.
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Darrian Wolffe

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #39 on: January 20, 2023, 02:44:03 AM »

Unless someone has already done it, I will print the OpFor.

Rob: if you send me the SPAs I’ll make sure they’re added.

I will send them to you later today.  Please swap the Archer for the 5R model, since it was a bad lookup.
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Darrian Wolffe

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #40 on: January 20, 2023, 06:50:42 AM »

SPAs are sent to your PM inbox.

@Everybody: I will be out of contact from about 3pm today until the scenario Saturday. If you have any questions, they'd better get put up here ASAP. I'll try to get to them prior to leaving.

@Lucas: If you want artillery, you may have up to four (4) pre-sighted hexes on the board. 

@Paul: don't forget that your hoodie is still at my folks' house.

Sleep now.
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Hat

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #41 on: January 20, 2023, 01:20:44 PM »

For the Demolisher Heavy Tank (Std. Mark II) it looks like this is just the default Demolisher with fluff for better heat venting on the guns.  If I should print something different, let me know.
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Hat

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #42 on: January 20, 2023, 01:50:06 PM »

Can someone point me to the rules for Field Gun Infantry?  I'm trying to find either the Record Sheets or rules to fill out on a basic template, and am struggling.  I've looked in Total Warfare, Strat Ops, Campaign Ops and a bunch of the Record Sheets including 3085, and I can't find them.  At a minimum I'll bring a generic infantry form that can be filled out for them.
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deadlyfire2345

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #43 on: January 20, 2023, 02:12:47 PM »

They are in mml. I can print them when I get homr
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Hat

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Re: POLAR GULF Mission 3 - 5/2/58
« Reply #44 on: January 20, 2023, 02:17:43 PM »

They are in mml. I can print them when I get homr

If they're in MML, I can print them.  Thanks.
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