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Author Topic: Ehreschuld Lance Creation  (Read 1195 times)

Hat

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Ehreschuld Lance Creation
« on: February 18, 2023, 05:48:03 PM »

Affiliation: Lyran Commonwealth (Tamar Region)
Language Skills: 6 SP
Perception: 2 SP
Negotiations: 2 SP
Appraisal: 1 SP
EDG Thresh: +1
Quirk: Hatred of the Clans (1 pt)

Early Childhood: White Collar
STR Thresh: -1
SOC Min: 4
Language Skills: 1 SP
Academic/Lyran Alliance History: 1 SP
Wealth
Event Roll:
Rolled 2d6 : 2, 5, total 7
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Hat

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Re: Ehreschuld Lance Creation
« Reply #1 on: February 18, 2023, 05:51:35 PM »

Event Roll: 7, Holovid Game Junkie - DEX Thresh +1, Interest/Holovid Games 1 SP

Late Childhood - Spacer Family
BOD Thresh -1
DEX Thresh +1
RFL Thresh +1
DEX Min 4
RFL Min 4
INT Min 4

Negotiations: 1 SP
Appraisal: 1 SP
Career/Ship Crew: 2 SP
Well-Equipped Level 1
G-Tolerance
Natural Aptitude: Zero-G Operations

Event Roll:
Rolled 2d10 : 5, 3, total 8



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Hat

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Re: Ehreschuld Lance Creation
« Reply #2 on: February 18, 2023, 05:57:50 PM »

Event Roll 8 - Debts force your family to join forces with an underworld group [Contact, Bad Reputation, In for Life]

Interesting.  Well, he is a bastard.  Sure, why not.  Moving on.  Needs to find a way back to some respectability, so let's do Paramilitary Service next and pay off a bit of the debt to society.

Stage 3: Paramilitary Service
WIL Min 3
SOC Min 2

Leadership: 3 SP
Protocol/Military: 3 SP
Basic Training: 2 SP each skill
Event Roll:
Rolled 2d10 : 10, 1, total 11

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Hat

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Re: Ehreschuld Lance Creation
« Reply #3 on: February 18, 2023, 06:02:18 PM »

Event Roll: 11 - Kiss the dummy. You spend a great deal of time teaching CPR at schools. [First Aid +5, Training +2]

Ok, karmic balance somewhat paid, nothing impressive, guess he's enlisting.

Stage 3 - Military Enlistment
Time: 1 Year [Age 19]
BOD Thresh: +1
RFL Thresh: +1
WIL Thresh: +1
CHA Thresh: -1

Swimming: 2 SP
Promotion
Field: Basic Training
AIT Up Next, but first event Roll.

Event Roll:
Rolled 2d6 : 4, 5, total 9
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Hat

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Re: Ehreschuld Lance Creation
« Reply #4 on: February 18, 2023, 06:11:00 PM »

Event Roll: 9 - Training standout; recommended to the academy by your CO [Promotion; may take remaining military training (if any) in the Military Academy Path]

Nice. With his criminal connections though, a 10 fits better, so -1 EDG Thresh to get a 10.

Event Roll: 10 - Become supplier of "special" items for the base [Wealth (2), Well-Equipped, Appraisal +1]

Deciding to stay on the ground for a while, selects infantry rather than marines.

AIT: Infantry
Time: 0 years (Age 19 as AIT is part of Basic Training)
Traits: Promotion
Skills: Add +1 to three Basic Training skills and +1 to any one other skill
Field: Infantry

Spec Training: Special Forces
Time: 2 years
Attribute Thresholds: Add +1 to any one threshold of player's choice
Skills: Add +1 to three Basic Training skills, +1 to half the character's AIT skills (round up) and +1 to
any one other skill
Traits: Promotion, Wealth, Well-Equipped
Field: Special Forces (Infantry or Marine Field required, minimum BOD 4, RFL 4, INT 3, WIL 5)

Well, that was nice.  Out into the real world.

Stage 4 - Tour of Duty - Inner Sphere
Time: 2 years
Skills: Add +2 to any three skills from your Military Fields, a +1 to any two other skills
Event Roll:
Rolled 2d6 : 4, 3, total 7

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Hat

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Re: Ehreschuld Lance Creation
« Reply #5 on: February 18, 2023, 06:13:12 PM »

Event Roll: 7 - Uneventful garrison duty [+1 to any one skill]

Pretty boring.  Let's see about spicing things up somehow.

EDG Thresh -1

Event Roll:
Rolled 2d6 : 4, 2, total 6
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Hat

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Re: Ehreschuld Lance Creation
« Reply #6 on: February 18, 2023, 06:17:23 PM »

6 Heavy combat [+1 to all skills in one Military Field, Disability]

Well, that adds at least a bit of flavor.  Currently Age 23.  Let's try another Tour.

Tour of Duty: Lyran Alliance
Time: 2 years (Age 25)
Trait: Wealth
Skills: Add +2 to any three Military Field skills, +1 to any two other skills
Event Roll:
Rolled 2d10 : 5, 2, total 7
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Hat

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Re: Ehreschuld Lance Creation
« Reply #7 on: February 18, 2023, 06:18:58 PM »

Event Roll: 7 - "No!" The love of your life dies or is kidnapped and you swear vengeance. [Quirk/Lost love, Enemy]

While potentially entertaining, it'd be nice to get something in the positive column for a change.

EDG Thresh -1

Event Roll:
Rolled 2d10 : 1, 6, total 7
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Hat

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Re: Ehreschuld Lance Creation
« Reply #8 on: February 18, 2023, 06:19:55 PM »

Ok, we'll try it one more time and see if I can avoid the trifecta.

EDG Thresh -1

Event Roll:
Rolled 2d10 : 7, 1, total 8
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Hat

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Re: Ehreschuld Lance Creation
« Reply #9 on: February 18, 2023, 06:37:06 PM »

Clearly the forum dice roller hates me.

Event Roll: 8 - "There's a Snake-lover in Alpha Company who needs to be taught a lesson... " The Order of Cincinatus draws you in. [Quirk/Xenophobia, In For Life, Well-Connected (2)/LAAF]

All-right.  We'll try and turn this bad into good.  I'll buy an appropriate contact and use the Well-Connected to help start again with a new iife and career at Nagelring. EDG Thresh -1

Lyran Alliance Academy/Nagelring
Time: 1 Year
Attribute Minimums: INT 5, DEX 5, WIL 5, SOC 5
Attribute Thresholds: WIL +1, SOC +2, CHA +1. If SOC under 6, WIL +1
Traits: Promotion (2), Well-Connected, Well-Connected/Tharkad, Wealth (2), Quirk/Honorable
Skills: Academic/Lyran Alliance History +8, Protocol/Lyran Alliance +8, Perception +1,
Academic/SLDF History +3, Career/Soldier +4, Leadership +2, Interest/Winter Sports +2, Strategy +2,
Tactics +2, Bureaucracy/Lyran Alliance +1
Fields: Basic Training

Event Roll:
Rolled 2d10 : 8, 4, total 12
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Hat

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Re: Ehreschuld Lance Creation
« Reply #10 on: February 18, 2023, 06:42:40 PM »

Event Roll: 12 - You sure know how to Par-tay! [Gregarious, CHA +1, Well-Connected (2), All Basic Training Skills –1]

Not great, but better than a bunch of rolls.

AIT - Mechwarrior
Time: 2 years (Age 28)
Traits: MechWarriors and Aerospace Pilots receive Promotion to Sergeant (Rank 6),
Skills: Add +3 to three Basic Training Skills, +2 to any other skill, +1 to any two other skills
Field: MechWarrior (minimum DEX 3, RFL 4, SOC 4)

Subpath: Special Training
AIT Graduates only
Time: 2 years (Age 30)
Attribute Minimums: WIL 6, EDG 5
Attribute Thresholds: Add +1 to any one threshold of the player's choice, +1 to BOD, CHA or INT
(Player choice)
Traits: Promotion (2), Wealth (2), Well-Equipped, Well-Connected/LAAF, and choose one of the
following: Stigma/Pro-Katherine or Pro-Victor
Skills: +3 to any three Basic Training Skills, +2 to half of the character's AIT skills (rounding up), +2 to
any one other skill, Career/Soldier +2, Protocol/Lyran Alliance+2, Gambling +1
Field: Military Scientist (minimum INT5)

And that's a wrap for the basics.  Time to start working the pieces together.
« Last Edit: February 18, 2023, 11:24:49 PM by Hat »
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Hat

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Re: Ehreschuld Lance Creation
« Reply #11 on: February 18, 2023, 08:47:15 PM »

For clarification this a continuation of Shadow, just new lance CO and new name.
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Hat

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Re: Ehreschuld Lance Creation
« Reply #12 on: February 20, 2023, 01:14:38 AM »

Summary
BOD (Thresh/Min) 6/2
DEX (Thresh/Min) 8/5
RFL (Thresh/Min) 8/4
STR (Thresh/Min) 6/2
INT (Thresh/Min) 6/5
WIL (Thresh/Min) 9/6
CHA (Thresh/Min) 9/2
SOC (Thresh/Min) 8/5
EDG (Thresh/Min) 5/5

Key Skills
Administration 0
Bureaucracy 1
Career Soldier 20
First Aid 19
Gunnery/Mech 7
Leadership 12
Negotiations 5
Pilot/Mech 7
Scrounge 1
Small Arms 15
Strategy 7
Tactics 14

General Skills
Languages 7
Perception 3
Appraisal 3
Interest/Holovid Games 1
Career/Ship Crew 2
Training 2
Swimming 2
Protocol 13
Acad/LA History 9
Acad/SLDF History 3
Interest/Winter Sports 2
Gambling 1

Basic Training
Career/Soldier (see above)
First Aid (See above)
Nav/Ground 9
Rifles (see Small Arms above)
Martial Arts/Military 9

Infantry
Artillery 4
Climbing 3
Comms/Conv 3
Jump Packs 4
Support Weapons 3
Tactics (see above)

Special Forces
Blades 3
Demolitions 3
Free Fall 3
Stealth 3
SMG 3
Survival 3
Tracking 3

Mechwarrior
Gun/Bal/Humanoid (see above)
Gun/Laser/Humanoid 3 - effectively 0, only best used
Gun/Missile/Humanoid 3 - effectively 0, only best used
Pilot/Mech (see above)
Sensor Ops 3
Tactics (see above)

Military Scientist
Acad/Mil History 3
Career/Mil Scientist 3
Computers 3
Cryptography 3
Strategy (see above)
Tactics (see above)

Traits
Q/Hatred of the Clans
Wealth (8 )
Contact (1)
Bad Reputation on Skye, LC (Family rumored to deal in stolen goods with Yamaguchi family on Skondia)
In For Life (Underworld Group, Yamaguchi crime family, part of the Yoshida-gumi Yakuza, Skondia, DC)
Well-Equipped (level 4)
G-Tolerance
Natural Aptitude/Zero-G Operations
Promotion (2 past rank 6)
Disability (1) - injured while fighting Clan Wolf on Tamar.  Walks with a slight limp, speed and endurance for running impacted.
Q/Xenophobic (1)
In For Life (Order of Cincinatus)
Well-Connected (6)
Well-Connected/Tharkad (2)
Q/Honorable
Well-Connected LAAF (6)
Stigma/Pro-Katherine
Gregarious

Character Build (NOTE: May be adjusted depending on In For Life traits)

Name: Anders Wolfram Kelswa
Age: 30
Nationality: Lyran Commonwealth (Tamar Region)

Stats
5 BOD
6 DEX
6 RFL
5 STR
6 INT
6 WIL
9 CHA
5 SOC
5 EDG

Skills
1 Administration
0 Bureaucracy
4 Career Soldier
3 First Aid
5 Gunnery/Mech
4 Leadership
2 Negotiations
5 Pilot/Mech
2 Scrounge
3 Small Arms
3 Strategy
3 Tactics

Traits
Q/Hatred of the Clans
Wealth (1) (Sold down from 8 )
Contact (1) - Underworld
Bad Reputation (Skye - Family rumored to deal in stolen goods)
In For Life (Underworld Group)
Well-Equipped (level 4) (sold down to Level 1) - Podded Gauss Rifle
G-Tolerance
Natural Aptitude/Zero-G Operations
Promotion (2 past rank 6, Final 8 [Enlisted])
Disability (1) - injured while fighting Clan Wolf on Tamar
Q/Xenophobic (1)
In For Life (Order of Cincinatus)
Well-Connected (4, Lyran Commonwealth) - Sold down from 6
Well-Connected/Tharkad (2) - I believe this just goes away
Q/Honorable
Well-Connected LAAF (6) - I believe this just goes away
Stigma/Pro-Katherine
Gregarious

Additional Traits/Stats
Fast Learner [3]
Vehicle 6
Custom Vehicle (Avatar - A) [2]
Additional Stat Points [3]
SPAs [6] Wpn Spec: ML (6)
Contact [3, Adam Steiner, Tharkad, LC] - How he got into Nagelring with questionable background items
Stigma (LA) - Noble Bastard [-1]
Bad Reputation - Dishonorable - most LA Nobles, LAAF senior commanders, Mercenary leaders easily swayed by LA nobility [-2 Donegal Province, LC]
Enemy: Marshal Richard Steiner II (Hated his father and especially after his father's suicide, transferred that hate to his son) [-3]
Q/Loyal to the Lyran Commonwealth [-1]
Addiction: Cigarettes [-1]

Post Character Creation (and before play start)
Gain up to 20 XP SPA (had bought Melee Spec) - select Human TRO
Starting XP assigned

So, final SPAs - Wpn Spec: ML, Human TRO
Ride: Avatar A
« Last Edit: August 02, 2023, 07:52:15 PM by Hat »
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Hat

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Re: Ehreschuld Lance Creation
« Reply #13 on: February 20, 2023, 01:24:35 AM »

Note: LTSG Xiao's departure takes the Berserker, the spare 100T axe and the 280 XL (70T Engine)

The engine was from Well-Equipped and as it had been part of that character and wasn't used, it seemed only fitting that the PC took it with him when he left.  Likewise, there's not a general need for an axe for a 100T mech and so took that with him as well. 
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Darrian Wolffe

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Re: Ehreschuld Lance Creation
« Reply #14 on: February 25, 2023, 11:58:28 AM »

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