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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: FLINT Mission 1 - 9/21/58  (Read 2875 times)

ItsTehPope

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Re: FLINT Mission 1 - 9/21/58
« Reply #30 on: March 08, 2023, 08:37:17 AM »

Printer just took a dive so the rippers are all I got off this mission
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ItsTehPope

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Re: FLINT Mission 1 - 9/21/58
« Reply #31 on: March 08, 2023, 09:35:14 AM »

Send me the SPAs
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Ice

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Re: FLINT Mission 1 - 9/21/58
« Reply #32 on: March 08, 2023, 10:17:03 AM »

The printer has went kaput per Dan. I will bring a hammerhands to replace the bandersnatch.

Hermes
Hammerhands-bandersnatch
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Hat

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Re: FLINT Mission 1 - 9/21/58
« Reply #33 on: March 08, 2023, 12:19:16 PM »

I’ll print the record sheets.
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ItsTehPope

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Re: FLINT Mission 1 - 9/21/58
« Reply #34 on: March 08, 2023, 12:36:00 PM »

Printer did take a dive overnight - need to tshoot it.
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Darrian Wolffe

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Re: FLINT Mission 1 - 9/21/58
« Reply #35 on: March 10, 2023, 01:14:09 AM »

Will the Rippers be good, or do I need to bring VTOL minis?
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ItsTehPope

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Re: FLINT Mission 1 - 9/21/58
« Reply #36 on: March 10, 2023, 01:34:27 AM »

Will the Rippers be good, or do I need to bring VTOL minis?

They're good.  No rotor yet as I'm running a bandersnatch off right now.
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ItsTehPope

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Re: FLINT Mission 1 - 9/21/58
« Reply #37 on: March 10, 2023, 09:40:32 AM »

Ice please bring the proxy you mentioned earlier.
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Ice

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Re: FLINT Mission 1 - 9/21/58
« Reply #38 on: March 10, 2023, 10:16:56 AM »

Ice please bring the proxy you mentioned earlier.

Assuming the bandersnatch file is causing some sort of print issue. Not sure how those work exactly to try and help much there.
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ItsTehPope

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Re: FLINT Mission 1 - 9/21/58
« Reply #39 on: March 10, 2023, 03:56:45 PM »

Ice please bring the proxy you mentioned earlier.

Assuming the bandersnatch file is causing some sort of print issue. Not sure how those work exactly to try and help much there.

I'm not sure *what* is going on right now with the printer - my test Partisan was just fine but subsequent prints are having issues which make me think theres an issue with the gcode encoding BUT at the same time I know the Ender needs a stripping down and overhaul.
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Hat

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Re: FLINT Mission 1 - 9/21/58
« Reply #40 on: March 10, 2023, 04:20:34 PM »

All sheets printed, BSP sheets for both PCs and OpFor are printed and minis packed.
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Hat

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Re: FLINT Mission 1 - 9/21/58
« Reply #41 on: March 11, 2023, 06:26:24 PM »

Salvage after review

Spectre: Bucanneer (no Flashman)
Fury: Guillotine
Paladin: Centurion (Replacement), Crab
Ehreschuld: Warhammer, Bandersnatch

Salvage Max: $61,254,553
Salvage Value: $60,996,311
Remain: $258,242

« Last Edit: March 11, 2023, 06:33:02 PM by Hat »
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agustaaquila

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Re: FLINT Mission 1 - 9/21/58
« Reply #42 on: March 11, 2023, 07:13:58 PM »

Leaving a note here, I don't think the landing roll for the Asf with damaged landing gear was done.
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Hat

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Re: FLINT Mission 1 - 9/21/58
« Reply #43 on: March 12, 2023, 05:47:29 PM »

Rob, as a second note, the Hermes got away with Spectre pilot SGT Jason Vega (Dervish).  What happens with that?
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Darrian Wolffe

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Re: FLINT Mission 1 - 9/21/58
« Reply #44 on: March 13, 2023, 02:13:44 AM »

Leaving a note here, I don't think the landing roll for the Asf with damaged landing gear was done.

Landing Gear hit imposes a +5 on the PSR for landing.

Rolled 2d6 : 6, 5, total 11
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