CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: [1] 2

Author Topic: FLINT Mission 3 - 10/31/58  (Read 1371 times)

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
FLINT Mission 3 - 10/31/58
« on: April 02, 2023, 05:22:32 PM »

« Last Edit: April 22, 2023, 11:04:46 PM by Hat »
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #1 on: April 02, 2023, 05:25:34 PM »

Reroll terrain please

Lancelot 25-06 has C3i
« Last Edit: April 02, 2023, 05:42:06 PM by deadlyfire2345 »
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #2 on: April 03, 2023, 03:15:12 PM »

Salvage Sheet up. Sans the Lancelot value, due to it having C3I and IS T Comp
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #3 on: April 06, 2023, 08:10:02 AM »

Reroll terrain please

Terrain: Hills
Map: Wooded-Hills
2 rerolls remaining


Quote
Lancelot 25-06 has C3i

Oh, FFS, it's on the WOB RAT in ATB for 3055-3062.  OK, fine, if the 25-04 model works, put that in instead. That Lancelot version is from TRO 3050 Upgrades.  If THAT doesn't work, there's a Star League era model with jump jets, so use that one.

As of 20 minutes from this very post, I will be in Bowling Green KY until Easter Sunday.  I cannot check AtB or generate anything for scenarios during that time, and my ability to even check the boards will be limited to perhaps a 30 minute window in the evenings. Do not expect a lot of engagement for several days.
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #4 on: April 06, 2023, 09:01:57 AM »

Terrain: Hills
Map: Wooded-Hills
2 rerolls remaining
Should be fine, will get input when able from the rest.

Quote
Lancelot 25-06 has C3i

Oh, FFS, it's on the WOB RAT in ATB for 3055-3062.  OK, fine, if the 25-04 model works, put that in instead. That Lancelot version is from TRO 3050 Upgrades.  If THAT doesn't work, there's a Star League era model with jump jets, so use that one.

As of 20 minutes from this very post, I will be in Bowling Green KY until Easter Sunday.  I cannot check AtB or generate anything for scenarios during that time, and my ability to even check the boards will be limited to perhaps a 30 minute window in the evenings. Do not expect a lot of engagement for several days.

No worries. -04 also has C3i so the 01x it shall be
« Last Edit: April 06, 2023, 09:57:53 AM by Hat »
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #5 on: April 07, 2023, 06:39:47 PM »

We can generate. This will be fine. Once you are back and able of course.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #6 on: April 08, 2023, 01:18:34 PM »

Ryan and I are available for only part of the game. Ryan had a concert at 2 and would likely only be available until noon. In the game dates thread I didn’t have him available at all. For me, I’m available until a bit before 1.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #7 on: April 11, 2023, 02:02:46 AM »

We can generate. This will be fine. Once you are back and able of course.

I'll edit the maps in later since I'm doing this at work. DONE

NORTH

SOUTH

MAPS

NORTH
[1]....[2]....[3]....[4]
[5]....[6]....[7]....[8]
[9]...[10]...[11]...[12]
SOUTH


NORTH
Foothills 2...........Woodland.....Rolling Hills 2.....Woodland
Woodland............Oasis...........Grassland 1........BattleTech
Heavy Woods 2....Mtn Lake.....Rolling Hills 1......Scattered Woods
SOUTH


Deployment
OPFOR Deployment: Deploys after the Rangers.  Each group of 6 units must deploy - 1 group each - into zone Red 1 though Red 6.  The Land-air-Mech may deploy individually into any Red Zone.

Ranger Deployment: Deploys first.  1 lance deploys within 4 hexes of Hex 0909 on the Rangers choice of mapsheets 2, 3, 6, 7, 10, 11. No more than 1 lance deploys per mapsheet.

OPFOR Reinforcements: Enters the board from the eastern board edge on Turn 6.  Prior to the game, the OPFOR reinforcements must select whether they will enter through the eastern edge of Map 4 or 12.

Ranger Reinforcements: Prior to game, write down whether reinforcements are arriving from the north or the south.  Ranger reinforcements enter the battlefield on their initiative though the northern or southern (as appropriate) map edges of maps 2 or 10.

Environmental Conditions:
None.

Battlefield Support:
Rangers have 22 points of BSP to spend on any non-minefield items they choose. Each ASF is still limited to 2 sorties during the mission.  Artillery fire recieves up to 4 pre-designated hexes.

The WOB receives 30 points of BSP support, no more than 12 of which may be artillery support, and at least 8 of which MUST be air defense. 

Victory Conditions
Rangers
1) Prevent the board corners from being successfully scouted.
2) Destroy, cripple, or render incapable of spending MP, at least 12 WOB units, prior to Turn 12.
3) Suffer no more than 8 total Ranger units destroyed or incapable of spending MP.

OPFOR
1) With at least 1 unit, scout the two western map corners by moving a unit within the blue objective zone and spending 1 full turn stationary, and return that unit to any designated Eastern Blue Zone, with no Ranger units within 6 hexes of that scouting unit, by the end of the game. Both corners must have been scouted and have the scouting unit(s) return to the Blue zones for mission success.  LAMs must be grounded during their stationary turn.
2) Destroy or render incapable of spending MP at least 8 Ranger units.
3) Suffer no more than 12 units destroyed, crippled, or rendered incapable of spending MP by the end of the game.



MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Civilian units may only exit from the Eastern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.

3) True Believers: attempts to recruit OPFOR Mechwarriors in this mission suffer a +2 TN penalty (+3 for ComStar-affiliated lance leaders, +0 for WOB-affiliated lance leaders).  Upon taking a prisoner, roll 2d6.  On a 9+, the prisoner detonates a suicide device which deals 1d6 damage to the capturing MechWarrior (edge cannot be used to avoid the bomb entirely, but may be spent to gain a reroll on the 1d6, or may be burnt to survive).  All prisoner ransom values for this contract are *tripled* (ie, a MechWarrior ransomed for 10,000 CB is instead ransomed for 30,000 CB).

4) Following the battle, GM makes a check.


« Last Edit: April 11, 2023, 09:26:41 AM by Darrian Wolffe »
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #8 on: April 14, 2023, 11:01:07 AM »

Lancer will call in Ironside and Foil.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #9 on: April 14, 2023, 11:07:10 AM »

Lancer will call in Ironside and Foil.

I'm sorry, I should have said.  I though I did.  1 reinforcement lance.  Due to player numbers.
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #10 on: April 14, 2023, 11:22:01 AM »

No worries. Foil it is then.
Logged

deadlyfire2345

  • Moderator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #11 on: April 14, 2023, 05:31:28 PM »

I am unsure how many people will be there, minus Ryan with Hat having a half day. With Bryan potentially not being there, that would put us at a 5 v 6 til Lunch then 5v5 after. Would be awkward to force someone to play another persons unit in that regard. Would it be fine to have Bryan subbed out if he is unable to make it?
Logged

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #12 on: April 14, 2023, 06:12:44 PM »

No worries. Foil it is then.

Now I just need to get some paint on the new mechs.  GW tourney requirements vastly exceeded
Logged

Ad Hoc

  • Lieutenant
  • *****
  • Posts: 1729
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #13 on: April 15, 2023, 02:50:26 PM »

Printing Sheets now.

Completed
« Last Edit: April 15, 2023, 04:01:04 PM by Ad Hoc »
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: FLINT Mission 3 - 10/31/58
« Reply #14 on: April 17, 2023, 04:27:49 PM »

Minis checklist

Thug - Rob
Avatar - Rob
Cerberus - Rob
Flashman  - Rob BROUGHT BY DAN
Archer - Rob
Archer - Rob

Lancelot - Rob
Shadow Hawk - Rob
Toyama -  - Dan
Huron Warrior  - Rob
Pinto VTOL - Rob PROXY - Cavalry VTOL
Pinto VTOL  - Rob PROXY - Cavalry VTOL

Crab - Rob
Wraith - Rob
Firestarter - Rob
Demon Tank - Steve
Zephyr Hovertank - Steve
Zephyr Hovertank - Steve

Cicada - Rob
Hussar - Rob
Lightning Hovertank - Rob
Lightning Hovertank - Rob
Beagle Hovertank - Rob PROXY via Pegasus
Beagle Hovertank - Rob PROXY via Pegasus

Warhammer - Rob
Tempest - Rob PROXY via Anvil (nobody can tell the difference anyway)
LRM Carrier - Rob
LRM Carrier - Rob
Condor - Rob
Condor - Rob

Pixie LAM - Rob

Cestus - Rob
Raijin - Dan
Cyrano VTOL - Rob
Cyrano VTOL - Rob
Nexus - Rob PROXY - Jackrabbit
Nexus - Rob PROXY - Jackrabbit

**I 100% own a Flashman; it's in WOB colors, but I can't find the damn thing at the time of this posting.
« Last Edit: April 21, 2023, 02:33:32 PM by Darrian Wolffe »
Logged
Pages: [1] 2