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Author Topic: FLINT Solo - Jazz Lance - 10/19/58  (Read 593 times)

Darrian Wolffe

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FLINT Solo - Jazz Lance - 10/19/58
« on: April 02, 2023, 05:23:40 PM »



Remember that you select one Mech and one pilot for a Star League Cache, and the OPFOR will generate based on the mass of the Mech you've selected. 
« Last Edit: April 17, 2023, 10:39:40 PM by Hat »
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Darrian Wolffe

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Re: FLINT Solo - Jazz Lance - 10/19/58
« Reply #1 on: April 02, 2023, 05:24:11 PM »

EDIT: This is the only Solo Mission for this time block.
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Black Omega

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Re: FLINT Solo - Jazz Lance - 10/19/58
« Reply #2 on: April 06, 2023, 06:44:36 PM »

Jazz CO LTSG Daerin Wolf will pilot this mission in Wolfhound WLF-2xSR.

Please generate mission and pm spa's.  I will not look at them.  Have not yet contacted an opponent.
« Last Edit: April 09, 2023, 04:06:57 PM by Black Omega »
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Darrian Wolffe

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Re: FLINT Solo - Jazz Lance - 10/19/58
« Reply #3 on: April 12, 2023, 06:15:59 AM »

Jazz CO LTSG Daerin Wolf will pilot this mission in Wolfhound WLF-2xSR.

Please generate mission and pm spa's.  I will not look at them.  Have not yet contacted an opponent.




Map: Solaris VII Factory

Deployment:
Rangers: Ranger Mech deploys inside the primary (larger) building, on any desired level.  The Tech deploys inside the secondary (smaller) building, on any desired level.

OPFOR: OPFOR Mechs enter the board on their initiative through the hex marked "B", in the ramp corner of the map.  This hex is the only way in or out of the Cache.

Environmental Conditions:
Dusk/Dawn: The first 8 turns of the game impart a +1 to-hit penalty.  Searchlights do not obviate this penalty, but the All-weather Fighter SPA does.  The penalty disappears at the end of Turn 8.

Battlefield Support:
None

Victory Conditions
This is a fight to the finish. Last Mech standing's (ie, operational and capable of spending MP) side wins.  The winner controls salvage.


MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Units may only enter or leave through the hex marked "B".

2) OPFOR MechWarriors will ignore ejected Ranger MechWarriors in this scenario.

3) True Believers: attempts to recruit OPFOR Mechwarriors in this mission suffer a +2 TN penalty (+3 for ComStar-affiliated lance leaders, +0 for WOB-affiliated lance leaders).  Upon taking a prisoner, roll 2d6.  On a 9+, the prisoner detonates a suicide device which deals 1d6 damage to the capturing MechWarrior (edge cannot be used to avoid the bomb entirely, but may be spent to gain a reroll on the 1d6, or may be burnt to survive).  All prisoner ransom values for this contract are *tripled* (ie, a MechWarrior ransomed for 10,000 CB is instead ransomed for 30,000 CB).



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Black Omega

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Re: FLINT Solo - Jazz Lance - 10/19/58
« Reply #4 on: April 12, 2023, 08:41:14 PM »

Please generate mission and pm spa's.  I will not look at them.  Have not yet contacted an opponent.

Contacting nephew [Jordan] to play game this weekend.

Questions
1)SPA's?
2)If Wolfhound killed can tech in Spector pick up Lt. Wolf? And can they trade places? [IE Wolf then pilot Spector?]
« Last Edit: April 14, 2023, 08:55:08 AM by Black Omega »
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Darrian Wolffe

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Re: FLINT Solo - Jazz Lance - 10/19/58
« Reply #5 on: April 14, 2023, 11:14:48 AM »

Questions
1)SPA's?
2)If Wolfhound killed can tech in Spector pick up Lt. Wolf? And can they trade places? [IE Wolf then pilot Spector?]

1) SPAs sent in your PMS.  Don't forget your tech has a valid SPA as well, which I didn't send.
2) Of course any friendly unit can pick up a friendly pilot.  As for the trading place, sure, why not? It'll take 1 turn of being *IMMOBILE* to make the switchover (you have to take off the neurohelmet...), so find a protected place to do it.
3) PLEASE don't call me before 2pm on a weekday. I'm asleep.
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Black Omega

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Re: FLINT Solo - Jazz Lance - 10/19/58
« Reply #6 on: April 15, 2023, 09:12:46 PM »

Jazz reports victory.  Details to follow.
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Hat

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Re: FLINT Solo - Jazz Lance - 10/19/58
« Reply #7 on: April 15, 2023, 11:29:42 PM »

Congrats and nice pickup!
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Black Omega

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Re: FLINT Solo - Jazz Lance - 10/19/58
« Reply #8 on: April 17, 2023, 08:45:00 PM »

Flint Solo AAR
Jazz CO Daerin Wolf was itching to get back out on patrol.  While repairs on Jazz’s Griffin overran every estimate, Lt Wolf climbed into her freshly repaired Wolfhound and took the rest of the lance out to Sector 13 for a shakedown.  Sgt Wnukovsky rode along in the Wolfhound’s jumpseat to monitor systems.

Arriving in Sector 13, Wolf sent the rest of the lance ahead while she checked out some unusual magscan readings.  The mag readings revealed a hidden facility [most likely a Brian Cache].  Unfortunately, local jamming prevented Wolf from contacting the rest of the lance for backup as she went in to investigate.  Searching the compound, Wolf found a Star League gem—an original SPR-4F Spector with Null Sig and Chameleon systems intact.  Sgt Wnukovsky dismounted from the Wolfhound and climbed aboard the Spector to start it up while Wolf searched the rest of the facility.

Suddenly, Wolf received a broken transmission from Wnukovsky, “Da…….we…………..company”.  3 mechs in Word of Blake colors had entered the facility.  Wolf knew they would have to fight for their prize.  What ensued was a close range cat and mouse fight that often exceeded 110 kph.

Wolf and Wnukovsky initially separated to split their attackers but as 2 of the WoB mechs converged on the Spector, Wolf had to dash over to help.  Several shots were exchanged between the Nexus and Spector.  The Spector missing but a MPL from the Nexus scored on the Spector’s RT.  As the Wolfhound neared, the Spector jumped over the Nexus in an attempt to keep from getting pinned behind a storage tank.  The Spector luckily landed Lg and Med laser shots in the Nexus’ LL, blowing it off and dropping the Nexus to the ground.  As it struggled to stand, the Nexus fell again its AMS ammo exploded, destroying the mech.  1st kill for Wnukovsky.

Meanwhile, the Jackal scored multiple ERPPC hits on both the Wolfhound and Spector.  The Wolfhound used its speed advantage to get behind the Hermes and destroyed its RT, eliminating the Hermes’ only weapon, a brand new LGR.  The Jackal’s PPC hit the Spector twice more to the RT, destroying the section and shutting down the xl engine.  Now the Wolfhound faced 2 mechs [well one and a half].  Fortunately for LT Wolf, the Nexus was piloted by the enemy commander and the 2 remaining Blakists could not coordinate the fight effectively.  Finishing off the Hermes, the Wolfhound sparred with the Jackal and its damned PPC.  A critical hit to the Jackal’s left hip proved decisive, dropping the mech’s speed in half and finally allowing the Wolfhound to get behind her opponent and finish off the LT, shutting down its xl engine.  Less than 2 minutes of terror since it started, the fight was over.

Final tally:  WoB Hermes and Nexus destroyed [cored].  Jackal crippled and shut down and taken for salvage.  Spector lost RT but is repairable and a very nice prize to take back to unit.
« Last Edit: April 18, 2023, 03:47:52 PM by Black Omega »
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