NORTH
SOUTH
MapsCoast 2.........Streams.......Classic BT
Coast 2.........River Valley...Open Terrain 1
DeploymentPrimary OPFOR: Enters the board along the north map edge on their initiative on Turn 1.
OPFOR Reinforcements: Enters the board anywhere along the NORTH map edge on their initiative on Turn 9.
Ranger Forces: Enters the board along the south map edge on their initiative on Turn 1.
Environmental ConditionsTainted World: Any water hexes are considered to be a Class 1 Hazardous Liquid. Each submerged location on a Mech or vehicle suffers 1d6/2 damage whenever a unit enters a hex containing a Hazardous Liquid, or begins the Ground Movement Phase in such a hex. Breach checks are still required; this liquid deals 2 pilot hits/round to a MechWarrior with a Breached Head Location, but does not provoke a consciousness check. Battle Armor takes 1d6/2 damage per trooper per hex entered or per round (as above), but does not require a Breach check. Conventional infantry takes double damage. Finally, Hazardous Liquid mixing and Water Flow rules are NOT in play, as all the liquid on the board is identical. NOTE THAT DEPTH 0 DOESN'T HAVE ANY EFFECT AS NO LOCATIONS ARE SUBMERGED.
Battlefield Supportnone
Victory ConditionsRangers1) Destroy or render incapable of spending MP at least 3 units from the Primary OPFOR, and the Ranger liaison must not be destroyed, rendered incapable of spending MP, or crippled.**
2) Prevent any Primary OPFOR units from successfully scouting south of the map fold by the end of the game, or by the turn AFTER Objective 1 has been completed.
**must be completed before /victory can be declared
OPFOR1) Destroy, cripple, or render incapable of spending MP, at least 2 Ranger units and the liaison unit.
2) Move at least 1 unit of the Primary OPFOR south, ending your movement beyond the midpoint (denoted by the fold) of the southern mapsheets, and evacuate that unit off the north board edge (a unit within 5 hexes of the north board edge and with no Ranger units in LoF counts as having evacuated for purposes of /victory).
MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it). Convoy units may only exit from the southern board edge.
2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case. OPFOR MechWarriors will attempt to kill any ejected liaison pilots in this scenario; as long as no Ranger units are a valid target within LOF and within 8 hexes of the firing Draconis unit. KIA liaisons can have contract implications later in the Contract.