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Author Topic: Fusilier Solo - Jazz Lance - 8/9/3059  (Read 663 times)

Darrian Wolffe

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Fusilier Solo - Jazz Lance - 8/9/3059
« on: August 28, 2023, 02:21:06 AM »



Map Layout
N
[] [] []
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S
« Last Edit: August 28, 2023, 02:23:00 AM by Darrian Wolffe »
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deadlyfire2345

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Re: Fusilier Solo - Jazz Lance - 8/9/3059
« Reply #1 on: August 28, 2023, 07:50:11 AM »

Salvage sheet up.
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Black Omega

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Re: Fusilier Solo - Jazz Lance - 8/9/3059
« Reply #2 on: August 29, 2023, 04:30:24 PM »

Question.
How many of the above Drac units have a fluff searchlight?
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Darrian Wolffe

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Re: Fusilier Solo - Jazz Lance - 8/9/3059
« Reply #3 on: August 29, 2023, 10:11:32 PM »

Question.
How many of the above Drac units have a fluff searchlight?

Griffin does. BJ and Jenner don't. I don't think the Kabuto does. Check TRO 3026 for vehicle images, but I'm fairly sure none of them do; the scorpion is basically an Abrams, the Hetzer absolutely doesn't (because that would involve Quicsell spending actual money to make something).

EDIT: No, the Kabuto doesn't.  Nor do any of the tanks, even in the updated artwork.  So just the Griffin.
« Last Edit: August 30, 2023, 08:08:00 AM by Darrian Wolffe »
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Black Omega

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Re: Fusilier Solo - Jazz Lance - 8/9/3059
« Reply #4 on: August 30, 2023, 08:26:50 PM »

Rob, please re-roll light.
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Darrian Wolffe

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Re: Fusilier Solo - Jazz Lance - 8/9/3059
« Reply #5 on: August 31, 2023, 06:47:14 AM »

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Black Omega

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Re: Fusilier Solo - Jazz Lance - 8/9/3059
« Reply #6 on: August 31, 2023, 06:50:04 PM »

Rob, please generate and pm me any SPA's. I promise to not look. Playing against Seth.
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Darrian Wolffe

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Re: Fusilier Solo - Jazz Lance - 8/9/3059
« Reply #7 on: September 01, 2023, 03:56:10 PM »

NORTH

SOUTH

Maps
Coast 2.........Streams.......Classic BT
Coast 2.........River Valley...Open Terrain 1

Deployment
Primary OPFOR: Enters the board along the north map edge on their initiative on Turn 1.

OPFOR Reinforcements: Enters the board anywhere along the NORTH map edge on their initiative on Turn 9. 

Ranger Forces:  Enters the board along the south map edge on their initiative on Turn 1. 


Environmental Conditions
Tainted World: Any water hexes are considered to be a Class 1 Hazardous Liquid.  Each submerged location on a Mech or vehicle suffers 1d6/2 damage whenever a unit enters a hex containing a Hazardous Liquid, or begins the Ground Movement Phase in such a hex.  Breach checks are still required; this liquid deals 2 pilot hits/round to a MechWarrior with a Breached Head Location, but does not provoke a consciousness check.  Battle Armor takes 1d6/2 damage per trooper per hex entered or per round (as above), but does not require a Breach check.  Conventional infantry takes double damage.  Finally, Hazardous Liquid mixing and Water Flow rules are NOT in play, as all the liquid on the board is identical.  NOTE THAT DEPTH 0 DOESN'T HAVE ANY EFFECT AS NO LOCATIONS ARE SUBMERGED.

Battlefield Support
none

Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 3 units from the Primary OPFOR, and the Ranger liaison must not be destroyed, rendered incapable of spending MP, or crippled.**
2) Prevent any Primary OPFOR units from successfully scouting south of the map fold by the end of the game, or by the turn AFTER Objective 1 has been completed.
**must be completed before /victory can be declared

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 2 Ranger units and the liaison unit.
2) Move at least 1 unit of the Primary OPFOR south, ending your movement beyond the midpoint (denoted by the fold) of the southern mapsheets, and evacuate that unit off the north board edge (a unit within 5 hexes of the north board edge and with no Ranger units in LoF counts as having evacuated for purposes of /victory).

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Convoy units may only exit from the southern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.  OPFOR MechWarriors will attempt to kill any ejected liaison pilots in this scenario; as long as no Ranger units are a valid target within LOF and within 8 hexes of the firing Draconis unit.  KIA liaisons can have contract implications later in the Contract.
« Last Edit: September 01, 2023, 04:26:40 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: Fusilier Solo - Jazz Lance - 8/9/3059
« Reply #8 on: September 01, 2023, 04:02:13 PM »

Rob, please generate and pm me any SPA's. I promise to not look. Playing against Seth.

Why I can't send them to Seth directly, I don't know, but OK.  SPAs sent to your inbox.
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Black Omega

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Re: Fusilier Solo - Jazz Lance - 8/9/3059
« Reply #9 on: September 02, 2023, 05:08:39 PM »

Mission result victory.

AAR
Jazz lance was on patrol in sector 7 on the shore of the western sea near the Rangers temporary base.  Satellite telemetry indicated possible Drac forces in the area which Jazz encountered heading south along the shore.  XO Wolf took position on top of the largest hill in the area and spotted additional units half a klick to the east moving south fast.  Jazz Actual and Fedcom liaison split off east to intercept while Sgt’s Reese and Luttazi headed to the beach.

The ensuing engagement was short and extremely violent.  Lead elements of the Dracs on the beach outran their cover and ran headlong into Sgt Reese’s and Sgt. Luttazi’s Nightsky and Cronus.  Behind a dune, Reese dispatched the enemy Kabuto while Luttazi [on top of the dune] took murderous return fire while crippling a Jenner.

Meanwhile, to the east, Jazz Actual managed to disable one of 2 Drillson hovercraft but she and the liaison failed to corral its twin which looked like it would get free to scout the Rangers rear area when fate intervened.  The Drillson skidded during 2 high speed turns, slowing enough to allow Jazz’s Wolfhound and Griffin to draw a bead on it and disable it’s lift fan.

From on top of the hill, XO Wolf supplied suppression fire to east and west sides of the battle.  The Drac Hezter on the beach succumbed to the Griffin’s LRM barrage.

Final tally:  Drac forces, Kabuto LT destroyed [xl eng shut down], 2 Drillson hovercraft and Hexter disabled [immobilized] and Jenner crippled [eventually run down and destroyed].  No Jazz casualties although Sgt Luttazi took a head hit in her Cronus.



« Last Edit: September 02, 2023, 10:11:23 PM by Black Omega »
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