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Author Topic: Fusilier Solo - Norbotten Lance - 11/11/3059  (Read 1196 times)

Darrian Wolffe

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Fusilier Solo - Norbotten Lance - 11/11/3059
« on: December 17, 2023, 08:46:52 AM »

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deadlyfire2345

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #1 on: December 17, 2023, 11:08:47 AM »

Salvage Sheet
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ItsTehPope

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #2 on: December 18, 2023, 09:02:08 PM »

Reroll terrain
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Darrian Wolffe

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #3 on: December 21, 2023, 01:01:35 PM »

Reroll terrain

Flatlands
Some-trees

2 rerolls remaining.
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ItsTehPope

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #4 on: December 21, 2023, 01:59:58 PM »

Reroll terrain

Flatlands
Some-trees

2 rerolls remaining.

Roll terrain again please
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Darrian Wolffe

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #5 on: December 21, 2023, 02:46:53 PM »

Badlands
Rocky-Valley
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ItsTehPope

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #6 on: December 21, 2023, 02:56:49 PM »

Badlands
Rocky-Valley

Clarification request.  What does the terrain look like?
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Darrian Wolffe

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #7 on: December 21, 2023, 03:01:29 PM »

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Ice

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #8 on: December 21, 2023, 03:11:07 PM »

Well played
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Die Clanner!!!!

ItsTehPope

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #9 on: December 21, 2023, 03:45:39 PM »

Reroll then generate.  Please send me SPAs, I'll be playing with Rey Sadaka
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Darrian Wolffe

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #10 on: December 22, 2023, 04:32:42 AM »

Reroll then generate.  Please send me SPAs, I'll be playing with Rey Sadaka

NORTH

SOUTH

Maps:
Oasis...............Mines 1
Sand Drift 1.......Desert 2


Deployment
Primary OPFOR:  MAY select 0-2 Mech units to deploy on the board into Zone Z1.  MAY select 0-2 Mech units to deploy on the board into Zone Z1.  MUST deploy at least 2 total Mech units into the combination of Zones Z1 and Z2.  All other units enter anywhere along the eastern map edge Blue Zone (center map half, denoted by map folds) on their initiative on Turn 1.

OPFOR Reinforcements: Enters the board anywhere along the eastern map edge Blue Zone (center map half, denoted by map folds) on Turn 7.

Ranger Forces:  Deploys 1st, anywhere desired in the Red Zone (the central map quarter, as denoted by map folds) 

 
Environmental Conditions
Tainted World: All water hexes ON THE DESERT 3 MAP are considered to be a Class 1 Hazardous Liquid.  Each submerged location on a Mech or vehicle suffers 1d6/2 damage whenever a unit enters a hex containing a Hazardous Liquid, or begins the Ground Movement Phase in such a hex.  Breach checks are still required; this liquid deals 2 pilot hits/round to a MechWarrior with a Breached Head Location, but does not provoke a consciousness check. 

Tainted World: All water hexes ON THE MINES 1 MAP are considered to be a Class 3 Hazardous Liquid.  Each submerged location on a Mech or vehicle suffers 2d6/2 damage whenever a unit enters a hex containing a Hazardous Liquid, or begins the Ground Movement Phase in such a hex.  Breach checks are still required; this liquid deals 4 pilot hits/round to a MechWarrior with a Breached Head Location, but does not provoke a consciousness check. 

Oasis:  All water hexes on the OASIS MAP are normal water.  Cool and refreshing, even.

Battlefield Support
none

Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 6 OPFOR units
2) Norbotten Lance must remain at 50% strength or better, and the liaison must not be destroyed, rendered incapable of spending MP, or crippled.

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 3 Ranger units, one of which must be the liaison unit.
2) Move at least 3 units, including at least 2 non-crippled (TW pg 258 definition) Mechs , into the 6-hex zone denoted as T1, with no Ranger units capable of weapons fire within 6 hexes, and remain there in an operational and non-crippled state, for 1 FULL turn (they need not remain stationary, but must stay within Zone T1 the entire time).

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Convoy units may only exit from the southern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.  OPFOR MechWarriors will attempt to kill any ejected liaison pilots in this scenario; as long as no Ranger units are a valid target within LOF and within 8 hexes of the firing Draconis unit.  KIA liaisons can have contract implications later in the Contract.
« Last Edit: December 22, 2023, 04:41:25 AM by Darrian Wolffe »
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Darrian Wolffe

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #11 on: December 22, 2023, 04:41:34 AM »

SPAs sent
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serrate

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #12 on: December 22, 2023, 06:01:58 PM »

Badlands
Rocky-Valley

Clarification request.  What does the terrain look like?

That was epic, thank you lol
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ItsTehPope

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #13 on: December 30, 2023, 10:27:40 PM »

Misssion successful.

Liasion was lost from an ammo explosion on Turn 12.

Black Hawk KU lost.
Spartan was kicked in the face by a lynx

Ashling made ace (Griffin IIC grinddown, headcap Gunslinger, Kabuto, 2 center of mass)

AAR to come.

Norbotten can get back into service in a weeks time via adjusting podding and stripping armor off salvage.
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ItsTehPope

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Re: Fusilier Solo - Norbotten Lance - 11/11/3059
« Reply #14 on: December 31, 2023, 05:12:16 PM »

AAR:

Midday 11/11/3059 Norbotten lance was tasked to hold the line vs DCMS scouting elements that were attempting to break through and cause havoc in our rear operations area.  Norbotten lance quickly reloaded and repodded the Sunder due to ammunition shortages.  Arriving at the AO, Specalist Ashling found a good firing location and other members of the lance and the attached Griffin assumed cover and waited for the DCMS to arrive.

The Katana and Gunslinger approached first and was allowed to pass due to distance issues.  Shortly afterwards the Phoenix Hawks and Firestarter Omni arrived and got into optimal firing range.  The Firestarters BAP sounded the alarm and the engaging elements opened fire, dropping the Firestarter in the opening volley, and the pilot getting picked up by the Spartan.

Shortly afterward the Shreks started to show up and cause trouble for Ashling but his choice of cover and good range protected him very nicely, as a dozen PPC bolts only had 2 land and do damage.  At this point, Perrin and Dhawan broke east to start interdicting the Shreks and one of the Phoenix Hawks.  Perrin taking the high road and and Dhawan taking the low road - Perrin also attracted the Katana and Gunslinger out of its cover and nearly totally avoided damage, and killing the Phawk via a kick for good measure.  The Katana however got into charging range of Sgt Kentons Spartan and the results were predictable with the entire right side and half of the center torso dissapearing with one overly enthusiastic axe strike - the Gunslinger during this period slid behind Kenton attempting to put its gauss rifles into her Spartans rear and disabling it...and failed.

Ashling and Smith immediately began focusing their sole attention on the Gunslinger, concerned that Kentons propensity for tunnel vision would result in her getting killed.  Ashling however, simply blew the head off the Gunslinger on his first slug and the concern ended.

Meanwhile, Dhawan and Perrin began working over the Shreks and while turning both of them nearly into pillboxes via weapons fire and kicks, could not immobilite either of them.  However, reinforcements arrived earlier than expected for the DCMS and they broke off to blunt the newly arrived Kabuto and Griffin IIC.  The reported Scimitars were found later with fans sheared off in the woods outside of the AO (context: We had a coffee spill on their record sheets and could not reprint them)  The Kabuto had arrived very close to Ashlings Hauptmann, and without the aid of a C3 system, promptly put 2 gauss slugs into the CT, utterly wrecking it.

On the western flank, the Lynx, which had been mostly taking long range potshots at that point, jumped in close to try to draw the attention of the Spartan...and Kenton being Kenton, immediately charged in to take a swing at the legs of the Lynx and add another tally to her hatchet.  after taking a very high chance swing, missing, stumbling the Lynx took advantage of the situation and kicked the Spartan in the head (Needed 5s, missed, edge, miss, failed PSR, edge, passed...wait crap I should have taken the fall and BOOT)  resulting in critical damage to the sensors and life support.  During this confusion the Firestarter pilot attempted to wrestle control away from Kenton, resulting in everyone on the area of engagement thinking she had been killed.  (OOC: We got the damage on the kick wrong, and found this out 3 turns later - we determined that the best way to handle it was to call it dead for the purpose of the mission)

With the shock of the Spartan going down randomly the Rangers were put on their heels - Smith now being threatened by the Katana and Lynx and the Hauptman under threat from the Schreks and the Griffin IIC.  Smith and Ashling dropped the Katana in short order, blowing its gyro out and recovering the pilot and began moving back to the eastern side flank.

At that point, one of the tanks was immobilized via an errant LRM20 shot from the Griffin and abandoned but the damage was done, with both tanks focusing fire on the Griffin, blowing out the allied ammo bin - the wreckage from the ammo bin going off disabling the nearby Phoenix Hawk.  on the remaining tanks next round of fire, the Griffin IIC was disabled via blowing both of its ammo bins but the remaining Shrek dropped all 3 of its PPCs into the center of the Black Hawk KU, coring it.

Smith: 2 kills, Firestarter Omni, Katana
Perrin: 1 Kill, Phawk
Ashling: 3 kills (Gunslinger, Griffin, Kabuto)
Kenton: no kills, one axe hit - 3 wounds.

Liaison mech disabled but pilot survived.

Gunslinger, Firestarter, Griffin IIC, Katana salvaged (The Dragon sheet went missing so I sold it as crippled)



« Last Edit: December 31, 2023, 08:45:59 PM by Hat »
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