Go ahead and generate please.
NORTH
SOUTH
Maps:City Downtown......City Downtown
Seaport................City Residential
DeploymentPrimary OPFOR: Enters the board anywhere along the south map edge on their initiative on Turn 1.
OPFOR Reinforcements: Enters the board anywhere along the south map edge on their initiative on Turn 7.
Ranger Forces: Deploys First, within 8 hexes of the map center
Environmental ConditionsDawn (short): +1 penalty to hit with weapons fire from Turns 1-4. Searchlights do not affect this, All-weather SPA does help.
Moderate Snowfall: +1 to hit modifier on all weapon attacks. All-weather SPA helps against this. Beginning on Turn 20, Deep Snow applies; Mechs sink 1 extra point of heat for each heat sink in the legs (to a maximum of -3), and apply a +1 MP cost to enter each hex with Running or Walking movement, and a +1 penalty to all Piloting Skill rolls. -50 degrees C conditions DO NOT APPLY.
Battlefield Supportnone
Victory ConditionsRangers1) Destroy or render incapable of spending MP at least 4 units from the Primary OPFOR
2) Norbotten Lance must remain at 50% strength or better, and the liaison must not be destroyed, rendered incapable of spending MP, or crippled.
OPFOR1) Destroy, cripple, or render incapable of spending MP, at least 3 Ranger units.
2) Destroy, cripple, or render incapable of spending MP, the liaison unit.
MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it). Convoy units may only exit from the southern board edge.
2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.