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Author Topic: SAPPHIRE Mission 1 - 9/28/3060  (Read 6379 times)

Darrian Wolffe

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SAPPHIRE Mission 1 - 9/28/3060
« on: May 20, 2024, 12:35:10 AM »


(Now edited with the correct image - preview is for plebs)
 
Map Layout
NORTH
[] [] []
[] [] []
[] [] []

Enemy is AIRDROPPING onto the center of the board.
« Last Edit: May 20, 2024, 12:45:13 AM by Darrian Wolffe »
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agustaaquila

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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #1 on: May 20, 2024, 07:31:33 AM »

As a reminder, I will be absent
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Hat

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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #2 on: May 20, 2024, 07:36:02 AM »

As a reminder, I will be absent

Likewise, the next game Ryan and I can attend is July 20th.
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Ice

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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #3 on: May 20, 2024, 07:56:29 AM »

Well gents thats not a fun way to start

Thoughts on terrain? Kind of thinking potential drift and cover with woods and buildings. Not my fault if they land in a building right? Maybe we shoot for heavy urban? Thoughts on changing the weather or time? I'm asking because this is going to need to be a group effort in addition to focus fire galore.

Holy mg adders lol
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serrate

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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #4 on: May 20, 2024, 08:09:34 AM »

I did NOT vote for this contract, had to say that first.

Oh wow, that is a LOT of clan stuff. That is ugly.

I agree with Ice, more buildings for them to land on would be perfect. I'd suggest reroll for Heavy urban. Love to see some non-jumping mechs get stuck on top of skyscrapers. I don't have a lot of all-weather SPA's, so I'd prefer weather stay clear.
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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #5 on: May 20, 2024, 08:29:43 AM »

I also did not vote for this contract.

I agree with not changing anything except possibly terrain.


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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #6 on: May 20, 2024, 09:42:44 AM »

I did vote for this contract, so blame me if you want.  I like the mechanics overall.  Clan Vet/B perhaps not the best one to start with for this type of thing, but it's different.  Rob's assessment was it might be a cakewalk, might be a horrible idea.  We'll see how it goes.  FWIW, I agree with the idea of stranding Clan mechs on top of buildings or having them fall through them into basements.  Heavy urban definitely seems like the way to go.  That said, with only 3 rerolls, what's the likelihood of getting heavy urban or back to light urban?  I guess I'd want to understand that before triggering a reroll where the terrain could get notably worse.
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serrate

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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #7 on: May 20, 2024, 12:41:05 PM »

Do the reinforcements count towards the 50% threshold that need to reach the North edge?

It's interesting that not all the BA that drops as reinforcements has an accompanying ride.
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Ice

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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #8 on: May 20, 2024, 01:05:19 PM »

So the offer is 3 rolls toward light urban or heavy urban or we could go for night time or wind and force heavy movement/hot drop penalties.

If we jump and have searchlights it wouldn't hurt but I'm all out of lights at moment lol. I dont think they have many that do but they could end up with some.
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serrate

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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #9 on: May 20, 2024, 01:48:11 PM »

I don't have strong feelings either way, but those other things (wind/darkness) hurt our ability to stop them as much as it hurts them on landing. Of course, a bad enough landing stops them anyway.

Heavy city terrain only hurts them, if they happen to have a bad landing, but it doesn't hurt us. It also hurts runners, that now have skidding checks, and removes their clan range advantage.

Like I said though, there's potential benefits either way, so do what you want. :)
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Ice

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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #10 on: May 20, 2024, 02:06:44 PM »

I don't have strong feelings either way, but those other things (wind/darkness) hurt our ability to stop them as much as it hurts them on landing. Of course, a bad enough landing stops them anyway.

Heavy city terrain only hurts them, if they happen to have a bad landing, but it doesn't hurt us. It also hurts runners, that now have skidding checks, and removes their clan range advantage.

Like I said though, there's potential benefits either way, so do what you want. :)

I think terrain is the choice but man this could be worse

I assume we get 0 reinforce for these due to training.

Wolves won't have zell either

Rob what's your thoughts on the terrain?

I'm at the point of if we land it as heavy urban or something like super heavy woods it would be ideal to force harder psr or potential very bad things for them


I'm thinking light urban will end up like our last mission which might be okay if we can isolate. Now the risk is it not being and then we have like an airfield. I'm thinking we go terrain reroll.


Salvage sheet done too.
« Last Edit: May 20, 2024, 02:39:29 PM by deadlyfire2345 »
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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #11 on: May 20, 2024, 02:51:17 PM »

There are 6 lances not assigned to training, so I expect the other 2 would potentially be available (Lancer & Jazz).  The limiting factor instead may be number of players.  Taylor, Ryan and I aren't available.  We could potentially be offset by Ryan IIC, Jordan, Vinny and others, but it may be helpful to nail down who else will be at the game.  Right now it's a 4 v 4 game with Seth and Dan on Opfor along with Paul and Steve who could potentially be called up.  Based on past experience I expect you'll have to get to at least 10 or 11 to get a reinforcement lance.
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Darrian Wolffe

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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #12 on: May 20, 2024, 05:28:04 PM »

Do the reinforcements count towards the 50% threshold that need to reach the North edge?

No.  And do remember that Elementals can airdrop on their own accord - they don't necessarily need a ride.

Rob what's your thoughts on the terrain?

If you want drifting units to land on and then collapse buildings, you want Light Urban, not heavy Urban.  Heavy Urban will involve more Hardened and Heavy buildings with enough CF to stay upright.

Initial thoughts are that this looks about right for a B-rated formation, even if there's more Star League Mechs and fewer IICs than I would have expected.  IMO we should be looking to delete as many light units as possible on Turns 1-3, before they can land and group up.  A) That hurts their ability to move towards the north edge, and B) Clan Lights pack a lot of firepower on a fragile chassis, so deleting them out front maximally limits their outgoing firepower most efficiently.  But we'll actually have to do shot-calling and not be lazy the way we normally do.

Big downside is that we aren't going to be able to use Artillery in a city, while we could if we were away from Urban terrain.  Defensive mission, remember.  These are, for the duration of the contract, OUR people we're defending, so we can't drop Long Toms on their houses.

Reinforcements would be limited to Jazz and Lancer, because everyone else is in Training, and Jazz has a Solo the day before, so if we have a reinforcement, it's likely Lancer Lance.

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serrate

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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #13 on: May 20, 2024, 05:38:44 PM »

Do the reinforcements count towards the 50% threshold that need to reach the North edge?

No.  And do remember that Elementals can airdrop on their own accord - they don't necessarily need a ride.

I meant they'd need a ride to the North edge, but that doesn't matter because they don't need to get there. Noted.

BSP for mines might be good, but strikes/bombings work too. Is the 1.17 gravity enough to slow normal movement?
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Ice

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Re: SAPPHIRE Mission 1 - 9/28/3060
« Reply #14 on: May 20, 2024, 06:15:17 PM »

Are we opposed to running it as is?

Thinking about it heavy urban or heavy winds gives us ability to isolate firing lanes but the building collapse probably won't happen. Both would hinder movement on some cases but clan med don't care with 5 jump.

If we go light urban woods it gives us a chance at both cover basement and some firing pockets.

If people want reroll we can but this might be best outcome vs risk flatlands or badlands. I've noticed the maps are not cut and dry as far as map pull. I had wooded lake and it was less than ideal.

Rng may screw us on maps regardless.
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