Advance pay to lances: $4,208,109
Advance pay to unit: $22,264,553
Monthly Pay to Unit: $10,700,283
Monthly Pay to Lances: $2,140,054
Random XP rolls May 1st.
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Admin assignments:Logistics (Elite): -1 on Introtech and TW tech acquisition TNs, -1 on ClanTech acquisition TNs (4 total)
Ehreschuld
Jazz
Marigold
Paladin
Logistics (Veteran): -1 on Introtech and TW tech acquisition TNs (5 total)
Pilum
Zeta
Fire
Foil
Fury
HR Admins: Techs get 510 minutes per day instead of 480 (7 total)
Blitzkrieg
Lancer
Fire
Norbotten
Fury
Paladin
Pilum
Command Admins:Training
Fight
Scout
Defend
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Lance Role Assignments:Defend:Fire
Marigold
Norbotten
Pilum
Fight: - Minimum 5 Lances
Ehreschuld
Blitzkrieg
Zeta
Paladin
Fury
Scout:Lancer
Jazz
Foil
As needed---------------------------------------------------------------
Ranger Support Unit AssignmentsAlpha Company, Paladin LanceCondor Heavy Hover Tank (Fusion)
Maxim (BA Field Refit)
Bandit Hovercraft B
Kanazuchi Battle Armor (Battle Claw)
IS Battle Armor (Laser)
Bravo Company, Lancer LanceDemolisher II
Demolisher Heavy Tank (Gauss)
Maxim (BA Field Refit)
IS Battle Armor (Laser)
Achileus Light BA (MG)
Charlie Company, Ereschuld LanceCondor Heavy Hover Tank (Fusion)
Partisan Air Defense Tank (STD)
Maxim Heavy Hover Transport (BA Factory Upgrade)
Raiden battle Armor (Tsunami)
IS Battle Armor (SRM)
Delta Company, Fire LanceManticore Heavy Tanks (STD) x2
Ontos (3053)
Longinus BA (Laser)
Kage Light Battle Armor (Laser)
Repair Vehicles - all count as Field Workshop Conditions (HM,WT p. 27)
Savior Repair Vehicle: Foil
Paramour Repair Vehicle: Jazz
Jifty Repair Vehicle: Lancer
-All Acquisition TNs are at a +1 penalty
-Heaviest OPFOR unit generation in the campaign (both mass and numbers-wise)
-Gives a +1 bonus to any Employer Award roll at contract end
-Heaviest Allied Mechs
-Higher incidence of Fight Role Missions
-Low incidence of Solo Missions
-Can end contract early via Base Assault victory or Base Defense loss