Repair Rolls Spt 5th
Location: Basic Facility
Mech: CRD-2R "Sixth rate"
Tech Base: IS
Technician: Rosa Biron
Tech Level: Vet (6+)
Task: Repair armor (-1tn), CT 7, RT 7, RA 14, LL 2 RL 2, Fix RA Breach (60 min)
Time:10min/box Total of Minutes. Standard Time 60 mins breach (380 mins total)
Quirks: Easy to Maintain (-1)
TN: Armor replacement 4+, Breach reboot 5+
CT 70 min
Rolled 2d6 : 6, 2, total 8
RT 70 min
Rolled 2d6 : 1, 6, total 7
RA 140 min
Rolled 2d6 : 6, 2, total 8
LL 20 mins
Rolled 2d6 : 6, 4, total 10
RL 20 mins
Rolled 2d6 : 4, 5, total 9
RA Breach reboot 60 min
Rolled 2d6 : 5, 2, total 7
Location: Basic Facility
Mech: HRC-LS-9001 Hercules
Tech Base: IS
Technician: Theo Dennning
Tech Level: Vet (6+)
Task: Repair XL Engine (3 crit) +3 Mod
Quirks: Difficult to maintain (+1)
Time: Quadruple time (1200 hrs) -3
TN: 7+ (Will roll at completion of time)
Location: Basic Facility
Mech: FS9-O Firestarter
Tech Base: IS
Technician: Dallas Brantly
Tech Level: Vet (6+)
Task: Repair armor (-1tn), LA 4, RA 2, LT(R) 5, RL 12
Quirks: Quirks: Difficult to maintain (+1)
Time: Double Time, 460 mins, (-2 TN)
TN: 4+
LA 80 mins
Rolled 2d6 : 6, 4, total 10
RA 20 mins
Rolled 2d6 : 2, 1, total 3
LT(R) 100 mins
Rolled 2d6 : 6, 5, total 11
RL 240 mins
Rolled 2d6 : 6, 3, total 9
Location: Basic Facility
Mech: HRC-LS-9001 Hercules
Tech Base: IS
Technician: Michael Iverson
Tech Level: Reg (7+)
Task: Replace RT (TN +4)
Quirks: Difficult to maintain (+1)
Time: 240 base, Quad time given (960, two days, TN-3)
TN: 9+ (Will roll at completion of time)