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Author Topic: Unit repairs, refits, excess rolls  (Read 59039 times)

deadlyfire2345

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Unit repairs, refits, excess rolls
« on: April 07, 2025, 10:19:16 AM »

10/1/3061
Repairs to Night Gyr
Purchase of Head TN: 15 Price x2
Rolled 2d6+4 : 4, 6 + 4, total 14

Using Vet Clan Tech TN: 7 quad time
Rolled 2d6 : 2, 6, total 8


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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #1 on: April 07, 2025, 10:19:50 AM »

10/8/3061
Repairs to Night Gyr
Purchase of Head TN: 15 Price x2
Rolled 2d6+4 : 4, 6 + 4, total 14

Using Vet Clan Tech TN: 8 quad time, difficult to repair
Rolled 2d6 : 5, 3, total 8
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #2 on: April 07, 2025, 10:21:48 AM »

10/15/3061
Repairs to Night Gyr
Purchase of Head TN: 15 Price x2
Rolled 2d6+4 : 4, 2 + 4, total 10


Using Vet Clan Tech TN: 8 quad time, difficult to repair
Rolled 2d6 : 3, 4, total 7
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #3 on: April 07, 2025, 10:21:57 AM »

10/22/3061
Repairs to Night Gyr
Purchase of Head TN: 15 Price x2
Rolled 2d6+4 : 6, 4 + 4, total 14


Using Vet Clan Tech TN: 8 quad time, difficult to repair
Rolled 2d6 : 6, 3, total 9
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #4 on: April 07, 2025, 10:22:13 AM »

10/29/3061
Repairs to Night Gyr
Purchase of Head TN: 15 Price x2
Rolled 2d6+4 : 2, 5 + 4, total 11


Using Vet Clan Tech TN: 8 quad time, difficult to repair
Rolled 2d6 : 5, 4, total 9
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #5 on: April 07, 2025, 10:22:28 AM »

11/5/3061
Repairs to Night Gyr
Purchase of Head TN: 15 Price x2
Rolled 2d6+4 : 3, 1 + 4, total 8


Using Vet Clan Tech TN: 8 quad time, difficult to repair
Rolled 2d6 : 6, 4, total 10
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #6 on: April 07, 2025, 10:22:37 AM »

11/12/3061
Repairs to Night Gyr
Purchase of Head TN: 15 Price x2
Rolled 2d6+4 : 3, 5 + 4, total 12


Using Vet Clan Tech TN: 8 quad time, difficult to repair
Rolled 2d6 : 5, 5, total 10
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #7 on: April 07, 2025, 10:22:56 AM »

11/19/3061
Repairs to Night Gyr
Purchase of Head TN: 15 Price x2
Rolled 2d6+4 : 6, 5 + 4, total 15


Using Vet Clan Tech TN: 8 quad time, difficult to repair
Rolled 2d6 : 6, 5, total 11
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #8 on: April 07, 2025, 10:26:57 AM »

11/19
Purchase of 9 cFF armor TN: 13
Rolled 2d6+4 : 3, 4 + 4, total 11

Using Vet Clan Tech TN: 3 quad time, difficult to maintain
Rolled 2d6 : 1, 3, total 4
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #9 on: April 07, 2025, 10:27:28 AM »

11/22
11/19
Purchase of 9 cFF armor TN: 13
Rolled 2d6+4 : 4, 6 + 4, total 14


Using Vet Clan Tech TN: 3 quad time, difficult to maintain
Rolled 2d6 : 2, 4, total 6
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #10 on: April 07, 2025, 10:28:08 AM »

Last date should be 11/26, but still passed
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #11 on: April 14, 2025, 08:59:30 AM »

+12/15
Purchase of armor for Thunderbird
5 points LW TN: 9 Price: 10,000/16*5 * 1.2
Rolled 2d6+4 : 5, 5 + 4, total 14

Mandisa ruto, Vet double time TN: 4 Time 100
Rolled 2d6 : 6, 6, total 12

5 points Aft TN: 9 Price: 10,000/16*5 * 1.2
Rolled 2d6+4 : 3, 2 + 4, total 9

Mandisa ruto, Vet double time TN: 4 Time 100
Rolled 2d6 : 6, 6, total 12

10 points RW TN: 9 Price: 10,000/16*10 * 1.2
Rolled 2d6+4 : 3, 2 + 4, total 9

Mandisa ruto, Vet double time TN: 4 Time 200
Rolled 2d6 : 5, 6, total 11
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #12 on: April 14, 2025, 05:14:04 PM »

2/8/3062
Unit uses Mhelter Shober (Elite) to refit the Maxim (BA Field Refit) to a Maxim (1) Heavy Hover Transport (Standard)
Requires:
1x SSRM6
2x ERML
1x SSRM6 ammo
8T infantry space
TN: 5 Time 21 days Price: 334,000 * 1.10
Rolled 2d6 : 2, 6, total 8
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #13 on: April 14, 2025, 06:12:37 PM »

Moved the ASF repairs to 8th as well
Everything completed

Mhelter gains 3XP from skill check + 7 initial = 10XP
Ruto gains 2XP on skill checks = 2XP
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deadlyfire2345

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Re: Unit repairs, refits, excess rolls
« Reply #14 on: April 26, 2025, 04:25:59 PM »

2/8/3062
Repairs to thor

Using both techs (since IS and limb attachment will need it)
Basic facility: TN +0
Clan tech TN +3
Evelynne Ribbe (regular) 7+
Replace blown off LL quad time TN: 9 720
Rolled 2d6 : 1, 3, total 4

Fix <25% IS LA quad time TN: 7 360
Rolled 2d6 : 3, 1, total 4

Fix <25% IS RT quad time TN: 7 360
Rolled 2d6 : 6, 4, total 10

Fix <50% IS LL quad time TN: 8 540
Rolled 2d6 : 3, 5, total 8

Fix >75% IS RA quad time TN: 10 1080
Rolled 2d6 : 5, 2, total 7

Total Time:3,060 (6.375 days)

Rylie Collins (clan, veteran) 6+
Purchase Foot actuator Price:8,400 *1.2 TN: 9
Rolled 2d6+4 : 6, 2 + 4, total 12

Replace triple time TN: 2 Time: 270 2/8
Rolled 2d6 : 1, 2, total 3

Purchase 70T JJ Price:28,000 *1.2 TN: 9
Rolled 2d6+4 : 5, 6 + 4, total 15

Replace quad time TN: 4 Time: 240 2/8
Rolled 2d6 : 4, 5, total 9

Purchase cFF armor for 10 locations TN: 12
17 LA:
Rolled 2d6+4 : 4, 1 + 4, total 9

Replace quad time TN: 2 Time: 680 2/9
Rolled 2d6 : 3, 3, total 6

2 H:
Rolled 2d6+4 : 2, 3 + 4, total 9

Replace quad time TN: 2 Time: 80 2/10
Rolled 2d6 : 4, 4, total 8

19 LT:
Rolled 2d6+4 : 1, 1 + 4, total 6

Replace quad time TN: 2 Time: 760 2/10
Rolled 2d6 : 4, 1, total 5

21 CT:
Rolled 2d6+4 : 6, 6 + 4, total 16

Replace quad time TN: 2 Time: 840 2/12
Rolled 2d6 : 1, 5, total 6

17 RA:
Rolled 2d6+4 : 1, 3 + 4, total 8

Replace quad time TN: 2 Time: 680 2/13
Rolled 2d6 : 2, 3, total 5

23 LL:
Rolled 2d6+4 : 3, 1 + 4, total 8

Replace quad time TN: 2 Time: 920 2/15
Rolled 2d6 : 3, 1, total 4

2 RL:
Rolled 2d6+4 : 2, 4 + 4, total 10

Replace quad time TN: 2 Time: 80 2/16
Rolled 2d6 : 2, 4, total 6

5 LT(R):
Rolled 2d6+4 : 1, 1 + 4, total 6

Replace quad time TN: 2 Time: 200 2/16
Rolled 2d6 : 4, 4, total 8

4 CT(R):
Rolled 2d6+4 : 5, 6 + 4, total 15

Replace quad time TN: 2 Time: 160 2/17
Rolled 2d6 : 1, 6, total 7

7 RT(R):
Rolled 2d6+4 : 1, 5 + 4, total 10

Replace quad time TN: 2 Time: 280 2/17
Rolled 2d6 : 2, 2, total 4
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