General Note: this update is bringing us in line with Campaign Operations, AND *mostly* in line with Xotl's SPA playtest document, which is going to become official at SOME point. Also, I have JUST noticed that the Master Repair Chart isn't in the PDF for some reason. It's in my Word doc, but not in the PDF, and I don't know why.
Pg 7 does the Toughness Trait Pain resistance SPA count against SPA cap of 5 for PCs?
No, will clarify
Dont forget to remove the Most Enjoyable at Table vote since we dont do it anymore
Thanks, noted
Is Natural Grace gone?
Yes, it's been removed from Xotl's SPAs. So has Weapon Spec, and I'm still debating removing that.
What is to become of any pilots that have an SPA that no longer exists?
That's a conversion issue and won't be covered in the campaign rules. It'll be covered in a forum post when we do convert. IIRC, we were going to give XP refunds. You aren't ever going to lose an SPA and have nothing to show for it.
Unnecessary nerf to Speed Demon but I know its just the new way its written not your fault, Does it still grant a bonus to reinforce times? IE if a 4/6 mech with speed demon pilot is running with 3 5/8s, is the "slowest mech" considered 5 treating the 4/6 mech as always making use of speed demon or 4 it has no effect anymore?
Um, it should, I'll recheck and add to reinforcement timing if necessary.
We still dont know if Quadmech Legs are at all ubiquitous with Standard Biped Legs in any way, are Charger legs able to be used to fix up a Goliath quadmech?
Oh, good catch. Needs to be added. Quadmech legs are canonically their own thing.
Great change to customization rules to prevent people with a lot of CBills taking advantage of the guaranteed completion effect.
Thank you. This may or may not be a test to see if this becomes an official rule.
This wasn't mentioned previously I don't think but on Page 53 contract roles, you might want to make it so that assignments are per month to prevent abuse of the maintenance facility available to defence by just rotating lances on a weekly basis, its less strain on Paul that way and makes being on scout more of a commitment.
This was supposed to be in there anyway, I just missed it. TY.
Page 57 why does the Local CO not get to make use of Command Mech Quirk in main games? (IE games in which multiple PC lances are always deployed)
Entirely for game reasons. +6 init should be near impossible to ever get. Fluffwise, it was clarified that Command Mechs are optimized for Lance-sized command, not ~battalion, so changing the Command Mech stuff made both game and fluff sense. If you want that, there's the 2-seater Battlemasters and Cyclops's (which, incidentally, aren't things, again for game reasons).
Can we get the customization A-F chart added back in?
-The chart had the base modifier and base time multiplier per class of customization.
It'll be there; I just haven't remade the chart yet.
Can we get the omni pod swap rules back in? (-4,class A)
See master Repair Chart issue, above.
Can we get a reference to omni endo/ff slots consisting they dont work the same as standard mechs when it comes to being fixed or not. / ex swapping a ff slot will remove omni technically.
Good idea. Noted.
Can we get a full example of an omni pod swap tossed in kind of like the refit example?
- Noticed someone had used class b for it at one point. Might need further clarification on if pod swaps become more than class A ever.
- Be nice to have it as a ready example for new people or returning players if its been awhile. Helps to figure out final pod time penalties/tn/times.
Yes, I'll add examples of a repair, a limb replacement, a customization, and an OmniMech Pod swap.