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Author Topic: SPRINGFIELD Mission 5 - 3/22/63  (Read 1729 times)

Ice

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SPRINGFIELD Mission 5 - 3/22/63
« on: November 20, 2025, 03:49:36 PM »

Ranger units were able to capture the port in the last AO. Destruction of the adjacent mine access buildings was a necessary goal to buy time. Adding in the artillery units and heavier forces destruction was a welcome bonus. The mine access buildings would be collapsed covering both entrance and the access tunnel with debris. With the access tunnel itself filled and surrounding entrance debris it likely would take many months for all to be cleared. Trapped mech forces wouldn't be able to vacate short of the pilots and support personnel via smaller exits. The port and cache were handed over to the areas only security forces and given a prayer of good luck. This would clearly buy Ranger's time to exfil the area and hopefully get whatever civilians or officials who still remained in Ranger hands out of dodge. With the stiff resistance at the port and several front-line units seen there was a heavy assumption that there would be more in the area who would be looking for heads to roll if they managed to muster and attack the port again. Considering the front-line omnis and artillery assets that were at the port this was no small blow the 6th force. Rangers looking outward made short work of recovery and data gathering then fled the area. Expecting further contact they prepared.

The expected contact never arrived for the Rangers and after an extended time made it to the coast finally.

3/18/63

Security forces would report being chased off location of the port by heavy forces of the 17th. This would be under duress but without weapons fire. They have regrouped at the coast and begun establishing a logistical and medical hub.

3/22/63

Security forces would occupy the coastal town not far from a regional multi use port. Additional communications have been sporadic between the 17th and Rangers following the issues at the port, but word has come that the 4th Davion Guard are here. This may finally almost be over or so we thought. Security forces in the early morning patrolled the west of town and reported a vessel. Pushing further out revealed 6th forces dropping off of what appeared to be a Rapier Class Patrol Destroyer. Additional forces blindsided them with their last communication reporting assault class battlemech's. This would be followed up not long after by what appeared to be multiple pairs of Arrow IV missiles smashing into the western roadway retaining wall. The small riverbed in the west quickly flooded with water and swept debris. Rangers were ordered to help set up pontoon bridges and push out to investigate under protest.

Ranger forces hurriedly came back reporting incoming forces of which the Destroyer officially has started heading in the town's direction. After some time, Ranger forces have cleared most civilians and begun defensive posturing. Additional contacts of which are likely 6th forces have now also been reported in the East and those appear to be a Star of clan omnis with vehicle support. The final straw appeared to be reports of landing crafts closing from the south. We have been pinched in, and officials have now ordered us to fulfill our contract and defend this town as they have nowhere else to go or the time. They insisted that we can't simply abandon the local armory as its contents must not be obtained by Loki. Both 17th and 4th units are inbound, but Rangers have to buy enough time and mitigate damage. We can only assume our position, the local armory, and logistical hub have been either reported by their scouts or some other means. The town now has begun taking Arrow IV indiscriminately. I would expect to see anything less at this point from 6th forces.





« Last Edit: December 15, 2025, 07:45:56 AM by Hat »
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serrate

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Re: SPRINGFIELD Mission 5 - 3/23/63
« Reply #1 on: November 22, 2025, 10:15:48 PM »

FYI that I can't attend this game on Dec 13th.
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deadlyfire2345

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Re: SPRINGFIELD Mission 5 - 3/23/63
« Reply #2 on: November 23, 2025, 07:54:48 PM »

Will be out of town that weekend.

Wanted to do some RP on this one but its fine.
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XanderShade01

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Re: SPRINGFIELD Mission 5 - 3/23/63
« Reply #3 on: December 01, 2025, 06:07:13 PM »

I plan on being available.
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Ice

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Re: SPRINGFIELD Mission 5 - 3/23/63
« Reply #4 on: December 05, 2025, 07:10:10 AM »

MAP

N
WE
S

FORCE LIST


DEPLOYED
EHRESCHULD - LOCAL CO
BLITZKRIEG
PILUM
+2 OTHERS FROM LIST BELOW CHOSEN BY LOCAL CO
 

FIRE
FURY
FOIL
JAZZ
PALADIN

WEATHER + DAYLIGHT:
FIXED - CALM CLEAR DAYLIGHT

RANGER AND LYRAN DEPLOYMENT IN ORDER
LYRAN
1a) 6th Lyran boat 1 chooses from zones 1-5
1b) 6th Lyran boat 2 chooses from zones 1-5
1c) 6th Lyran boat 3 chooses from zones 1-5
1d) 6th Lyran boat 4 chooses from zones 1-5
1e) 6th Lyran boats may not deploy more than a single boat to a zone.
1f) Lyran boats deploy first half of boat on board edge in desired zone and will start at full 8 MP.
2) 6th Lyran hover group 1 enters on initiative from south map edge
3) 6th Lyran Force 1 enters on turn 1 from Western board edge but not on the northern island (red zone 6).

RANGERS
1a) Rangers deploy up to 2 lances into blue zone A
1b) Rangers deploy up to 2 lances into blue zone B
1c) Rangers deploy up to 2 lances into blue zone C

DO WE HAVE A TRAITOR AMONG US?:
TRAITOR HAS DECIDED TO LAY LOW. NO EFFECT ON SCENARIO.

ADDITIONAL INFO
1)Security team facilities are set up on the southern map. Do what we can to protect them but it's not like these are our supplies. That being said they are counted as objective buildings.

REINFORCEMENTS:
RANGERS:
We are on our own folks. Our other forces are guarding the dropships or the civilians. None of them want to be with us here now at this point and I don't blame them. They will lift off with everything they can if we are overrun.

AFFS/LA forces have made contact but may not be in position to assist yet. If able it would be with limited forces via hot drop only or ASF attacks.

6TH LYRAN GUARD:
1)6th Lyran Rapier Class Patrol Destroyer deploys turn 2 on the blank water maps.
2a) 6th Lyran Force R1 enters on turn 4 from Eastern board edge (RED ZONE 7).
2b) 6th Lyran vehicle group may deploy from Eastern board edge with R1.
3)Reinforcement 2 - UNKNOWN

RAPIER PATROL DESTROYER MP 5/8 - GP 4/5 (THIS MAY OR MAY NOT BE HARD TO KILL)
1)Enters from the West on the blank water maps and may only enter from one of the middle 2 hex rows.
2)Starts game at 5MP speed and may only increase or decrease speed by 1.
3)May spend 5MP to remain stationary
4)May not target a mech with more than a single turret. (Side/front/rear bays may shoot the same target as one of the turrets.)
5)May only turn 1 hex side after advancing a minimum of 3 hexes. (Center hex of ship is pivot)
6)If at any point the ship/part of ship drifts off map after entering the board it is considered to have had those hexes destroyed and run aground.
7)Each weapon hitting the ship above water triggers TN12 breach check if it hits the front/rear/side.
8 )Engine critical hits are ignored on TN8+ (when inflicted)
9)Must have 3 hexes flooded in order to be sunk.
10)Turret destruction does not destroy the unit. Remaining damage goes to same side.
11)once sunk it becomes depth 1 water over entire ship.
12)Any units on the ship fall into depth 1 water automatically as the ship hits the bottom immediately.
13) AOE ATTACKS HAVE SPECIAL RULES AGAINST NAVAL VESSELS.
14) BOARDING/BOARDED UNITS HAVE SPECIAL RULES TO SHOOT AND BE SHOT
15) UNIT IS BAR 10 ARMOR
16)UNIT IS LARGE AND UNITA GET +2 TO FIRE AT IT

LYRAN BOATS = BATTLEMECH LANDING CRAFT
CRAFT ITSELF 2x2 - LVL 2 SIDES/REAR AND LVL 1 FRONT - 5/8 MP WITH ROUGHLY 73 POINTS PER SIDE TO REMOVE THE SIDE
- DONT BOTHER SHOOTING UNLESS YOU CAN MANAGE OVER 75 INTO ONE SPOT MULTIPLE TIMES AS THEY FOLLOW SAME RULES AND WILL HAVE LANDED ON THE BEACH BY TURN 1-2
- MECHS DISMOUNT THE TURN AFTER HITTING THE BEACH AND CAN BEGIN FIRING

BSP:

RANGERS - Liason has panicked and gave full green light. We don't have much choice.
1) Each artillery tube may be used twice.
2) Each fighter may make 2 sorties. Must be either full defensive load or offensive load per fighter.

6TH LYRAN GUARD
12 ASF BSP

ENVIRONMENT:

TERRAIN:
Any half hexes that have a change in elevation are considered the lower value.

BUILDINGS:  
1a) All buildings are as marked or otherwise listed below. (15L/40M/90He/120Ha)
1b) Unmarked buildings are 40CF
1c) Each time a part or ammo cache is struck it has a chance to explode. TN10+ after each unit's firing is complete and explodes with same size/damage as longtom shell.

NUMBER OF BUILDINGS
CITY MAP - 12 buildings
SUBURBS - 39 buildings
CROSSING - 3 buildings

54 total buildings

PAVEMENT:
IF IT LOOKS LIKE PAVEMENT HALF HEX OR OTHERWISE IT IS.

WATER:
BLANK MAPS AND HALF HEXES WITH WATER ARE DEPTH 4

MY ADDENDUMS TO RULES FOR BELOW - WRITTEN RULES ARE JUST HARSH AND NOT WHAT HAD IN MIND WHEN MADE MAP FOR SCENARIO

MODIFIED SHEER CLIFF
ENTERING THE HEX FORCES A PSR AT +2 (INCLUDES JUMPING)
EXITING THE HEX COSTS +1MP IN ADDITION TO THE LEVEL CHANGE AND MAY ALLOW A UNIT TO EXTEND ABOVE NORMAL ELEVATION CHANGE RULES. (IF NOT JUMPING)
FAILING PSR RESULTS IN DOWNHILLSKID TO LOWEST ADJACENT LEVEL. (1d6 1d3 1d2 if multiple)

-EX1 ATLAS FROM DEPTH 2 MOVES TO SHEER CLIFF - PSR AT +2 - PASS - ATTEMPTS CLIMB THE FOLLOWING TURN TO ADJACENT LVL 3 - COST 5 MP TO CLIMB TO THE TOP AND FINISH TURN ON LVL 3
-EX2 ATLAS FROM DEPTH 2 MOVES TO SHEER CLIFF - PSR AT +2 - FAIL - SKIDS BACK INTO THE 1d6 DIRECTION DEPTH 2 WATER TAKING BOTH A 1 LVL FALL IN HEX AND THE DEPTH 2 FALL DAMAGE WITH BREACH CHECKS

MODIFIED UNSTABLE RUBBLE
ENTERING THE HEX FORCES A PSR AT +2 WITH +1MP PER HEX (INCLUDES JUMPING)
FAILING THE PSR DISPLACES 1 HEX IN 1D6 DIRECTION. THIS UNIT HAS FALLEN AND FALL DAMAGE IS DONE AS NORMAL. (NOT DOING THE X2 DAMAGE)

MODIFIED BUNKERS
LVL 2 100 CF
OCCUPYING UNITS WITHIN THE DESIGNATED MAP "U" GET PARTIAL COVER REGARDLESS OF SHOOTERS HEIGHT.
UNITS ADJACENT TO BUNKER FIRING AT EACHOTHER BOTH IGNORE THE PARTIAL COVER.

VICTORY CONDITIONS

RANGERS
THEY MUST BE STOPPED
1a)VP1 – Save 25% of buildings - 14
1b)VP1 – Save 50% of buildings - 27
1c)VP1 – Save 75% of buildings - 41
AT WHAT COST?
2a)VP1 – Take no more than 25% destroyed or crippled - 5
2b)VP1 – Take no more than 50% destroyed or crippled - 10
2c)VP1 – Take no more than 75% destroyed or crippled - 15

6TH LYRAN
WAR CRIMES - ALL BUILDINGS
1a)VP1 – Destroy 25%+ of buildings - 15
1b)VP1 – Destroy 50%+ of buildings - 28
1c)VP1 – Destroy 75%+ of buildings - 42
REVENGE - RANGER MECHS
2a)VP1 – Destroy 25% of Rangers - 6
2b)VP1 – Destroy 50% of Rangers - 11
2c)VP1 – Destroy 75% of Rangers - 16

MISC:
1) Opfor pilots are now fanatical and if captured immediately make TN10 check to explode. TN10 with 1d6 damage to pilot. Players may use edge on the 1d6 roll.
2) Ranger pilots that are captured are ransomed at double cost at end of contract.
3) Exiting the battlefield requires 1 turn stationary at board edge.
« Last Edit: December 09, 2025, 03:59:12 PM by Ice »
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Ice

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Re: SPRINGFIELD Mission 5 - 3/23/63
« Reply #5 on: December 06, 2025, 07:50:33 PM »

I have run out of time to modify the map sizes for the post. Going to have to check it on a PC if its large.

MOVED TO THIS POST TO MAKE IT EASIER TO FIND

MAP KEY

TERRAIN NOTE


« Last Edit: December 06, 2025, 08:12:31 PM by Ice »
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deadlyfire2345

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Re: SPRINGFIELD Mission 5 - 3/22/63
« Reply #6 on: December 07, 2025, 08:23:56 AM »

Since I no be there, who wants to pick up ASF/artillery sheets? Ill even drop 2 BSP sheets in the mix too. I leave Tuesday afternoon/evening.

Also, Salvage sheet
« Last Edit: December 07, 2025, 11:40:15 AM by deadlyfire2345 »
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Hat

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Re: SPRINGFIELD Mission 5 - 3/22/63
« Reply #7 on: December 07, 2025, 08:36:31 PM »

Jazz and Fire, you're up.
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deadlyfire2345

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Re: SPRINGFIELD Mission 5 - 3/22/63
« Reply #8 on: December 08, 2025, 11:38:38 AM »

Sheets printed as well. Will give to Jazz when he gets here.
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Ice

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Re: SPRINGFIELD Mission 5 - 3/22/63
« Reply #9 on: December 08, 2025, 04:23:03 PM »

Sheets printed as well. Will give to Jazz when he gets here.

I will have to make 5 custom naval sheets for the LC and destroyer.

Someone please bring a tac ops book for easy reference. I will try to get pages from pdf printed and page numbers.

Naval stuff is kind of complex and there are stuff that will have to be discussed as it happens.

If people have questions ahead of time I or likely Seth can answer some of them.
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Darrian Wolffe

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Re: SPRINGFIELD Mission 5 - 3/22/63
« Reply #10 on: December 11, 2025, 12:21:51 AM »

Anything else you need us to bring? I plan to have my rubble token box.
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Ice

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Re: SPRINGFIELD Mission 5 - 3/22/63
« Reply #11 on: December 11, 2025, 07:25:52 AM »

Anything else you need us to bring? I plan to have my rubble token box.

Short of rubble and tac ops not really.
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Ice

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Re: SPRINGFIELD Mission 5 - 3/22/63
« Reply #12 on: December 12, 2025, 04:13:31 PM »

Update

So their are oddities with the battlemech landing craft.

Apparently these are 1x3 which makes some sense but not at the same time considering physical mini presence on the unit. I am modifying these to the 2x2 with 2 high exterior walls and 1 level front ramp per the write up.

The sheet I have also had its armor values modified to fit more so with the construction rules. This is 10 or so points less per side and 20 from the font. I have balanced the armor toi be more in line and they are still fairly tough.


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Hat

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Re: SPRINGFIELD Mission 5 - 3/22/63
« Reply #13 on: December 12, 2025, 04:56:09 PM »

There's a good chance Ryan will be there tomorrow to help with OpFor.
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Ad Hoc

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Re: SPRINGFIELD Mission 5 - 3/22/63
« Reply #14 on: December 13, 2025, 07:18:51 AM »

Looking at the current weather, I will come down to play, but may have to leave early because the projections looks like the snow will be starting sooner than they were expecting. If I leave early I will leave my mechs and sheets for someone to play to finish the game.
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