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Author Topic: WOTAN Mission 1 - 9/7/63  (Read 1800 times)

Darrian Wolffe

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WOTAN Mission 1 - 9/7/63
« on: January 05, 2026, 02:38:06 PM »



Map Layout
N
[] [] []
[] [] []
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S

1 Reinforcement Lance.  Since it pulled Wyrm, I'm going to say the reinforcement lance must come from the Defend role.

Since this is a new scenario type (thank you Xander for the plug-in), here's how this works.  You have to be in the uplink zone at the end of the Movement Phase to establish an uplink and transfer data from the satellite, and this process prevents you from shooting that turn.  The more severe the movement type used, the greater the penalty to your skill roll to get the uplink (ie; jump = big penalty).  During the End Phase of each turn, the uplink zone is going to move to a new location for the next turn, so you'll have to be chasing the uplink zone around the board, while fighting off the OPFOR.  It takes 5 successful uplinks (not in a row) to get the objective, and it doesn't have to be the same Mech doing all 5.  The Mech quirk referenced is Improved Communications.  Full ruleset will be in the scenario writeup.
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ItsTehPope

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Re: WOTAN Mission 1 - 9/7/63
« Reply #1 on: January 05, 2026, 08:45:35 PM »

*cackles in deranged blakist*

My precious Stooping Hawk!

I'll see if I can get child care
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ItsTehPope

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Re: WOTAN Mission 1 - 9/7/63
« Reply #2 on: January 05, 2026, 10:26:38 PM »

I have spousal approval to attend pending child care confirmation.
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deadlyfire2345

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Re: WOTAN Mission 1 - 9/7/63
« Reply #3 on: January 06, 2026, 10:16:06 AM »

Alright, I have decided. Lets run it as is.

Printing sheets and will have done with salvage sheet later this week Done with both

Salvage sheet
« Last Edit: January 07, 2026, 12:35:55 PM by deadlyfire2345 »
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Darrian Wolffe

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Re: WOTAN Mission 1 - 9/7/63
« Reply #4 on: January 11, 2026, 10:48:57 AM »

NORTH

SOUTH

 
Maps
Lakes....................Scattered Woods................Heavy Forest 1
Rolling Hills 3.........Woodland.........................Open Terrain 2
Lake Area.............Open Terrain 2 New............Open Terrain 1


Deployment
Ghost Bear OPFOR: You MUST deploy exactly 2 Mechs within 2 hexes of each Red Star Hex.  You MAY deploy up to 1 Mech within 2 hexes of each Red Diamond Hex. You need not maintain Star coherency; Mechs from different Stars may deploy alongside the same Red Star hexes. At least 4 Mechs of the first Star (Warhawk - Gladiator) must deploy on the northern 3 mapsheets.

Ghost Bear Reinforcements: Enters anywhere desired along the north edge of the Map on Turn 5.  No more than 2 units may enter on the same mapsheet, and there must be at least 6 hexes separating units moving onto the map.

Ranger Forces: Enters the board on Turn 1.  Each lance enters through a different Blue Zone (R1-R4). 

Ranger Reinforcements: Enter the board on their initiative on their appropriate turn, though their choice of Zone R3 and R4.

Uplink Zone: Deploys during the End Phase of Turn 1, randomized between Woodland Hexes 0113 and 1513.  It then immediately drifts 2d6 hexes (see Miscellaneous #4, below).

Environmental Conditions
None

Battlefield Support
Rangers: The Rangers have 28 points of battlefield support available to them, which may be allocated to both air attack/defense missions, and artillery.

Clan Ghost Bear: Ghost Bear forces have 26 points of battlefield support available to them, which may be allocated to air attack/defense missions only.  Additionally, prior to the start of the game, Ghost Bear forces may secretly elect to spend 8 BSP to attempt to air-drop one additional Star (5 points) of 3 Gunnery, 3 Anti-Mech, Small Laser Elementals (from Kirghiz C ASFs); this air-drop attempt may be intercepted by 2 Heavy Air Defense missions; both rolls must succeed to stop the drop, and the Base Target Number for each attempt is a 9 (modified to 8 for Elite Gunnery).  Ground Fire has no effect on the drop attempt.  As the drop takes place during the Weapons Fire Phase, ground attacks may not be made against the dropping Elements.  Dropped Elementals will automatically land in the Movement Phase of the turn after their drop with a +3 TMM, and will always scatter 1d6 hexes exactly as though they were a missed level-bombing attack.


Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 7 units from the Primary OPFOR.
2) The liaison and at least 2 units of Jazz Lance must survive the scenario in a state capable of spending MP without requiring a PSR.
3) Score 5 successful uplinks with the satellite, and ensure that at least 2 of the units who scored uplinks survive the scenario (only 1 is required if only 1 unit performed the uplink).
*uplink must be successful for scenario victory

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 8 attacking units, at least 3 of which must be Mech units from Jazz Lance and at least 1 of which must be from the liaison.
2) Suffer no more than 7 Primary OPFOR units destroyed, crippled, or rendered incapable of spending MP.
3) Prevent the Rangers from achieving their satellite objective.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Civilian vehicles and infantry may not flee the battlefield.

2) OPFOR MechWarriors will ignore any ejected Ranger MechWarriors in this scenario. OPFOR Elementals will fire on ejected MechWarriors using AP weapons only (Range 1/2/3), unless there is a Ranger Mech unit within 9 hexes and LOF.

3) Ghost Bear units do not generally recognize zellbringen against mercenaries, and will fight and combine fire as though they were not Clan forces, but make a note of #5, below.  If they are an OmniMech unit, they will not make physical attacks, but may always use defensive SPAs regardless of their unit type.

4) Satellite Uplink
-During the End Phase of Each Turn, the Satellite Uplink Zone will drift 2d6 hexes in a random direction (use the Fall Direction Table).  If the Zone drifts off-board, it will loop around to a matching position on the opposite side of the board.  The Local CO may spend Edge to reroll either the drift distance or direction.
-To establish an uplink, a unit must be inside the Uplink Zone, and may not declare weapons fire or physical attacks that round (it may use Defensive SPAs such as Dodge).  Correctly establishing the uplink requires a Skill Roll with a base TN of 8.  The following bonuses or penalties apply to the roll, and Edge may be spent:
=Bonus: your choice of the Administration Skill, or the Career/Soldier skill, or a flat +1 if your Piloting Skill is a 3 or lower.
=Penalty: the uplinking unit's base Attacker Movement Modifier, unmodified by equipment or SPAs, up to a cap of +3.
=the presence of a functional Active Probe or the Improved Communications Quirk allows the link to be automatically successful; no roll need be made (the unit may not fire or make attacks that turn)

5) OPFOR Scenario Conduct
This type of scenario is extremely prone to "gaming" by the OPFOR players who necessarily have access to more information than their in-game counterparts.  The Bears should not even be aware of the satellite uplink zone's location.  As such, the following guidelines are in play, and may be modified on the spot by the GM.
-OPFOR players may not move more than 1 unit into the Uplink Zone each turn (if the Zone moves on top of you, that's not moving a unit into the zone).
-OPFOR players may not combine fire from more than 2 total units on any single Ranger unit within the Uplink Zone.
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deadlyfire2345

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Re: WOTAN Mission 1 - 9/7/63
« Reply #5 on: January 11, 2026, 10:54:41 AM »

Fury is being called in. We will need the speed.
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Black Omega

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Re: WOTAN Mission 1 - 9/7/63
« Reply #6 on: January 14, 2026, 03:23:32 PM »

Minis?
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Darrian Wolffe

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Re: WOTAN Mission 1 - 9/7/63
« Reply #7 on: January 14, 2026, 05:41:28 PM »

Minis?

Yeah, sorry.  Got caught up in the Leviathans stuff over the weekend.

Warhawk - Rob
Summoner - Rob
Loki - Steve
Vulture - Rob
Gladiator - Rob

Black Hawk - Rob
Cauldron-born - Rob
Uller - Steve
Ryoken - Rob
Vulture - Bryan


Kingfisher - Rob
Grizzly - Rob
Arcas - Rob
Arcas - Rob
Stooping Hawk - Rob

Dragonfly - Rob
Ryoken - Rob
Shadow Cat - Steve
Dasher - Rob
Puma - Bryan

EDIT: I also have a Ghost Bear Elemental Star, should it be needed.

My Ghost Bear Black Hawk is in pieces and missing the center torso.  Minis are in Delta Galaxy colors (Gray/Blue), so dark neutral colors are preferable.  I do have a Blood Spirit Stooping Hawk if absolutely necessary, but it's Tan/Red and I'd rather not.
« Last Edit: January 16, 2026, 03:07:10 PM by Darrian Wolffe »
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deadlyfire2345

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Re: WOTAN Mission 1 - 9/7/63
« Reply #8 on: January 14, 2026, 06:46:08 PM »

I have a Nova and Loki in Delta Galaxy (Brown and black)
Shadow Cat and Vulture in Snow Raven Green and yellow
Uller in Grey and blue
Adder in CJF green and yellow
Do we possibly need a star of Elementals in case? I have a star in snow raven or Nova Cat

No stooping hawk
« Last Edit: January 14, 2026, 06:49:06 PM by deadlyfire2345 »
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Black Omega

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Re: WOTAN Mission 1 - 9/7/63
« Reply #9 on: January 14, 2026, 08:55:06 PM »

I have Uller and Shadowcat in Clan Wolf Golden Keshek colors [gray and red/brown].
I have Loki, Black Hawk, Vulture, and Puma in Wolf Clan Beta Galaxy colors [tan over gray].
No Stooping Hawk
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serrate

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Re: WOTAN Mission 1 - 9/7/63
« Reply #10 on: January 15, 2026, 01:08:02 PM »

Loki in black w/ teal highlights
Black Hawk in tan/ dark gray
Uller in teal/olive
Vulture in black/red
Shadow Cat in either dark camo or tan/ dark gray
Puma in tan/ dark gray
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ADHDtv

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Re: WOTAN Mission 1 - 9/7/63
« Reply #11 on: January 16, 2026, 08:59:43 AM »

Rob is there a limit on how many Ghost Bears can move THROUGH the zone? IE does an Arcas whose movement begins outside of the zone, and ends outside of the zone, but went through the zone count as a unit “moving into” the zone for the misc purposes of information mismatch?
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Darrian Wolffe

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Re: WOTAN Mission 1 - 9/7/63
« Reply #12 on: January 16, 2026, 03:10:02 PM »

Minis assignments are posted.

Rob is there a limit on how many Ghost Bears can move THROUGH the zone? IE does an Arcas whose movement begins outside of the zone, and ends outside of the zone, but went through the zone count as a unit “moving into” the zone for the misc purposes of information mismatch?

Oh, I get you.  Yeah, that's fine.  The point is to not allow OPFOR players to stack 7 units in the 7 available hexes of the zone and deny the zone to the PCs by quirk of the initiative system, or to use their knowledge of the zone location to simply stack 3-5 units inside the zone and dare 1 Ranger unit at a time to eat obviously suicidal combined fire.  Hopefully the OPFOR is forcibly spread out enough this problem shouldn't be crippling, but this is the first time we're trying this one, so we'll see.
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Darrian Wolffe

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Re: WOTAN Mission 1 - 9/7/63
« Reply #13 on: January 16, 2026, 09:52:04 PM »

My printer hates me.  Can someone please ensure BSP and 2x copies of the scenario are printed?  Please?
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serrate

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Re: WOTAN Mission 1 - 9/7/63
« Reply #14 on: January 16, 2026, 10:51:38 PM »

Rob, I've got a Stooping Hawk in ghost bear colors for ya. Turns out I had one base coated for blood spirit and simply covering the red accents with blue turned it into Ghost Bear Delta Galaxy.
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