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Author Topic: Wyrm Repairs and Customs  (Read 3205 times)

XanderShade01

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Wyrm Repairs and Customs
« on: January 23, 2026, 05:46:15 PM »

Summary of damage post Wotan M1. Armor listed is points requiring repair, and all equipment in destroyed locations are assumed destroyed.
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #1 on: February 07, 2026, 11:20:35 PM »

Location: Maintenance Facility (-2)
Mech:  Gladiator B
Tech Base: Clan
Technician: Erika Walsh (6+, Clantech Knowledge)
Task: Pull Omnipods (in order, LA, LT, CT, RA)
Modifiers: -2
Time: 30min/location
TN: 2

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 3, 2, total 5

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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #2 on: February 07, 2026, 11:23:01 PM »

Location: Maintenance Facility (-2)
Mech:  Gladiator B
Tech Base: Clan
Technician: Erika Walsh (6+, Clantech Knowledge)
Task: Remove Armor (in order, LA 23, LT 4, CT 7, RA 16)
Modifiers: -2
Time: 30min/location
TN: 2

Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 1, 3, total 4

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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #3 on: February 07, 2026, 11:25:24 PM »

Correction, Armor was 5min/pt. Total time spent on armor was 250min

Additionally, pulling 10pts from LTr, same TN2, 50min.

Rolled 2d6 : 1, 5, total 6
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #4 on: February 07, 2026, 11:33:54 PM »

Selling Gladiator-B Prime (Destroyed) | Base Cost:$26,802,384
Negotiation +1
Charisma +2 (7)
Willpower ±0 (6)

Rolled 2d6 : 2, 1, total 3
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #5 on: February 20, 2026, 10:14:29 PM »

Daedalus Repairs And Rearming.

Location: Maintenance Facility (-2)
Mech:  Daedalus DAD-3C
Tech Base: IS
Technician: Chloris Hietsch (6+)
Task: Armor Repair (4pts)
Modifiers: -2
Time: 20min
TN: 2
Rolled 2d6 : 5, 2, total 7


Task: Reload SRM6 Ammo Bin (8 rounds)
Modifiers: No Roll
Time: 15min

Task: Reload SRM4 Ammo Bin (15 rounds)
Modifiers: No Roll
Time: 15min
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #6 on: February 20, 2026, 11:18:36 PM »

Warhammer Repairs And Rearming.

Location: Maintenance Facility (-2)
Mech:  Warhammer WHM-7CS
Tech Base: IS
Technician: Chloris Hietsch (6+)
Task: Repair LT Internal Structure (3/4)
Modifiers: +1
Time: 180min
TN: 5
Rolled 2d6 : 2, 3, total 5


Task: Replace LA Armor (12pts)
Modifiers: -2
Time: 60min
TN: 2
Rolled 2d6 : 1, 3, total 4


Task: Replace RA Armor (2pts)
Modifiers: -2
Time: 10min
TN: 2
Rolled 2d6 : 3, 3, total 6


Task: Replace LL Armor (2pts)
Modifiers: -2
Time: 10min
TN: 2
Rolled 2d6 : 1, 5, total 6


Task: Replace RL Armor (10pts)
Modifiers: -2
Time: 50min
TN: 2
Rolled 2d6 : 4, 6, total 10
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #7 on: February 20, 2026, 11:22:43 PM »

Location: Maintenance Facility (-2)
Mech:  Warhammer WHM-7CS
Tech Base: IS
Technician: Chloris Hietsch (6+)
Task: Replace LT Armor (22pts)
Modifiers: -2
Time: 110min
TN: 2
Rolled 2d6 : 4, 4, total 8

Task: Reload SSRM2 Ammo (7 rounds)
Modifiers: No Roll
Time: 15min
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #8 on: February 20, 2026, 11:50:49 PM »

Falconer Repairs

Location: Maintenance Facility (-2)
Mech:  Falconer FLC-8R
Tech Base: IS
Technician: Chloris Hietsch (6+)
Task: Replace RT Armor (7pts)
Modifiers: -2
Time: 35min
TN: 2
Rolled 2d6 : 2, 5, total 7

Task: Replace LA Armor (13pts)
Modifiers: -2
Time: 65min
TN: 2
Rolled 2d6 : 6, 3, total 9

Task: Replace RA Armor (16pts)
Modifiers: -2
Time: 80min
TN: 2
Rolled 2d6 : 3, 5, total 8

Task: Replace LL Armor (7pts)
Modifiers: -2
Time: 35min
TN: 2
Rolled 2d6 : 3, 5, total 8
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #9 on: February 21, 2026, 12:30:35 AM »

Customizing the Warhammer

Location: Maintenance Facility (-2)
Mech:  Warhammer WHM-7CS -> WHM-WYRM
Tech Base: IS
Technician: Jason Roman (5+)
Task: Class B refit
Modifiers: +3
Removing 2x SSRM2 from RT
Installing 3x ML in RT
Time: 1800min base (3600 on fail)
TN: 6
Rolled 2d6 : 3, 5, total 8
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #10 on: February 21, 2026, 12:40:03 AM »

Removing Clantech equipment from Omnipods

Location: Maintenance Facility (-2)
Tech Base: Clan
Technician: Octavia Pheiffer (5+, Clantech Trained)
Task: Unpod cUAC/20 (Class D refit)
Modifiers: +4
Time: 960min base (1920 on fail)
TN: 7
Rolled 2d6 : 2, 3, total 5

Task: Unpod cERPPC (Class D refit)
Modifiers: +4
Time: 960min base (1920 on fail)
TN: 7
Rolled 2d6 : 2, 3, total 5

Task: Unpod cLPL (Class D refit)
Modifiers: +4
Time: 960min base (1920 on fail)
TN: 7
Rolled 2d6 : 4, 2, total 6

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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #11 on: April 11, 2026, 07:58:24 AM »

Pulling ammo from Crockett and Phoenix hawk

Location: Maintenance Facility (-2)
Mech:  Crockett CRK-5003-0
Tech Base: IS
Technician: Chloris Hietsch (6+)
Task: Unload SRM6 Ammo Bin
Modifiers: No Roll
Time: 25min (Vet Crew, Reg Tech)

Task: Unload AC/10 Ammo Bin
Modifiers: No Roll
Time: 25min (Vet Crew, Reg Tech)
Mech:  Phoenix Hawk PXH-3D
Tech Base: IS
Technician: Chloris Hietsch (6+)
Task: Unload AMS Ammo Bin
Modifiers: No Roll
Time: 25min (Vet Crew, Reg Tech)
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #12 on: April 11, 2026, 08:10:23 AM »

Repairing Barghest

Location: Maintenance Facility (-2)
Tech Base: IS
Technician: Erika Walsh (Regular)
Task: Repair CT Structure, 4/4 Damage
Modifiers: +1 (+2 Base, Double Time)
Time: 540min base (1080 on fail)
TN: 5
Rolled 2d6 : 1, 2, total 3


Task: Repair RRL Structure, 2/4 Damage
Modifiers: ±0
Time: 135min base (270 on fail)
TN: 4
Rolled 2d6 : 1, 1, total 2


Task: Remove HGR from RT (Saving Diagnosis for Later)
Modifiers: ±0
Time: 120min base (240 on fail)
TN: 4
Rolled 2d6 : 2, 6, total 8


Task: Scrap RT
Modifiers: No Roll
Time: 120min
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #13 on: April 11, 2026, 08:15:48 AM »

note to self, don't copy refits for repair rolls.
Vet Tech attempting to redo those rolls.

Location: Maintenance Facility (-2)
Tech Base: IS
Technician: Jason Roman (Vet)
Task: Repair CT Structure, 4/4 Damage
Modifiers: -1 (+2 Base, -3 Quad Time)
Time: 1080min
TN: 2
Rolled 2d6 : 2, 2, total 4

Task: Repair RRL Structure, 2/4 Damage
Modifiers: -1 (±0 Base, -1 Double Time)
Time: 270min
TN: 2
Rolled 2d6 : 5, 2, total 7
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #14 on: April 11, 2026, 08:19:53 AM »

Location: Maintenance Facility (-2)
Mech:  Barghest BGS-3T
Tech Base: IS
Technician: Erica Walsh (REG)
Task: Install RT
Modifiers: ±0 (+3 Base, -3 Quad Time)
Time: 960min
TN: 4
Rolled 2d6 : 4, 5, total 9

Technician: Erica Walsh (REG)
Task: Install FRL
Modifiers: ±0 (+3 Base, -3 Quad Time)
Time: 960min
TN: 4
Rolled 2d6 : 3, 2, total 5
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