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Author Topic: Wyrm Repairs and Customs  (Read 3179 times)

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #15 on: April 11, 2026, 08:24:42 AM »

Location: Maintenance Facility (-2)
Mech:  Barghest BGS-3T
Tech Base: IS
Technician: Erica Walsh (REG)
Task: Install FRL UL Actuator
Modifiers: -3
Time: 90min
TN: 1
Rolled 2d6 : 5, 2, total 7

Task: Install FRL LL Actuator
Modifiers: -3
Time: 90min
TN: 1
Rolled 2d6 : 3, 2, total 5

Task: Install FRL Foot Actuator
Modifiers: -3
Time: 90min
TN: 1
Rolled 2d6 : 2, 1, total 3

Task: Install RRL Foot Actuator
Modifiers: -3
Time: 90min
TN: 1
Rolled 2d6 : 6, 1, total 7
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #16 on: April 11, 2026, 08:27:31 AM »

Location: Maintenance Facility (-2)
Mech:  Barghest BGS-3T
Tech Base: IS
Technician: Chloris Hietsch (REG)
Task: Repair 3 Engine Hits
Modifiers: -1 (+2 Base, -3 Quad Time)
Time: 1200min
TN: 3
Rolled 2d6 : 4, 3, total 7
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #17 on: April 11, 2026, 08:38:29 AM »

Location: Maintenance Facility (-2)
Mech:  Barghest BGS-3T
Tech Base: IS
Technician: Jason Roman (VET)
Task: Replace Armor HD (3pts)
Modifiers: -2
Time: 15min
TN: 1
Rolled 2d6 : 3, 2, total 5

Task: Replace Armor CT (31pts)
Modifiers: -2
Time: 155min
TN: 1
Rolled 2d6 : 3, 2, total 5

Task: Replace Armor CTr (3pts)
Modifiers: -2
Time: 15min
TN: 1
Rolled 2d6 : 3, 1, total 4

Task: Replace Armor LT (15pts)
Modifiers: -2
Time: 75min
TN: 1
Rolled 2d6 : 4, 5, total 9

Task: Replace Armor RT (22pts)
Modifiers: -2
Time: 110min
TN: 1
Rolled 2d6 : 4, 3, total 7

Task: Replace Armor RTr (7pts)
Modifiers: -2
Time: 35min
TN: 1
Rolled 2d6 : 6, 2, total 8

Task: Replace Armor LFL (15pts)
Modifiers: -2
Time: 75min
TN: 1
Rolled 2d6 : 3, 4, total 7

Task: Replace Armor RFL (29pts)
Modifiers: -2
Time: 145min
TN: 1
Rolled 2d6 : 3, 2, total 5

Task: Replace Armor LRL (16pts)
Modifiers: -2
Time: 80min
TN: 1
Rolled 2d6 : 5, 5, total 10

Task: Replace Armor RRL (29pts)
Modifiers: -2
Time: 145min
TN: 1
Rolled 2d6 : 1, 4, total 5
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #18 on: April 14, 2026, 07:00:00 PM »

Location: Maintenance Facility (-2)
Mech:  Falconer FLC-8R
Tech Base: IS
Technician: Chloris Hietsch (REG)
Task: Replace Armor LT (9pts)
Modifiers: -2
Time: 45min
TN: 2
Rolled 2d6 : 4, 3, total 7

Task: Replace Armor HD (5pts)
Modifiers: -2
Time: 25min
TN: 2
Rolled 2d6 : 1, 5, total 6
Task: Replace Armor RA (5pts)
Modifiers: -2
Time: 25min
TN: 2
Rolled 2d6 : 3, 3, total 6
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #19 on: April 14, 2026, 07:08:12 PM »

Location: Maintenance Facility (-2)
Mech:  Falconer FLC-8R -> FLC-WYRM
Tech Base: IS
Technician: Jason Roman (5+)
Task: Class B refit
Modifiers: +3
Removing 1xGR from RA, 2xGR Ammo Bins from RT
Installing 5xDHS in Engine, 2xDHS each in LT/RT, cLPL in RA, and 2T additional Armor across the mech.
Time: 4550min base (9100 on fail)
TN: 7
Rolled 2d6 : 6, 1, total 7
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #20 on: April 14, 2026, 08:10:55 PM »

Location: Maintenance Facility (-2)
Mech:  Warhammer WHM-WYRM
Tech Base: IS
Technician: Chloris Hietsch (REG)
Task: Replace Armor CT (9pts)
Modifiers: -3 (-2 Repair, -1 Double Time)
Time: 90min
TN: 2
Rolled 2d6 : 1, 5, total 6

Task: Replace Armor LT (10pts)
Modifiers: -3 (-2 Repair, -1 Double Time)
Time: 100min
TN: 2
Rolled 2d6 : 2, 3, total 5

Task: Replace Armor LA (2pts)
Modifiers: -3 (-2 Repair, -1 Double Time)
Time: 20min
TN: 2
Rolled 2d6 : 2, 6, total 8

Task: Replace Armor RA (8pts)
Modifiers: -3 (-2 Repair, -1 Double Time)
Time: 80min
TN: 2
Rolled 2d6 : 2, 3, total 5

Task: Replace Armor LL (5pts)
Modifiers: -3 (-2 Repair, -1 Double Time)
Time: 50min
TN: 2
Rolled 2d6 : 4, 3, total 7
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #21 on: April 14, 2026, 08:16:32 PM »

Location: Maintenance Facility (-2)
Mech:  Crockett CRK-5003-0
Tech Base: IS
Technician: Chloris Hietsch (REG)
Task: Replace Armor CT (9pts)
Modifiers: -2
Time: 45min
TN: 2
Rolled 2d6 : 2, 2, total 4

Task: Replace Armor LT (2pts)
Modifiers: -2
Time: 10min
TN: 2
Rolled 2d6 : 4, 6, total 10

Task: Replace Armor RT (2pts)
Modifiers: -2
Time: 10min
TN: 2
Rolled 2d6 : 6, 5, total 11

Task: Replace Armor LA (1pt)
Modifiers: -2
Time: 5min
TN: 2
Rolled 2d6 : 1, 4, total 5

Task: Replace Armor RA (5pts)
Modifiers: -2
Time: 25min
TN: 2
Rolled 2d6 : 5, 1, total 6

Task: Replace Armor LL (7pts)
Modifiers: -2
Time: 35min
TN: 2
Rolled 2d6 : 1, 5, total 6
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #22 on: April 14, 2026, 08:37:34 PM »

Location: Maintenance Facility (-2)
Mech:  Phoenix Hawk PXH-3D
Tech Base: IS
Technician: Chloris Hietsch (REG)
Task: Replace Armor HD (4pts)
Modifiers: -2
Time: 20min
TN: 2
Rolled 2d6 : 2, 6, total 8

Task: Replace Armor CT (4pts)
Modifiers: -2
Time: 20min
TN: 2
Rolled 2d6 : 5, 5, total 10

Task: Replace Armor LT (2pts)
Modifiers: -2
Time: 10min
TN: 2
Rolled 2d6 : 6, 3, total 9

Task: Replace Armor RT (5pts)
Modifiers: -2
Time: 25min
TN: 2
Rolled 2d6 : 3, 5, total 8

Task: Replace Armor RA (2pts)
Modifiers: -2
Time: 10min
TN: 2
Rolled 2d6 : 2, 3, total 5

Task: Replace Armor RL (2pts)
Modifiers: -2
Time: 10min
TN: 2
Rolled 2d6 : 6, 6, total 12
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #23 on: April 14, 2026, 08:49:50 PM »

Location: Maintenance Facility (-2)
Mech:  Kodiak (Salvage)
Tech Base: Clan
Technician: Erika Walsh (REG, Clantech Trained)
Task: Remove 8x erMLs
Modifiers: 0
Time: 120min ea
TN: 4
Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 3, 4, total 7

Task: Remove 2x SSRM6s
Modifiers: 0
Time: 120min ea
TN: 4
Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 2, 3, total 5

Task: Remove 2x SSRM6s Ammo
Modifiers: 0
Time: 120min ea
TN: 4
Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 3, 2, total 5

Task: Remove 1x ERLL
Modifiers: 0
Time: 120min
TN: 4
Rolled 2d6 : 3, 4, total 7

Task: Remove 4x cDHS from LT, LL, RL
Modifiers: -2
Time: 90min each location
TN: 2
Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 2, 4, total 6
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #24 on: April 14, 2026, 09:03:13 PM »

Location: Maintenance Facility (-2)
Mech:  Kodiak (Salvage)
Tech Base: Clan
Technician: Erika Walsh (REG, Clantech Trained)
Task: Remove HD Armor (9pts)
Modifiers: -2
Time: 45min
TN: 2
Rolled 2d6 : 6, 6, total 12

Task: Remove CTr Armor (15pts)
Modifiers: -2
Time: 75min
TN: 2
Rolled 2d6 : 4, 3, total 7

Task: Remove LT Armor (7pts)
Modifiers: -2
Time: 35min
TN: 2
Rolled 2d6 : 4, 2, total 6

Task: Remove LTr Armor (10pts)
Modifiers: -2
Time: 50min
TN: 2
Rolled 2d6 : 5, 3, total 8

Task: Remove LA Armor (16pts)
Modifiers: -2
Time: 80min
TN: 2
Rolled 2d6 : 1, 2, total 3

Task: Remove RA Armor (8pts)
Modifiers: -2
Time: 40min
TN: 2
Rolled 2d6 : 3, 3, total 6

Task: Remove LL Armor (12pts)
Modifiers: -2
Time: 60min
TN: 2
Rolled 2d6 : 5, 5, total 10

Task: Remove RL Armor (14pts)
Modifiers: -2
Time: 70min
TN: 2
Rolled 2d6 : 5, 1, total 6


Kodiak is stripped of weapons and armor by Nov 25th, will be sold as Crippled immediately.
Logged
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XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #25 on: April 15, 2026, 05:32:04 AM »

Location: Maintenance Facility (-2)
Mech:  Dragonfly (Viper) H (Salvage)
Tech Base: Clan
Technician: Erika Walsh (REG, Clantech Trained)
Task: Remove RA Pod equipment (HML)
Modifiers: -2
Time: 30min
TN: 2
Rolled 2d6 : 3, 5, total 8

Task: Remove RT Pod equipment (ERML,SPL,cDHS)
Modifiers: -2
Time: 30min
TN: 2
Rolled 2d6 : 2, 6, total 8

Task: Remove RA Actuators (UA, LA, Hand)
Modifiers: -2 (-3 base, +1 3/4 Rush Job)
Time: 67.5min ea
TN: 2
Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 1, 2, total 3

Task: Remove RL Actuators (UL, LL, Foot)
Modifiers: -2 (-3 base, +1 3/4 Rush Job)
Time: 67.5min ea
TN: 2
Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 5, 1, total 6

Task: Remove LL Actuator (LL)
Modifiers: -2 (-3 base, +1 3/4 Rush Job)
Time: 67.5min
TN: 2
Rolled 2d6 : 5, 4, total 9

Task: Remove 6xJJs from RT, then LL, then RL
Modifiers: ±0
Time: 60min ea
TN: 4
Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 6, 3, total 9
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #26 on: April 15, 2026, 05:28:29 PM »

Location: Maintenance Facility (-2)
Tech Base: Clan
Technician: Octavia Pheiffer (5+, Clantech Trained)
Task: Podding cSSRM6 (Class D refit)
Modifiers: +4
Time: 960min base (1920 on fail)
TN: 7
Rolled 2d6 : 5, 6, total 11

Task: Podding cSSRM6 (Class D refit)
Modifiers: +4
Time: 960min base (1920 on fail)
TN: 7
Rolled 2d6 : 5, 5, total 10

Task: Podding 1T cSSRM6 Ammo (Class D refit)
Modifiers: +4
Time: 960min base (1920 on fail)
TN: 7
Rolled 2d6 : 5, 6, total 11

Task: Podding 1T cSSRM6 Ammo (Class D refit)
Modifiers: +4
Time: 960min base (1920 on fail)
TN: 7
Rolled 2d6 : 2, 1, total 3
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #27 on: April 15, 2026, 05:58:42 PM »

Was corrected on results of a failed Podding attempt. 2nd attempt on the second Ton of Ammo.
Location: Maintenance Facility (-2)
Tech Base: Clan
Technician: Octavia Pheiffer (5+, Clantech Trained)
Task: Podding cSSRM6 Ammo (Class D refit)
Modifiers: +4
Time: 960min
TN: 7
Rolled 2d6 : 1, 4, total 5
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #28 on: April 15, 2026, 06:03:55 PM »

Third Attempt with double time...
Location: Maintenance Facility (-2)
Tech Base: Clan
Technician: Octavia Pheiffer (5+, Clantech Trained)
Task: Podding cSSRM6 Ammo (Class D refit)
Modifiers: +3 (+4 Base, -1 Double Time)
Time: 1920min
TN: 6
Rolled 2d6 : 3, 3, total 6
Logged
Ha-ha, Engine go BOOM!!!

XanderShade01

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Re: Wyrm Repairs and Customs
« Reply #29 on: April 16, 2026, 06:41:58 PM »

Barghest Refit (Started on the 28th Nov, 20 days remain before solo)
Location: Maintenance Facility (-2)
Mech:  Barghest BGS-3T -> BGS-WYRM
Tech Base: IS -> Mixed IS
Technician: Erika Walsh (REG, Clantech Trained)
Task: Class C refit
Modifiers: +3
Removing 2x HGR Ammo bins from both Rear legs
Installing 1 cUAC/20 RT, 2 cUAC/20 Ammo Bins in each Rear Leg, 4 DHS in the engine, and 2 DHS in the LT
Time: 6300min base (12600 on fail)
TN: 8
Rolled 2d6 : 6, 6, total 12
Logged
Ha-ha, Engine go BOOM!!!
Pages: 1 [2] 3