CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 2 [3] 4

Author Topic: Operation MEDEA Mission 1 - 11/13/3063  (Read 4834 times)

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #30 on: March 11, 2026, 05:57:35 PM »

All right.  I've divided the turrets into 2 groups of 3 each, and I count the Elementals as a single unit.  With that in mind, there's 23 OPFOR units guaranteed to deploy.  With 5 OPFOR players, that's ~4.5 units per person, which is squarely in the range that I want to be. 

Since we only have 9 attendees, and 5 of them need to be OPFOR, that means 4 PC lances by definition.

Because of this, and some other issues via PM, I'm going to do a quick re-design of the target building, instead of using a cardstock Level 30 skyscraper counter.  No, you may not bring the VTOLs after the fact.

Logged

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Playtesting
  • Major
  • *
  • Posts: 2846
    • View Profile
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #31 on: March 12, 2026, 05:23:11 AM »

Minis?
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

deadlyfire2345

  • Moderator
  • Major General
  • *****
  • Posts: 5270
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #32 on: March 12, 2026, 06:02:34 PM »

Minis: (Helping Rob to do this a little faster)

Guass Turret - Rob
SRM Turret - Rob
SRM Turret - Rob
Artillery Turret - Rob
Quad laser turret - Xander
Quad laser turret - Xander

Ryoken - Rob
Shadow Cat - Paul
Loki - Paul
Vulture - Rob
Mad Cat - Rob
Daishi - Rob
Gladiator - Rob
Vulture - Rob
Thor - Rob
Dragonfly - Rob
Elementals x5 - Rob

Marauder IIC - Rob
Warhammer IIC - Rob
Shadow Hawk IIC - Xander
Wyvern IIC
Stooping Hawk - Rob

Vulture - DAN
Hankyu - Rob
Vixen - Rob
Dragonfly - Rob
Dasher - Rob

Ursus - Rob
Hellhound - Rob
Locust IIC - Xander
Hunchback IIC - Rob
Kingfisher - Rob

Apologies for the delay; I was dealing with Levs drama on top of this game's attendance issues.  I do have a gray Shadow Hawk we can use as well, just not a IIC.  I THOUGHT I had a gray Shadow Cat in Wolf colors, but I can't find it anywhere.  Finally, I have laser turrets, but I'm missing all of my magetized turret bases, so I can't use them.
« Last Edit: March 13, 2026, 05:35:22 AM by Darrian Wolffe »
Logged

deadlyfire2345

  • Moderator
  • Major General
  • *****
  • Posts: 5270
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #33 on: March 12, 2026, 07:16:51 PM »

Loki in Brown/black
Shadow Cat in Snow Ravens. Still have them packed rom M2.
Vulture in Snow Ravens as well.

Wyvern and Locust maybe just the IS equivalent as well?
Logged

XanderShade01

  • Playtesting
  • Corporal
  • *
  • Posts: 108
  • CO/GM of YQ Miller's Hussars
    • View Profile
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #34 on: March 12, 2026, 07:25:03 PM »

I have the quad laser turrets, shadow Hawk IIC and Locust IIC. (Turrets in my colors, mechs in blue)
« Last Edit: March 12, 2026, 07:27:25 PM by XanderShade01 »
Logged
Ha-ha, Engine go BOOM!!!

ItsTehPope

  • Pontificus Rex
  • Administrator
  • Lieutenant
  • *****
  • Posts: 1927
    • View Profile
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #35 on: March 12, 2026, 07:38:53 PM »

I've actually got a ghost bear mad dog and I'll bring my box of random turrets as well
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #36 on: March 13, 2026, 05:35:40 AM »

OK, somebody just bring a Wyvern and we'll be set.  TY.
Logged

deadlyfire2345

  • Moderator
  • Major General
  • *****
  • Posts: 5270
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #37 on: March 13, 2026, 06:45:23 PM »

We are having a bit of a bind in how we do turret health.
If I recall, we have done 20 (30 for artillery) +10 additional armor for each additional weapon/tube.

Someone in chat stated they think its +10 for each weapon in the turret.
Logged

deadlyfire2345

  • Moderator
  • Major General
  • *****
  • Posts: 5270
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #38 on: March 14, 2026, 10:13:21 PM »

Salvage pickup:
Blitzkrieg: Dropped Highlander
Paladin: Dropped Nova
Foil: Vulture Prime
Lancer: Dire Wolf Prime
Logged

deadlyfire2345

  • Moderator
  • Major General
  • *****
  • Posts: 5270
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #39 on: March 15, 2026, 05:48:35 AM »

AAR:
Being a bit skeptic about being given false info for something the unit is not entirely used to was a concern for Mayer. Thankfully, it was on the up and up. Lancer, along with Paladin, Blitzkrieg, and Foil, were sent into what felt like a suicide mission to kill someone who betrayed his people to the clans. We had our game plan ready, Foil, along with the help of Paladins LAM took out an artillery turret as fast as possible, Blitzkrieg took the task to destroy munitions buildings, Lancer and Paladin worked on finding the target in the SE. We did not get the full drop on them for some were able to immediately react to our presence. Turrets on the forward base were taken out swiftly and destruction of buildings went underway.
Not wanting to trouble our employer, we kept all units in house while traversing into the penthouse suite of his building by having a jumping unit bring a point of BA close to the top floor. Enemy elementals followed, but were slowed by the fact that the Gray Death are fast and nimble on the ground. While the BA did its thing, fire against the Rangers began to heat up. So much so that Foil was separated on the trek back from destroying artillery and almost had Owens drop from damage. Blitzkrieg started to get surrounded by a few small omnis with an assault star closing in on position. Dealing with the buildings dealt massive damage to Blitzkrieg CO and his Highlander had to shut down to be preserved from more damage.
Paladin was met with a heavy star and also began to take heavy damage and had to abandon a Nova to preserve it. Lancer kept towards the building to ensure the BA had a place to exfil when the mission ultimately was completed. They jumped out of the building onto local Fenris while an Elemental point was harassing the mech. By the time we completed everything and were heading out the door, seismic readings picked up rumbling coming in from the East, which ended up being at least a binary of Daishis that would have wreaked havoc on units that were left behind. Thankfully all Ranger MW survived the encounter, while only taking small casualties in an infantry team that tried to stay behind and take pot shots at enemies. Was killing him worth it in the end? Unsure, but everything worked out somehow with min issue.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Major General
  • *****
  • Posts: 5049
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #40 on: March 30, 2026, 03:09:07 PM »

Rob,

I realize this is the first contract of this kind that we've seen and want to understand how it's working. 

p.58 of the rules v6 - Final Release under the "Assassination" mission notes: "-if successful, every Lance Leader rolls two Random Bonuses (no Personnel results) with a reroll."

Are these still to be done or did our contract effectively exclude them?

Hat
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #41 on: April 04, 2026, 06:25:44 AM »

Rob,

I realize this is the first contract of this kind that we've seen and want to understand how it's working. 

p.58 of the rules v6 - Final Release under the "Assassination" mission notes: "-if successful, every Lance Leader rolls two Random Bonuses (no Personnel results) with a reroll."

Are these still to be done or did our contract effectively exclude them?

Hat

I straight forgot. Adepticon.  Please remind me on Monday and I'll get it done immediately.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Major General
  • *****
  • Posts: 5049
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #42 on: April 06, 2026, 07:00:29 AM »

Hi Rob. This is your Monday reminder.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #43 on: April 06, 2026, 04:45:48 PM »

Hi Rob. This is your Monday reminder.

Just woke up, working now
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: Operation MEDEA Mission 1 - 11/13/3063
« Reply #44 on: April 06, 2026, 05:21:51 PM »

Paul, did you post the payout info from the MEDEA anywhere, or are you waiting to disburse funds until the end of WOTAN?


Random Bonuses from Assassination Mission

If you want a reroll, post your request.  Don't DM me, please.  Remember, if you get a Mech and have no mech slots left, you need to immediately sell something (which can be the Mech you got as a bonus).  Vehicles go directly to the unit, but it's polite for the Unit CO to give you a reasonable CB disbursement in return.  Trading you a Unit Mech is probably also OK.  Lances being able to get Vees as random bonuses makes things a bit loose.

BLITZKRIEG
1) 10 tons Clan F/F armor
2)  275,000 CB

FOIL
1) 2x Kanga Jump Tank (standard)
2) STN-3Lb Sentinel

FURY
1) 150,000 CB
2) 6x Clan DHS, 2x Clan ERLL

JAZZ
1) 30x Star League Vintage RL-10s
2) SHG-2F Shogun

LANCER
1) 1 Repair Part
2) 8 tons standard armor, 1 complete set of leg actuators for any 1 Mech you currently own

MARIGOLD
1) Partisan AA Tank
2) 350,000 CB

NORBOTTEN
1) 1x badass hoverlimo with wood paneling (requires 5k/mo upkeep + full time vet Mechanic; gives unit CO +1 to Negotiation skill)
2) FRB-1E Firebee

ERESCHULD
1) OWR-2M Ostwar
2) 1 Mech cockpit

PALADIN
1) 200,000 CB
2) 275,000 CB

PILUM
1) 50,000 CB
2) EXT-4D Exterminator

WYRM
1) CRK-50003-0 Crockett
2) 1 Blazer Cannon, 4 tons std armor, 1 ton MG ammo, 1 case of 2000 white dress gloves (left), 1 12ct case assorted Successor Lord Inflatable Love Dolls

ZETA
1) 1 3-ton gyro
2) 8 Prototype IJJs rated for a tonnage of any 1 Mech you own (all the same, no mixing weights)
Logged
Pages: 1 2 [3] 4