CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: [1] 2

Author Topic: WOTAN Mission 4 - 12/24/63  (Read 2004 times)

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
WOTAN Mission 4 - 12/24/63
« on: April 13, 2026, 05:40:16 AM »



Salvage Sheet- Deadly
« Last Edit: April 14, 2026, 06:51:05 PM by Darrian Wolffe »
Logged

The Harmacist

  • Corporal
  • ***
  • Posts: 112
    • View Profile
    • Email
Re: WOTAN Mission 4 - 12/24/63
« Reply #1 on: April 13, 2026, 06:59:02 AM »

I will be in DC in may
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: WOTAN Mission 4 - 12/24/63
« Reply #2 on: April 13, 2026, 06:57:12 PM »

I will be in DC in may

I'm so sorry - that's entirely my fault.  You posted in the Game Dates thread and I skimmed right past the post. 

If Dan can make May, we'll cycle Norbotten into the mission instead since he hasn't deployed yet.  If Dan can't make it, it's the CO's choice between Blitzkrieg and Paladin.

Also, side note, I misclicked when replacing the Allied Mech; it originally deployed a Griffin 2N, and I meant to click on Griffin 3M, not 3N.  In my defense, they're right next to each other.  So it's a 3M Griffin, which is actually available, since AFAIK it's not 3093 just yet.  I'll fix the image Tuesday.
Logged

Randicore

  • Sergeant
  • ***
  • Posts: 262
  • Aka- IIC
    • View Profile
Re: WOTAN Mission 4 - 12/24/63
« Reply #3 on: April 14, 2026, 12:08:44 AM »

That is a lot of clantech. This is going to be an interesting one.
Logged

ItsTehPope

  • Pontificus Rex
  • Administrator
  • Lieutenant
  • *****
  • Posts: 1927
    • View Profile
Re: WOTAN Mission 4 - 12/24/63
« Reply #4 on: April 14, 2026, 09:32:29 AM »

Working on figuring out if I can attend.  Wife decided to pick up a ton more hours because she has to have her bloody fix of The Mouse this year.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: WOTAN Mission 4 - 12/24/63
« Reply #5 on: April 14, 2026, 06:51:38 PM »

Main image fixed.  Apologies.
Logged

deadlyfire2345

  • Moderator
  • Major General
  • *****
  • Posts: 5270
    • View Profile
    • Email
Re: WOTAN Mission 4 - 12/24/63
« Reply #6 on: April 15, 2026, 07:22:10 AM »

Sheets printed.
Logged

deadlyfire2345

  • Moderator
  • Major General
  • *****
  • Posts: 5270
    • View Profile
    • Email
Re: WOTAN Mission 4 - 12/24/63
« Reply #7 on: April 15, 2026, 09:43:15 AM »

Lets run it as is.
Logged

ItsTehPope

  • Pontificus Rex
  • Administrator
  • Lieutenant
  • *****
  • Posts: 1927
    • View Profile
Re: WOTAN Mission 4 - 12/24/63
« Reply #8 on: April 23, 2026, 11:19:17 AM »

approved to go, but it is my on call week at work.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: WOTAN Mission 4 - 12/24/63
« Reply #9 on: May 10, 2026, 01:56:42 PM »

Based on projected attendance (or lack thereof), I will be cutting down the size of this mission. Fury lance will not deploy. 

Mission writeup and minis list will go up tonight after I get home from the concert I'm currently at.
« Last Edit: May 10, 2026, 09:26:29 PM by Darrian Wolffe »
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: WOTAN Mission 4 - 12/24/63
« Reply #10 on: May 10, 2026, 09:44:17 PM »

Changelog

Lyran group
-Warhammer upgraded to 4/5 pilot and -7S model

Civilian group
-chaff units removed (1x Jifty Hoist, 2x Coolant truck, 1x Wheeled APC)

Base turret group
-2x PPC turret removed

OPFOR Group #2
Phoenix Hawk IIC removed, substitute Locust IIC 2 (same pilot)
Star #3 removed

Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: WOTAN Mission 4 - 12/24/63
« Reply #11 on: May 10, 2026, 10:26:35 PM »

NORTH

SOUTH

 
Maps
Mines 1....................Forward Base...............Lake Area
River Valley...............River Commcenter.......Streams
Large Mountain 1.......Grassland 1.................Open Terrain 3

Deployment

Deploy Base Turrets and Civilian Units
Ranger units determine board quarters
OPFOR Mech units deploy
Allied Mech units and optional Ranger Lance deploy

Base Civilian Units: Mech units must deploy on an "H" (helipad) hex on either the River Commcenter or Forward Base map.  The other civilian units must deploy in clear terrain adjacent to a building (not wall or turret) hex on either of the same mapsheets.  Note that civilian vehicle units can deploy adjacent to a wall or turret hex, but only that a wall or turret hex doesn't qualify as a building.

Base Turrets: Base turrets are placed on Turret hexes anywhere desired on either the River Commcenter or Forward Base maps.

Ghost Bear Primary OPFOR: The Standard Mech and the Elemental Star must deploy in clear terrain inside the INNER walls of the River Commcenter (the area described by walls with hexes 0608 and 0609 as the exit).  The other two OmniMech stars must deploy into one of the following configurations:
Red A-C
Red B-D

Ghost Bear Force #2: The OmniMech Star can deploy into any of Zones Red 1, 2, or 3.  If the OmniMech Star deploys into Red 1, the other star MUST deploy into Zone Red 3.

Allied Forces: Deploys on the board prior to Turn 1, entirely in any blue zone.

Ranger Forces: Enters the board on Turn 1.  Each lance enters through a different board quarter.  No lance may repeat board quarters, and board quarters must be determined prior to any OPFOR deployment.  A maximum of one (1) Ranger Lance MAY deploy alongside the starting Allied Forces, in their designated board quarter, up to 5 hexes in from the west board edge.

Clan Ghost Bear Reinforcements: Reinforcements enter the battlefield anywhere desired along the east board edge, on a turn determined by both the GM and the number of players at the table.  This will not be before Turn 4.



Environmental Conditions
Light Urban: All Buildings have standard CF for their type, and check for basements as normal. Wall and Turret hexes have only 100CF instead of 200 CF.  Only hexes marked "Paved" will incur skidding checks.  All other hexes which look like "pavement" on the board is actually perforated steel plate (Marston Mat) and packed sand, and therefore do not induce skidding checks. 


Battlefield Support
Rangers: The Rangers have 36 points of battlefield support available to them.  No more than 4 total BSP options may be air attacks.

Clan Ghost Bear: As somebody blew up their supply dumps that hold artillery ammo, Clan forces have no BSP artillery assets.  They have unknown air assets, although air assets are most likely minimal.


Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 3 units from the Civilian group, at least 8 units from the Primary OPFOR, at least 6 Mech units from OPFOR Force #2, and 3 of the 4 Base Turrets.
2) Both Lancer Lance must remain at 50% strength (of total deployed units) or better, and the FRR units must not be completely rendered incapable of spending MP in this scenario.
*Infantry, Battle Armor units and turrets cannot contest the battlefield, and therefore need not be entirely eliminated to determine 'clean sweep' status.

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 10 attacking  units, at least 3 of which must be Mech units from Lancer Lance and at least 4 of which must be from the FRR Allies.
2) Suffer no more than 2 units destroyed, crippled, or rendered incapable of spending MP from the Civilian group, no more than 7 units from the Primary OPFOR group, and preserve at least 1 functioning Base Turret.


MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it). 

2) OPFOR MechWarriors will ignore any ejected Ranger MechWarriors in this scenario. OPFOR Elementals will fire on ejected MechWarriors using AP weapons only (Range 1/2/3), unless there is a Ranger Mech unit within 9 hexes and within LOF.

3) Ghost Bear units do not generally recognize zellbringen against mercenaries, and will fight and combine fire as though they were not Clan forces.  If they are an OmniMech unit, they will not make physical attacks, but may always use defensive SPAs regardless of their unit type.

4) Civilian infantry and vehicle units may not move into building or wall hexes, though they may move on top of buildings if movement allows.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Major General
  • *****
  • Posts: 5487
    • View Profile
    • Email
Re: WOTAN Mission 4 - 12/24/63
« Reply #12 on: May 10, 2026, 11:13:27 PM »

Minis Call

Griffin - Rob
Battlemaster - Rob
Phoenix Hawk - Rob
Warhammer - Rob
Awesome - Rob
Condor - Rob
Condor - Rob

Jifty
MASH Truck - Rob
Toro
Emperor - Rob

ERPPC Turret - Rob
Thumper Turret - Rob
Thumper Turret - Rob
LRM Turret - Rob

Ryoken - Rob
Gladiator - Rob
Thor - Rob
Loki
Gladiator - Rob

Thor - Rob
Uller - Rob
Dragonfly - Rob
Stooping Hawk - Rob
Fenris - Rob

Behemoth - Rob
Archer - Rob
Orion - Rob
Crusader - Rob
Hunchback IIC - Rob
5x Elementals - Rob

Cauldron-born - Rob
Vulture - Rob
Mad Cat - Rob
Man O War - Rob
Masakari - Rob

Ursus - Rob
Locust IIC - Rob
Shadow Hawk IIC - Rob
Clint IIC - Rob
Kingfisher - Rob

Hankyu - Rob
Battle Cobra - Rob
Puma
Fenris - Rob
Ryoken - Rob
« Last Edit: May 10, 2026, 11:17:28 PM by Darrian Wolffe »
Logged

Randicore

  • Sergeant
  • ***
  • Posts: 262
  • Aka- IIC
    • View Profile
Re: WOTAN Mission 4 - 12/24/63
« Reply #13 on: May 11, 2026, 12:33:37 AM »

I can bring one of my Skulkers to proxy for a Jifty but I think the others might have a better proxy.

And like, an unpainted archer I can use for a Toro proxy. Nothing really good for the Loki or Puma. Not much but it's something, I'm sure the others have something better.

And on the topic of the Toro, if the DM allows it:




To:Numenorean Rangers, Lancer, Marigold, Fury, Norbotten.
From: LTSG Amalia Novak, CO Pilum Lance


I'm offering two million C-bills to any lance able to take down that Toro in a salvageable condition. Three million if you're able to capture it without crippling it in the process.

Assuming of course that we're able to actually win this fight. I want that mech for my collection.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Major General
  • *****
  • Posts: 5049
    • View Profile
    • Email
Re: WOTAN Mission 4 - 12/24/63
« Reply #14 on: May 11, 2026, 12:40:05 AM »

Rob, I should have both the Loki and Adder in my Star Adders if they’re finished.
Logged
Pages: [1] 2