The spaceport is a small one; a pre-fab model and about 120 years old. There are a pair of DropShips on the tarmac (their start-up power carts are nowhere to be seen), a walled enclosure containing most of the volatile contents that a spaceport needs, and an an-walled HPG station nearby. Intel from the codes you cracked indicates that reinforcements from Chicago are on their way on the ground (to intercept you in case this was a feint and you break for the better-stocked Chi-town spaceport); you have about 2 days until they'll get there.
Two lances of Medium/Heavy BattleMechs are on-station - one at the spaceport and one at the HPG. It looks like there's some mechanized infantry swarming around as you approach as well.
During the last few days, you haven't really had time to work on a lot of interrogation. SGT Venkman, however, has been quite cordial and apologetic about the role he was required to play. In his mind, it's "just a job", and he bears none of you any real ill-will. An interesting tidbit he let slip (which has been near-as confirmed by Babcock's - he has NOT been cordial - ranting) is that Babcock is actually a personal friend of one Stefan Amaris.