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Author Topic: Character Development thread for Mike's Game  (Read 7509 times)

Darrian Wolffe

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Character Development thread for Mike's Game
« on: January 19, 2012, 01:19:11 PM »

Thread title is self-explanatory.  Post your PCs, let Mike OK them and other people comment.

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Darrian Wolffe

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Re: Character Development thread for Mike's Game
« Reply #1 on: January 19, 2012, 01:22:30 PM »

My Elf Mage/Face, version 8

(this has been a cast-iron pig of a PC to get right; the SR4 forums kind of say this is a PC archtype that dosn't 'work' in Shadowrun)

Metatype: Elf

Body -3
Str -1
Agil -4
Reac -2
Intu -4
Log -2
Will -5
Cha -7
Edge -2
Magic -5

Skills
Spellcasting – 6
-(Manipulation) – 8
Summoning- 4
Counterspelling – 4
Assensing - 1
Influence Group – 1
Automatics – 4


Qualities
Magician (Shaman)
Mentor Spirit (Dragon)
Restricted Gear (Power Focus)
SINner (non-criminal)
Incompetent (Hacking)
Records on File (w/S-K)
Sensitive System

Contacts
Tabby (L2/C4)
??? (L1/C1)

Spells
Powerbolt
Stunbolt
Increase CHA
Increase REFL
Heal
Alter Memory
Control Emotions
Control Thoughts
Influence

IMPORTANT GEAR

Gun
FN5-7C Machine Pistol
 -incl. Personalized Grip, Gas Vent III, Chameleon Coating, Internal Smartlink

Armor (total B10/I4)
Zoe 2nd Skin w/ R6 Nonconductivity
Armor Clothing w/PPPS Vital & arm/leg casings

Force 4 Power Foci
Force 3 Sustaining Foci

2 months Low Lifestyle

R4 Fake SIN (day-to-day) w/ R4 Licences: Practice Magic, Carry Foci, Driver, CCW
-linked to lifestyle
R4 Fake SIN (nefarious) w/ R4 Licences: Practice Magic, Carry Foci, Driver, CCW

2 Commlinks (1 public, 1 hidden) – can’t remember specific models; public one is the Metalink w/ Vector Xim OS, hidden one is Rating 3’s across the board for Sig/Resp/FW/etc

R4 Monocle w/Image Link, Smartlink, R4 Vision Enhancement, Vision Magnification
R2 Earbuds w/ Skinlink, Audio Enhancement 3, Spacial Recognizer
R6 Medit
x2 R3 Stimpatches

BMW 300GT (used) w/ smuggling compartment & R1 pimping (Chrome body w/metallic purple hubcaps)


IMPORTANT DICEPOOLS
Spellcasting: 15 dice (17 for Manipulation)
Drain Resist: 12 dice
Automatics: 10 dice + 5 points of recoil comp and no range penalties inside 100m
Ballistic Armor: 10 dice
Impact Armor: 4 dice
Social Skills 8 dice (10 for Negotiation), plus magic bonii

First Karma purchase is a rank in Perception
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agustaaquila

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Re: Character Development thread for Mike's Game
« Reply #2 on: January 20, 2012, 08:56:24 PM »

Well, I always liked more of a blind creation, but this is fine.

A couple of pertinent things that you should know, most about lifestyles:

1) A middle lifestyle provides enough spare ammo that you do not have to worry about buying ammo to go shooting.  As I like the system presented in The Runners Companion, Necessities 3 also provides this.  This works for any class of weapon, so if you buy a Panther, you can find a range to practice at.  (Not a legal range, but a range nontheless)

2)  Any lifestyles may be designated as CAS, PPC, Souix, or UCAS sector.  Anything in the Hub must be at a minimum of High lifestyle, or you must be a paracritter.  If you are a paracritter, you automatically may live in the hub at any lifestyle.  Designate the area the lifestyle is in.
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Knightofargh

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Re: Character Development thread for Mike's Game
« Reply #3 on: January 20, 2012, 08:58:20 PM »

Version 6 of my TM Kourier

I think I need to throw this in front of the official forums or god help me, Dumpshock.  There just isn't enough room in 400 BP to make a TM that's also an athlete.

Metatype: Human

Body -3
Str -2
Agil -3
Reac -3
Intu -5
Log -5
Will -3
Cha -4
Edge -3
Resonance -5

Init: 8 1 pass

Skills
Electronics (Group) – 3
Tasking -(Group) – 2
Athletics (Group) - 2
Cracking (Group) – 3
Automatics – 2
Etiquette – 1
Perception - 1

Languages:
English - N
Hopi - 2
Sioux - 2
Basque - 1

Knowledge Skills:
  Denver Gangs - 2
  Matrix Hangouts - 2
  Corporation (Horizon) - 1
  Security Procedures - 2
  Politics (NAN) - 1
  Navigation (Denver) - 4
  Computer Theory - 2
  Operating Systems - 2
  Sports (Extreme) - 3
  Software - 4
  Matrix Infrastructure - 2


Qualities
Technomancer (Info Savant Stream) 5 BP
Analytic Mind 5 BP
SINner (non-criminal) 5 BP
Day Job (Â¥2500/20hrs) 10 BP
Compulsive - Moderate (Information Gathering, compelled to break in to PANs for data) 10 BP
Flashbacks Uncommon (triggered by dark confined spaces, flashbacks to being trapped on the Matrix during Crash 2.0) 5 BP

Contacts
Technomancer Network (L1/C1) (free) Info Savants
Fixer (RadiKS Dispatcher) (L1/C2)
Sous Chef (2 Michlen Star Restaurant) (L1/C1)

Complex Forms
Common
  Analyze 5
  Browse 5
  Encrypt 4
  Scan 5

Hacking
  Armor 4
  Decrypt 3
  Exploit 5
  Spoof 3
  Stealth 5
  Shielding 5

Living Persona:
Firewall 3
Response (VR) 5 (6)
Signal 3
System 5
Biofeedback Filter 4
Matrix Init 11
VR passes 3

IMPORTANT GEAR

Gun
FN5-7C Machine Pistol
 Sound Suppressor, Skinlink, Smartgun System (internal), Folding Stock (Manual)
 Concealable holster

Melee
Shock Gloves (integrated into jumpsuits only)

Armor (total B6/I6)
Urban Explorer Jumpsuit (navy with bright orange highlights, prominent RadiKS logos) Used for day job.  Includes helmet.
Urban Explorer Jumpsuit (navy with bright orange highlights, prominent RadiKS logos.  Treated with electroreactive dye allowing the suit to go dark grey with appropriate signal.) Nonconductivity 6, Insulation 6, Custom Look 1 (covers the color customization)
Armored Clothing w/ Nonconductivity 6, used for going to meets.  Reasonably fashionable outfit that isn't super flashy.

2 months UCAS Low Lifestyle (Studio apartment in a C zone, linked to actual SIN)
2 months Squatter UCAS Lifestyle (Coffin hotel for emergency use only)

R2 Fake SIN (salary man with an A corp) w/ R2 Licenses: CCW for 5-7
-linked to coffin lifestyle

1 Burner Commlink (private mode)

R3 Contacts w/ Smartlink, Flare Comp and Low Light
R3 Earbuds w/ Audio Enhancement, Spatial Recognizer and Select Sound Filters

Toyota Hilux (used) w/ no features.  Think Gaz, but even slower and without multifuel.

Electronics:
4 disposable area jammers
1 keycard copier
10 stealth RFID tags
1 White Noise generator
1 Tag Eraser
1 Subvocal mic
1 R6 Mapsoft of Denver
1 Electronics kit

Special:
1 Radical Kourier Services Magna-Harpoonâ„¢ (Â¥250)
1 Skateboard with smart wheels (Â¥150)

IMPORTANT DICEPOOLS
Fading: Int+Res - 10
Threading: Res+Software+Analytic - 10
Matrix Perception: Analyze+Computer+TM bonus - 10
Data Search: Data+Browse+Analytic - 10
Exploit: Cracking+Exploit - 8
Cyber Defense: 13 (16 in VR)
Cyber Attack: er, sprite
Tasking Group: 7

Available Sprites: Code, Courier, Data, Machine, Paladin

Edit: Updated 2/3/2012 with modification to qualities.  Skill totals changed.  Complex forms changed.  Str corrected, I typoed a 3 instead of the 2 it actually is.
« Last Edit: February 03, 2012, 02:33:11 PM by Knightofargh »
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Other_Rob

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Re: Character Development thread for Mike's Game
« Reply #4 on: January 23, 2012, 02:32:35 PM »

The Rigger

Meta: Elf
BOD: 4, AGI: 6, R: 4 (6), S: 2, C: 3, I: 4, L: 5, Will: 3, Edge: 1
Init 10, IP 3

Skills:
Stealth Group 1, Athletics Group 1, Electronics Group 3, Close Combat Group 1
Gunnery 4, Longarms (Shotguns) 4, Pistols 1, Pilot Ground (Remote Operation) 4, Pilot Aircraft (Remote Operation) 4, Perception 1, Cracking Group 2

Languages: English Native, Sperethiel 6, Japanese 3, Gaelic 1
Knowledges: Engineering 4, Security Procedures 2, Security Design 2, Matrix Games 3, Club Music 5, Literature 4

Qualities (here we go): Bad Luck, Day Job (small - DJ), Addiction (Mild, Miracle Shooter), SINner (non-criminal), Incompetent (Intimidation)

Contacts: Mechanic (for fixin' dem drones and buying new ones) named Squat 2/2, Club Manager (you know, the day job) named Corrine 2/1 (free contact)

Vehicle:
Rosie, a GMC Bulldog
Large & Mini Drone Rack, Rigger adaption, run flat tires rating 3

iFly, MCT Fly-Fpy minidrone (stock)

:3, a Doberman (medium drone, walker modification)
dakka, Doberman #2 (medium drone, walker modification)

Cyber: Control Rig, Wired II, Enhance Entwinkulation (that should totally give me bonuses to DJing. Just throwing that out there. Super fast reflexes and the ability to do more complicated twists because my wrists and fingers are more articulate? That totally has synergy. Just sayin')

Note worthy gear: Miracle Shooter account, monocle w/image link, smart link, flare comp & rating 3 vision enhance, headphones w/ audio enhance rating 3 and select sound filter rating 2, rating 4 fake sins (2), rating 4 fake licenses (6), commlinks from here until Radio shack, laser link for the drones, still working on program ratings

Lifestyle: Low

Weapons: Ceramic knife, monosword
Enfield AS-7 (skinlink, smartgun, c-mag, sling) (when we know we're going into a hot situation)
Franchi SPAS-22 (underbarrel flamethrower, barrel extension, electronic firing, c-mag, smartgun, trigger removal) (mostly drone use)
Ares MP-LMG (c-mag, smartgun, trigger removal) (drone use)
Remington 990 (barrel reduction, smartgun, skinlink, trigger removal, sling, reduced weight) (more concealable shotgun)
Ares Predator IV (concealable holster, electronic firing, barrel reduction, silencer) (carry pistol)
Ingram Smartgun X (trigger removal) (drone use)
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Darrian Wolffe

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Re: Character Development thread for Mike's Game
« Reply #5 on: January 24, 2012, 03:03:13 PM »


Vehicle:
Rosie, a GMC Bulldog
Large & Mini Drone Rack, Rigger adaption, run flat tires rating 3


So, I was shopping around to try to find a 1/72nd plastic model kit (1/72 is "close enough" for 28mm scale to function*) of a light van to convert over to function as our Bulldog...but evidently, 1/72 is a scale reserved for military modeling and 1/72nd plastic "civilian" cars and truck models simply don't exist.  Quite annoying.

So, Rob, I've got a list of military models that I can get for cheap and do some work on to make the GMC van (must be a truck, must be no more than 6x6, must be wheeled, must have rigid cargo area; not a cloth-covered bed).  Lemme know which one you like best, if any at all.  Other folk's opinions are welcome as well.

http://auto.scale-model-kits.com/products/Bedford-QLR-3-ton-4x4-wireless-IBG72002.html

http://auto.scale-model-kits.com/products/Ural-4320-Soviet-Army-command-truck-ICM72612.html

http://auto.scale-model-kits.com/products/Ural-375D-Soviet-Army-command-truck-ICM72712.html

http://auto.scale-model-kits.com/products/Zil-131-Soviet-command-truck-ICM72812.html

http://auto.scale-model-kits.com/products/PARM-2-WWII-Soviet-field-repair-truck-PST72024.html

http://www.hobbylinc.com/htm/rvl/rvl03179.htm



*Full disclosure: 28mm is actually 1/58th, which isn't a scale that people make stuff in.  It's within spitting distance of 1/64th, which IS...but really only diecast stuff that we really can't modify well, and is mostly low-quality stuff.  Our choices for civilian plastic model kits in the US are 1/72 or 1/25th...and 1/25th is actually larger enough that it becomes a real problem.  It's better to go too small than too large, which is what the choice to go 1/72nd gives us.  I CAN look at 1/48th stuff and put up choices...there's a plastic model kit market in that scale, but again, it'll be larger than necessary, and it's mostly military models anyway.
« Last Edit: January 24, 2012, 03:19:54 PM by Darrian Wolffe »
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Knightofargh

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Re: Character Development thread for Mike's Game
« Reply #6 on: January 24, 2012, 03:21:13 PM »

Bulldog has always been fluffed as looking like a GMC stepvan. Rebadged Chevrolet step-van.
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Darrian Wolffe

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Re: Character Development thread for Mike's Game
« Reply #7 on: January 24, 2012, 03:31:41 PM »

Bulldog has always been fluffed as looking like a GMC stepvan. Rebadged Chevrolet step-van.

The model doesn't exist in a scale we can use.  It's either grab a military van and mess with it in a scale slightly too small...or grab the actual kit and have it be near-on a foot long.  


(okay, I'll allow there might be one floating out there somewhere that I simply can't find, but if you can find it quickly and for less than $20...and diecast models don't count.  they don't hold modifications or paint well at all.)
« Last Edit: January 24, 2012, 03:34:50 PM by Darrian Wolffe »
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Other_Rob

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Re: Character Development thread for Mike's Game
« Reply #8 on: January 24, 2012, 03:53:45 PM »

Dude, I'm perfectly okay with just having a cardboard cut out like we originally had with the Guardian.

Honestly, even a die cast model would work. I mean, it is visually a stock van. People don't -have- to know I just drive it from the backseat while reloading the guns on the drones. :)
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Darrian Wolffe

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Re: Character Development thread for Mike's Game
« Reply #9 on: January 24, 2012, 03:58:29 PM »

Regarding not using Diecasts...it was more the idea of not having a FedEx or UPS advertisement on the table.   ;)
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agustaaquila

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Re: Character Development thread for Mike's Game
« Reply #10 on: January 24, 2012, 05:15:17 PM »

Other Rob, I see that you do not now have an ECCM program.  I would highly suggest you get one, or else any r1 jammer will ruin your day.  You also might want to consider upgrading the nodes on your drones, as friendly fire isn't.
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ItsTehPope

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Re: Character Development thread for Mike's Game
« Reply #11 on: January 25, 2012, 03:24:31 PM »

Bulldog has always been fluffed as looking like a GMC stepvan. Rebadged Chevrolet step-van.

The model doesn't exist in a scale we can use.  It's either grab a military van and mess with it in a scale slightly too small...or grab the actual kit and have it be near-on a foot long.  


(okay, I'll allow there might be one floating out there somewhere that I simply can't find, but if you can find it quickly and for less than $20...and diecast models don't count.  they don't hold modifications or paint well at all.)

When it sounds like you're trying to build this van, why waste time and just go for a die-cast....http://www.diecastmodelswholesale.com/servlet/the-10269/1983-GMC-Vandura-Cargo/Detail?site=google_base
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wamsheb

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Re: Character Development thread for Mike's Game
« Reply #12 on: April 23, 2013, 12:51:19 AM »

Here is my n'th iteration of this build... let's see what holes you guys find.

Metatype: Jaguar Shifter

Body: 7
AGI: 7
REA: 4 (6)
STR: 6
CHA: 1
INT: 2
LOG: 2
WIL: 4
EDG: 2
MAG: 6

Init: 6 (.8.)
Passes 1 (3)

Skills:
Athletics: 1
Astral Combat (Focus): 2
Dodge (Ranged): 2
Infiltration (Urban): 1
Perception: 4 (+2 Hearing/Scent)
Unarmed Combat (Martial Arts): 6

Languages:
English (N)

Knowledge:
Combat Tactics: 4
Magical Theory: 4
Magical Threats: 4

Qualities:
Adept: 5BP
Astral Chameleon: 5bp
Erased (24 hrs): 10bp
The Warrior's Way: 10bp
Martial Arts (Muay Thai): 5bp
-Advantage (+1DV)
-Watchful Guard (2bp)
Distinctive Style (Reflective Retinas and Slit Eyes): Required
Allergy (Silver, Severe): Required
Simsense Vertigo: -10bp
Incompetent (Automatics, Gunnery, Longarms, Pistols, Heavy Weapons): -25

Contacts:
Free: 1/1

Adept Powers:
Improved Reflexes 2 (Warrior Way 1.875)
Killing Hands (0.5)
Elemental Strike (Lightning) (0.5)
Mystic Armor 4 (Warrior Way 1.5)
Critical Strike 6 (Warrior Way 1.125)
AGI Boost 2 (0.5)

Critter Powers:
Dual Nature
Enhanced Sences (Hearing, Low Light Vision, Smell)
Natural Weapon (Claws/Bite: DV STR/2+2, AP0)
Regeneration (Heal Magic+Body Damage or Stun every round)
Sapience
Shift (Human)
Allergy (Silver, Severe)
Vulnerability (Silver)

IMPORTANT GEAR

Battle Armor (total B18/I12)
Camouflage Suit: Ruthenium Polymer, Thermal Damp (4), Nonconductive (5)
Form Fitting Body Suit

Fancy Armor (B10/I7)
Synergist Longcoat: Concealable Holster

Force 1 Weapon Foci (Gloves)
-Unarmed Damage: 10p Pen:half (lightning)

1 month Custom Lifestyle (Middle all with High Necessities)

R4 Fake SIN (day-to-day) w/ R4 Licences: Adept, Carry Foci, Camo Suit
-linked to lifestyle
R4 Fake SIN (nefarious) w/ R4 Licences: Adept, Carry Foci, Camo Suit

Commlink – Novatech Airware, Novatech Navi, Firewall 5 Upgrade

R4 Mirrored Glasses w/Image Link, Thermographic, Flare Comp

Rappelling Gloves
Respirator (R6)


IMPORTANT DICEPOOLS
Punching: 15 dice (16 with focus)
Astral Fighting: 6 dice (9 with focus)
Ballistic Armor: 18 dice
Impact Armor: 12 dice
Auto Heal: 13 dice
Avoidance: 8 dice (10 vs ranged)
Agility Boost: 6 dice

Starting money 4d6x500
« Last Edit: April 25, 2013, 11:08:06 AM by wamsheb »
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agustaaquila

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Re: Character Development thread for Mike's Game
« Reply #13 on: April 23, 2013, 02:06:35 AM »

ok, so starting money would be total all the points, see what catagory you are in, and then roll for that category.

The issue I have is with specialization in martial arts.  Its too broad, specialize in a martial art.  Judo is very different from Karate, and both are vastly different from either Twi Kwon Do or Pankration.  And if you specialize in Wildcat, we will need to talk.....
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Darrian Wolffe

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Re: Character Development thread for Mike's Game
« Reply #14 on: April 25, 2013, 02:38:59 AM »

Okay, now that I've figured out logisitics for my own PC, let's take a look at yours.  I DO NOT know if you're coming in with Karma, or how much, so that may change bits of this.



Actually, before I go any further...the way you've listed your skills is confusing as HELL.  These are the correct Skill Ratings which you've actually purchased with BP, right?

Astral Combat (Focus): 2   
Climbing: 1
Dodge (Ranged): 1 (3)
Flight: 1
Gymnastics: 2
Infiltration (Urban): 2 (4)
Perception: 4 (6 Hearing/Scent)
Running: 1
Swimming: 1
Unarmed Combat (Martial Arts):    6 (.8.)



Rules Issues:

1) I think you've spent a LOT too many BP.  As of right now, here's your BP breakdown:

Metatype: 65
Attributes (incl Edge): 180
Magic Stat: 65
Active Skills: 90
Positive Qualities: 35
Negative Qualities: -35

With just this, you're at 400 BP.  That's nothing left for money or anything else.  You have between 5 and 7 BP worth of stuff bought with nuyen, AND you have a Weapon Foci that costs BP to bond...and you have none left.  Likewise, purchase of the Watchful Guard Maneuver costs 2 BP. Existing karma may change this slightly, but I think the math is worth a 2nd look.

2) You may not take more than 1 Knowledge Skill at Rating 6 (SR4A, pg 85).  You currently have 3 selected.  So that'll have to change, unless they've been purchased up with Karma.

3) The Flight Skill does nothing for you, since it's used for PCs who can actually fly (Eagle shifters).  

4) Clarification: Your martial arts subsection should read something like:

Unarmed Combat Skill: 6 (8; Martial Arts - Wildcat)
Martial Arts (Wildcat): 5 BP
-Advantage: +1 DV
-Maneuvers: Watchful Guard (2 BP)

It's easier on the GM to figure what you're doing.


SUGGESTIONS:

1) The first and most obvious thing is to suggest you take the Athletics Skill Group at Rank 1.  You've already got all the skills in it (Running, Climbing, swimming), and by taking the Group you spend 10 BP, instead of the 12 BP total spent to buy each of them at Rank 1.  I recognize you MAY have already done this (which might be how you've got Flight, which also is part of the group if applicable), but it's worth mentioning.

2) Your current base damage is 10P (magic).  3S from your STR score, +6S from your Critical Strike, +1 from Wildcat, and converted to Physical(magic) damage from Killing hands.  You're punching somebody as hard as a Panther Assault Cannon will hit...before you stage the damage via Hits.  While that's undeniably awesome, it may be worth sacrificing some of that damage ability for some utility.  Picking up a couple levels of the Counterstrike ability, for example, means that you're essentially purchasing bonus Hits in the event you Block your opponent's attack.  With CS Rating 2, for example, you get 2 automatic hits on your next attack plus the net hits you got when blocking, which itself is a dice roll of your Reaction+Unarmed Combat.  So by sacrificing a guaranteed +4 DV (1 Power Point worth of Critical Strike swapped for 1 PP worth of Counterstrike), you'd gain the ability to add between +2 and +17 to your DV.

3) What will you do when somebody is too far away to be punched, or cannot be accessed?

4) You did a dammed nice job stacking armor.  18 Ballistic is solid, and second only to Brett's Troll.  Something to keep in mind is that a full suit of FFBA is head-to-toe coverage.  It includes a hood and gloves.  That means that it will not always be possible to be wearing it - it's obvious you've got one on if somebody looks at you.

5) I am mildly concerned about your Elemental (Lightning) Hands.  We've had a Gentleman's Agreement at the table not to abuse Electrical damage (primarily via Stick N shock ammo), because the whole "resist with 1/2 Impact Armor, get knocked down and take dice penalties even if you succeed on a Resistance Roll" thing.  So, two things.  First, we'll need to have a discussion - as a table - to ensure this isn't going to start escalating into Electricity Damage Wars where Rating 6 Nonconductive becomes mandatory for all clothing forever.  Second, you're aware that Elemental Electricity always hits as STUN damage, right?  (SR4A, pg 163-4) When your Lightning Hands are active, it overrides the Physical damage component of your Killing Hands power.  You won't get all the crazy Electricity bonuses and get to do a huge amount of Physical damage.

6) Increasing Unarmed Combat Dice Pools as an Adept is tough.  You can't cyber or bio your way into extra dice.  The Improved Ability (Unarmed) Power is about your only way to get that done.  Fair warning.  On the good side, 15 dice is pretty nice, considering that almost nobody is going to have AGIL 6+ and Unarmed 5+.  Even an Unarmed Combat Reflex Recorder should only put them about on your level.

7) I don't know what Mike has said, but Weapon Foci are generally required to actually be "weapons".  Gloves aren't, really (Shock Gloves are, but they basically can't be made foci anyway).  I'd ask about a Cestus, Tekko, or Sap Gloves; neither appears on the Weapons List, but they're certainly weapons.  A thing you should keep in mind is that you aren't generally supposed to be able to use Weapon Foci in conjunction with Unarmed Combat - with a very few exceptions for specific Martial Arts styles (which is a deliberate advantage to those styles).

8.) Last thing.  I would try really, really, really, really, really, really, really, really hard to find BP SOMEWHERE to allow you to get your Martial Arts Advantage up to the 10-20 point region.  Maybe even swap martial arts given that the +1 DV to Unarmed attacks can be found elsewhere (seriously, look at Muay Thai - it's terrifying).  Why?  MANEUVERS.  Maneuvers are awesome, and you're limiting yourself to only 2 by having your Martial Arts Advantage at 5BP.  Finishing Move and Riposte both allow a bonus attack in the same phase.  Ground Fighting is important because when you get shot (even in melee), you usually get knocked down.  Think about using Vicious Blow with your Elemental Hands (it'll convert the Stun damage back over to Physical).  Watchful Guard and Multi-strike better allow you to take on multiple opponents, and since runners are often outnumbered...  Hell, the Set-up and Finishing Move combo is insanely good.  Therefore, I'd try hard to find some BP.  Offhand, I'd pull 1 point off of your Body score (it won't affect the amount of armor you can wear; you're got 11 "effective" points, and a 6 Body allows for 12) to gain 10 BP, and plow that into the Advantage (total of 15 BP, allowing for 6 learned Maneuvers).  Maneuvers are cheap to learn in-game.
« Last Edit: April 25, 2013, 02:51:57 AM by Darrian Wolffe »
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