Escape From Halidon
Well, things have turned pear shaped really quick. After repulsing rebel landings at Coltbridge and Loch Sheol, the meager forces at Halidon proved insufficient to repulse the landing there. The forces withdrew in good order with some losses, but they were let go by the pursuing forces. Those Lyran Guard forces let them go because they are right between us and our hidden base.
My best guess is they will try to jump us as we enter Ryco Pass.
Personal Journal, Acting Colonel Alexander Carlyle
Setup
Forces will set up at predetermined locations determined by GM. Game will be played on a 2x3 mapset setup.
Slower forces will be added as the game goes on.
Forces
Attacker (4th Skye Guard) (pilot/ Gunnery)
Cataphract -1X(5/3) wolfhound -1B (4/4) Marauder -3R (4/4)
Ostroc -2C(4/4) commando -1D (5/4) Enforcer -5D (5/4)
Crusader -4K (4/3) locust -1S (5/3) Shadow Hawk- 2H (5/4)
Vindicator -1AA (5/4) Catapult –c3 (4/3) Griffin -1S (4/4)
Assassin -30 (4/4) Orion -K (4/4) Vindicator -1R (5/4)
Phoenix Hawk -1 (5/4) Cicada -3F (4/4)
Defender (Grey Death Legion)
Victor -9D (4/3) Highlander -734 (3/3) Griffin -1N (5/4)
Shadow Hawk -2H (4/4) Marauder -3R (4/4) Archer -2R (5/4)
Goliath -1H (4/4) JagerMech -DD (4/4) Enforcer -4R (5/3)
Centurion 9-D (4/4) Warhammer -7M (4/3) Shadow Hawk -5M (5/4)
Wolverine -6R (4/4) 2 squads GDL w/ small laser 1 GDL BA w/ Machine guns
1 GDL BA w/ flamers
Objectives
GDL- units must be withdrawn from designated hexes to count as withdrawn.
Score will be taken by comparing each sides crippled (under TW) or destroyed mechs, and also the successfully withdrawn GDL units.
Special Rules
Withdrawing- Due to treacherous terrain, GDL units must with walk or run off of the designated hexes, and expend 2 MP to leave the map. Escaped units may not renter combat.
Alexander Carlyle- GDL players may assign Alex to any unit they choose, he is a 4/3 pilot. This will be accomplished by swapping the unit pilot and Carlyle. Carlyle may not pilot the Highlander.
If Lyran forces are successful in killing or causing Carlyle to eject, they receive a bonus 100 points.
Conditions- Dusk (TO p 58) It’s the end of a long day, and the GDL hopes to jump into the pass and escape detection and visual scanning.
As a warning, damage to mechs and unit losses will affect future games.