Choices Have Consequences
26 Nov, 3056
The GDL and Skye forces the past several months, slowly wearing each other down. The Skye forces struck a major blow by capturing David McCull and his Highlander on the first day of the conflict. This caused Alexander Caryle to become erratic, and also created room for his subordinates to second guess his decisions. The GDL inevitably fell back to the Glenco Highlands, and proceeded to play a cat and mouse game of lance on lance fighting.
The Skye Rebels have decided to push the issue, and have take all their combat worthy forces and divide it into 2 combat groups, and attack the 2 entrances to the Highlands. Those are Killiecrankie Pass, and the town of Inverurie.
Maps
There will be 2 maps. One will be a fight in the mountainous terrain of Killecrankie Pass, and a city fight in Inverurie.
Forces
Players will be responsible for assigning forces to each battle. Forces will be organized in lances by me, and players will assign an equal number of forces to each side. I will post up the lances later, but I am posting minis up now so we can get a list of people bringing stuff. I already have to sheets.
GDL
Marauder x2, Warhammer x2, Archer x2, Rifleman, Wolverine x2, Shadow Hawk x3, Blackjack, Spider, Victor, Centurion, Enforcer, Griffin, Goliath
Skye
Thunderbolt, Crusader x2, Griffin ,Rifleman, Dervish, Enforcer x2, Vindicator x2, Whitworth, Raven, Panther, Locust x2, Ostroc, Shadow Hawk, Griffin, Commando, Cataphract, Orion
Special Rules
Pre existing damage
All damage, ammo and pilot hits on the sheet are as marked.
Logistics- While in cannon Kiliecrankie took place in the morning, and then the GDL marched all day to fight at Inveriue, we will be running both battles simultaneously. Al init will be on cards, and players can have mechs on both maps. We will be playing speed battletech.
Victory Conditions
Each crippled (per TW definition) light mech left on the end of the board will be worth 1 point, increasing by 1 for each weight class. Double that for destroying mechs. Mechs withdrawn off the home edge do not count.
Any questions?