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TASK RESOLUTION POST
HOUR 9
Callahan, Yamamori, Freund, Reed, Moon
-Team moves to Building B. The door is unlocked, and no sound emenates from inside. The building is empty, and consists primarily of administrative offices and warehousing for spare parts being transshipped from the SDS facility to Strade, and vice versa. Most parts are simple mechanical systems to keep the facility itself operational (door seals, keypad spare parts, new computerminal systems, and so forth). You begin searching the building.
EDGE Check: Callahan MOF: 3 - finds nothing helpful
EDGE Check: Yamamori MOF: 1 - finds nothing helpful
EDGE Check: Freunde MOF 3 - finds nothing helpful
EDGE Check: Reed MOS 5 - finds a mis-shipped crate containing an airborne target designator. In the hands of an infantryman on a tall location, it will allow you to clearly designate targets for air-to-ground attacks with very little chance of blue-on-blue fire.
EDGE Check: Moon MOS: 1 - finds a stock of excellent-quality rations that will significantly improve the disposition of the technical staff
Hawker
-Attempting to establish communications with landing forces. Communications Roll: MoF: 4 No contact is made.
Hannay
-Attempting to create additional barricades
Piloting Skill Roll: MoF 1
Banzai
-Working on LRM Carrier Modifications.
LRM Carrier 2: Engineering Check MoS 5
LRM Carrier 2: Computer MoS 2
Marshall
-Scouting the bridge to determine how best to bring it down.
Demolitions Check: MoS 4
Captured Technicians
-With no PCs to direct them, enter R&R
HOUR 10
Callahan, Yamamori, Freund, Reed, Moon
-You finish searching the building.
EDGE Check: Callahan MOF: 3 - finds nothing helpful
EDGE Check: Yamamori MOF: 1 - finds nothing helpful
EDGE Check: Freunde MOF 3 - finds nothing helpful
EDGE Check: Reed MOS 5 - finds a mis-shipped crate containing an airborne target designator. In the hands of an infantryman on a tall location, it will allow you to clearly designate targets for air-to-ground attacks with very little chance of blue-on-blue fire.
EDGE Check: Moon MOS: 1 - finds a stock of excellent-quality rations that will significantly improve the disposition of the technical staff. Freund sends the rations around to all parties.
Captured Technicians
-With no PCs to direct them, continue R&R, and consume the rations. Disposition is much improved (REED EDGE CHECK: MoS 2) and they agree to help repair Reed's Phoenix Hawk.
Hannay
-Attempting to create additional barricades
Piloting Skill Roll: MoS 4 Success = 1 Barricade Hex
Banzai
LRM Carrier 2: Technician/Mech roll: MoS 1
LRM CARRIER 2 COMPLETE
Marshall, Schwepps
-Begin improvising explosives in order to bring down the bridge, primarily using spare AC/10 shells.
Schewpps Pilot/Mech roll (moving the shells around): MoS: 3
Demolitions Check: MoS 5
HOUR 11
Moon
-Continues repair work, assisted by the Technical Teams. Technician/Mech roll: MoS 6 (sufficient roll to reattach the missing arm on Marshall's Champion.).
Marshall, Schwepps
-Continue wiring the bridge with improvised explosives in order to bring down the bridge, primarily using spare AC/10 shells.
Schewpps Pilot/Mech roll (moving the shells around): MoS: 1
Demolitions Check: MoS 4
You believe that the bridge is sufficiently wired to bring down the 2 hexrows closest to your shore. This will not collapse the entire bridge (you'd need another 3-4 hours of work to be able to generate enough explosives), but it'll sever the bridge from all ground-bound enemy forces.
HOUR 12
Freund, Moon, Reed
-Direct the technical teams to make repairs to damaged Mechs.
Freund: Technician/Electronic MoF 1
Moon: Technician/Mech: MoS 2
Reed: (Leadership to try and inspire the technical teams now that they aren't about to put a spanner through his head) MoS 1
Schwepps
-Attempting to create additional barricades
Piloting Skill Roll: MoF 2
HOUR 13
Freund, Moon, Reed
-Direct the technical teams to make repairs to damaged Mechs.
Freund: Technician/Electronic MoF 3
Moon: Technician/Mech: MoS 6 (Reed's engine crits are repaired)
Reed: (Leadership to try and inspire the technical teams now that they aren't about to put a spanner through his head) MoS 2
Hawker
-Attempting to establish communications with landing forces. Communications Roll: MoF: 2 No contact is made.
Schweppes & Smythe
-Continue preparing barricades
Schwepps: MoS: 2. Success = 1 Barricade Hex
Smythe: MoS: 1 Success = 1 Barricade Hex
HOUR 14
Freund, Moon, Reed, Callahan
-Direct the technical teams to make repairs to damaged Mechs.
Freund: Technician/Electronic MoS 1
Moon: Technician/Mech: MoS 2
Reed: (Leadership to try and inspire the technical teams now that they aren't about to put a spanner through his head) MoS 1
Callahan: Technician/Mechanics: MoS 6 (The arm of Marshall's Champion is replaced!)
Banzai
-On Watch. Untrained Sensor Ops check. MoS 3 (you lucky bastard). You've got incoming. Range approx 25km (good thing LAMs can avoid that whole "limited by horizon" thing, right?). Time to arrival, approx 45 min.
Schweppes & Smythe
-Continue preparing barricades
Schwepps: MoF: 1
Smythe: MoF: 1
Hawker
-Attempting to establish communications with landing forces. Communications Roll: MoS: 5 Comms established! You inform them that you have incoming OPFOR and request support. Areospace units are being routed to you.