I've been thinking a lot about this since our conversation on Saturday, and I think my viewpoint has changed quite a bit tbh. As far as I can see, the lack of PC's makes these forces quite a bit more, ah, expendable. And perhaps transitional. In the sense that without PC's that need to be "rebuilt", having scenarios where large amounts of our forces are wiped out, and then replaced using warchest points becomes something that might happen on a more regular basis.
So, with that sort of force in mind, perhaps where we're regularly replacing destroyed units with new (different) units, my feelings in regards to 'picking' my own group of units has changed quite a bit. I'm not going to have a connection like I do to my Griffin in the current campaign, and therefore I care less about what specific units are included up-front. By the way, that makes this quite a different campaign and I'm personally fine with that; it's just simply a different experience.
I would also say that I'm not a big fan of the perfect "designer" force. To me, it just doesn't feel true to most militaries and situations. There are some exceptions of course, if we were playing a Death Commandos force, it makes sense for us to design the hell out of it. Pick the perfect units that work well together, perfectly optimized units, etc. But that's not how most forces are built in this time period. Heck, not even the Star League did that for the most part; we've seen that they sometimes went with easy formations where an entire company or even battalion was homogenous.
3145 seems to be a time period where an ad-hoc unit would simply have the commission to get it done, with whatever they had on-hand. In this sense, rolling for random units to fill out the roster would perhaps be the truest selection system we could use. It's also reasonable to assume that players are usually dissatisfied with having zero control over their potential rides.
I'd propose a combined system, we pick some of it, and we randomly roll for the rest. Would each player be satisfied picking 2 mechs, 1 vee, and either 1 ASF or some of the BA (Mike
? I'd be fine with this; I'd pick some units that I have in-stock that need to be painted, or I'd pick units that I've already painted and never had a chance to play with. And then I'd try to make sure I also worked on some of the random units as well.
Anyway, those are my thoughts on it. Once I realized that we essentially weren't having PC's, it just seemed to me that we'd have the opportunity to cycle through a fairly varied TO&E on a regular basis.
By the way, I'm just brainstorming a little here. If everyone disagrees, and wants to pick all their forces, or come up with some other method, that's fine too. Please don't confuse my expressing an opinion with me thinking that it's "right" or "best".