As you can probably see (once you click to the readable versions), we're going to be in some hurt on the ASF side. ASF Battle values tend to trend high, because they have a very high offensive multiplier due to their ability to mount a larger proportion of their mass as weaponry. 1800 BV2 puts us in the "Intro-tech" category for pretty much everything.
There's a few notable exceptions though. The BIG one is the fact that we can take all of the Dagger configurations (well, we have the BV to take the DAR4-XP variant...with an XXL engine, Binary Laser, and VSMPLs with an extra MP of speed and 1550-ish BV2...but I'm not sure Travis will let us have that).
The Dagger is a 3067 Omnifighter (
Fighter of the Week article) which is notable for relatively high speed compared to what it fights against (fighters in the 40-70 ton range) and basically being carved directly from a solid brick of Ferro-Aluminium. It's rather well protected, for something of its size.
Taking a pair of Daggers is, frankly, almost a no-brainer. Not only are they signature Davion fighters, but they're probably the least likely of what we can actually afford to go away. Hell, they're entirely capable of surviving Lawn Darts (which means we'll have to roll it out...but we've got good odds of still having a plane left at the end of the process).
The other two fighters should be reserved for a "role". Assuming we take a pair of Daggers to fill the "fast dogfighter" role, the roles left to fill are "attack bird", "recon/interceptor", and "dogfighter". My recommendations for each of those are as follows:
Interceptor/Recon: -7D Sparrowhawk. 10/15 with x2 MPLs, x2 ERMLs, good armor, and DHS
-S4 Sai. 8/12 with an ERPPC and a pair of ArtiIV-equipped SRM4s. Kind of slow for the role, though.
DogfighterCSR-12D Corsair. 6/9 with a crapton of X-pulse lasers (but we're in 3130 so that's cool). Heavy armor, but unsure about heat.
F-92 Stingray. 6/9 with DHS and an ERPPC over a pair of ERLLs. Looks sexy as hell.
EGL-R11 Eagle. 6/9 with DHS, and an ERPPC over a pair of LPLs. Looks kinda dumb, but fires accurately.
MOAR DAGGARS!!!1eleventy1!Attack Craft (holy hell are we limited here)Huscarl D. Slow and light for an attack craft (75 tons), it's got a shedload of pulse lasers slaved to a TComp for Wild Weasel duty.
W-7 Chippewa. x4 LPLs, x2 MPLs, x2 LRM15s, some other stuff. Fair number of heat sinks (DHS). What is this "armor" of which you speak?
K-5, 10, or 15 Stuka. Introtech, 100ton attack bird. Subvariants basically mess with secondary weapons and play with the number of heat sinks. All of them mount at least 4 LLs, an LRM20, and some SRMs. Single Heat Sinks...
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So the question becomes...what do you want our ASFs to
do? That will probably help narrow the choices down.
Oh, and I'm unsure about the availability of the CUT-01D Cutlass, from TRO:3145: AFFS. I don't have the BV2 handy, nor an intro date (it won't be up on the MUL for another several months).