And now, the scenario....
Planet: Irece Gravity: normal Weather: Clear
Map:
North
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Attacker:
Clan Nova Cat, Beta Galaxy ["Spiritual Vision"], 179th Striker Cluster ["Circle of Power"]
Command Supernova commanded by Star Captain Jill Lenardon
Mechs G/P
Fire Moth--Prime 3/4
Mist Lynx--Prime 2/3
Adder--B 3/4
Shadow Cat--Prime 2/3
Nova--S 3/4
Stormcrow--A 3/4
Mad Dog--C 3/4
Hellbringer--A 2/2
Summoner--Prime 2/3
Gargoyle--C 3/3
Each omni-mech is carrying 1 point of elementals with gunnery of 3
Additional Star [with no elementals]
Hellbringer--C 3/4
Mad Dog--Prime 3/4
Ice Ferret--Prime 3/4
Kit Fox--S 3/4
Kit fox--Prime 3/4
Objective: Capture the LexaTech LAM factory intact. Utilize Beagle Probes to find Kuritan demolition charges and elementals to disarm the charges.
Special rules:
1] Clan forces deploy AFTER the defenders and may place starting on the edge hex of the outer perimeter of the playing area. The clan forces may attack from any direction.
2] No zelbriggen
3] Beagle Probes in mechs locate demolition charges within range on an end phase +2 piloting skill roll.
4] Elementals disarm demolition charges by remaining in same hex with charge without moving or firing for one turn and making end phase +3 gunnery skill roll.
Defender: 18th Dieron Regulars, assisted by elements of LexaTech factory LAM forces.
Mechs G/P
Atlas AS7-K 3/4
Victor VTR-9K 2/3
Awesome AWS-8Q 3/4
Warhammer WHM-7K 2/3
Thunderbolt TDR-7M 3/4
Shadow Hawk SHD-5M 2/3
Hunchback HBK-4P 2/3
Whitworth WTH-2 3/4
Phoenix Hawk PXH-1K 2/3
Jenner JR7-F 3/4
Panther PNT-9R 2/3
Panther PNT-10K 3/4
Phoenix Hawk LAM PXH-HK2 3/3
Stinger LAM STG-A5 2/3
Stinger LAM STG-A5 3/4
Wasp LAM WSP-105 3/4
LexaTech LAM’s emerge from hanger on turn 3
Stinger LAM STG-A1 4/4
Stinger LAM STG-A1 4/4
Stinger LAM STG-A5 4/4
Stinger LAM STG-A5 3/4
Objective:
1st—Destroy the invaders. Prevent the clans from capturing the factory.
2nd—Failing #1, destroy the factory. Demolition charges will be placed by the defenders at 4 strategic locations on the edges of the building that will destroy the facility.
Special rules:
1] The defenders will place first.
2] Kuritan commander cannot order demolition until making successful “It’s hopeless†check. This roll is a d100 percentage roll during the end phase. After 4 Kurita mechs have been destroyed, whenever another Kuritan mech is destroyed, 10 % is added to the target number [i.e. no defender mechs destroyed, 0% chance of blowing factory, 1 defender mech destroyed, 10% chance to blow factory, etc.] Every clan unit destroyed reduces chance by 5%. Target number must be beaten [i.e. 10%, need to roll 10 or below; 00=100]. However many charges are left, do damage to the facility and destroy any units in the hex with the charge when it goes off. 4 officers[mechwarriors] designated by the defenders will have access to blow the factory upon command of the CO [or whomever is atop the chain of command].
Please see attached copy of Randle's post on the LAM rules to be published in I.O. If you have RS3085, the start-up rules are there too. Both rules are pretty much identical.
Corrected elemental units
Victory:
Clan decisive victory--all Kurita forces destroyed and factory intact.
Clan minor victory--all Kurita forces and factory destroyed.
Kurita minor victory--clan forces and factory destroyed.
Kurita decisive victory--clan forces destroyed and factory intact.