Just a couple for now, no doubt with many more to follow.
Team weapons: -Since they only require 2 men to operate at full effectiveness, the option to add additional crew is essentially buying "armor" for the unit, correct? With more than 2 men, they can take casualties and still operate at full efficiency.
-If "exceptional damage" takes out the operator of a non-artillery team weapon, the weapon itself is considered destroyed and the entire team is removed?
-Since individual men can be hit, and the weapon/operator remain, these should be based in such a way that support crew can be removed? For instance, I've already glued down the Bazooka and support man onto a single lozenge base, but now I'm thinking I should remove them and either re-base onto a single base using magnets OR base them separately.
Light Machine Guns: These are "team" weapons allocated to infantry squads, and are part of the squad "unit".
-As such, in the case of a "exceptional damage", can the opponent choose to discard the LMG model/operator?
-In such a case, is this weapon also considered destroyed or can another member of the unit act as the new gunner?
-If the LMG is destroyed (assuming it can be), then the loader just rejoins the squad as a regular trooper?
**Was just watching the Beasts of War BA2 demo game, and this scenario happened with the LMG guy taking exceptional damage and being removed. The "loader" was just fine, so I think my questions regarding LMG's have been answered.