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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Poll

What is your opinion regarding the future of the group?

Close down BattleTech
- 0 (0%)
End this campaign and begin a new one
- 2 (25%)
Continue this campaign as-is
- 4 (50%)
Close down the Cincy Group completely
- 0 (0%)
I don't care, and will still keep attending
- 1 (12.5%)
I don't care, and won't keep attending
- 1 (12.5%)

Total Members Voted: 0

Voting closed: March 01, 2017, 01:07:59 PM


Author Topic: Should we shut down Cincy BattleTech?  (Read 1565 times)

Darrian Wolffe

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Should we shut down Cincy BattleTech?
« on: February 17, 2017, 01:07:59 PM »

Before this starts: yes, I have completely lost my temper due to a half-dozen PMs from 5 different people I read when I woke up this morning.

...

OK, so again, we've gone from rough attendance numbers of ~18 people down to what looks like 4-6 people on a regular basis.  There's always a justification for why people can't make it, and I'm not interested in the validity of those justifications.  I've heard lots of different ones, and I'm not passing judgement on YOUR PARTICULAR excuse and I'm not going to name specific names.

I'm saying that I try to bust my ass to make sure we've got games which can handle 18 people, and then, like clockwork, there's always a steady trickle of people who aren't going to show up for every conceivable reason.  I view participating in a group like this as a firm commitment; the reason games are posted quite literally years in advance is so that people can change their schedules so you can show up - if not every single game - then significantly more often than not.  I have to screw the hell out of my schedule to make sure I'm here and running the game every month: for the game on 18 Feb we have one car for our family, my wife has to work, my kid has two different concerts, I have a rehearsal gig, I have a private student, and I have a hockey game, AND I'm going to be there running the game. I made it work.  So when I hear, "oh, I'd rather stay home because there's a TV show I want to catch up on and getting over to Northgate would be too hard", yeah, that's incredibly insulting to the effort I'm putting forth.

Maybe you don't like this particular campaign.  That's fine; no skin off my nose.  Not all games work out.  Maybe you're just burnt out on BattleTech.  That's fine too.  The more crap I have to hear about what CGL is doing now, the more I want to distance myself from the company and the game too.  I've been playing this game for twenty-nine years.  I understand burn-out.

So here's the thing.  It's grossly unfair and personally insulting to me to expect me to have a game prepped every month for somewhere between 5 and 18 people, while still maintaining the sort of narrative that people liked about previous campaigns so much, and to have a 30% attendance rate.  It wasn't too bad during the previous campaigns, so I put up with it.  This campaign, however, has NOT been like the previous campaigns.  I don't know if people don't like the campaign system, don't like playing Clan stuff, don't like playing BT in general anymore, or what.  I don't care.  As far as I'm concerned, we have the following options to progress as a group (or not).  Vote as you see fit.  Deeper explanations of the options are below:

...

POLL OPTIONS

1) Close down BattleTech: vote for this if you think the group has run its course (11 years *is* a good run).  We can potentially still meet as a generic "gaming" group, but assumption that we're a BT group first and foremost will end.  Long-running narrative BT games will end.  Still meeting up for Bolt Action or other games on occasion is still a possibility.

2) End this campaign and begin a new one: vote for this if you don't like the current campaign, want something different, and are willing to damn well show up for the different thing. Right now, my backup campaign plan (I always have one in case a campaign crashes and burns) is a merc campaign where the GM can generate contracts using the Against the Bot MegaMek system.  This would allow us to rotate GMs; 1 new GM per contract (contract is 3-5 missions).  Each player is responsible for ~1 lance, and thier technical crew, using FULL AccountTech rules for repairs/modifications/maintenance (again, using Against the Bot is highly recommended, but not required).  I don't care WHY you don't like the current campaign, only that if you'd like something different and are willing to show up regularly.

3) Continue this campaign as-is: vote for this if you're fine with continuing the current campaign until its natural end, and are willing to show up and participate regularly.

4) Close down the Cincy Group Completely: Vote for this if you think we should be done altogether.  This way if you want to vote for, "fuck you Rob, I don't want to play games with you anymore," it can at least be done to my face instead of by a secret Facebook group vote behind my back.

5) I don't care, and will still keep attending: Vote for this if you have no preference, but are willing to commit to attending regularly (~10 of 12 games/year).

6) I don't care, and won't keep attending: Vote for this if you have no preference and don't plan to commit to regular attendance (~10 of 12 games/year).

You have two votes for a primary option, and if you choose to vote for a secondary option.  You can change votes until the poll closes.  Poll closes at the end of February (if you haven't checked the boards even once in 10 days, Option 6 is a pretty safe bet).
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serrate

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Re: Should we shut down Cincy BattleTech?
« Reply #1 on: February 17, 2017, 03:22:03 PM »

So, I read through this, and almost answered right away... but then I decided to go back through every post I've made since January '16, and see whether or not I've been supporting the group enough.

Here's what I found:
2016 Dates
Game 1: January 30th - Yes
Game 2: February 20th - No, throwing up/fever
Game 3: March 26th - Official game cancelled, Rob family health issues
Game 4: April 23rd - Yes
Game 5: May 14th - No, sick
Game 6: July 16th - Yes
Game 7: August 20th - Yes
Game 8: September 24th - Yes (included first time with BA practice game, had no opponent for Battletech but stayed and had a good time anyway)
Game 9: October 22nd - Yes (included BA practice game)
Game 10: November 12th - Yes (had shoulder surgery 9 days before, and also brought everyone's group buy stuff from Black Tree)
Game 11: December 10th - Official game cancelled, Rob (house/car)

2017 Dates
Game 12: January 21st - XWing Regional
Game 13: February 18th - Yes

Wow, I was surprised. I actually thought I hadn't been as supportive as I had been. Tomorrow will be our 11th game in the campaign, and I've made it to 8. At least a couple times, I haven't been able to show until after 12pm, but only once did that mean I didn't have an opponent. It's not perfect, but about the best I could reasonably expect, tbh.

Quote
OK, so again, we've gone from rough attendance numbers of ~18 people down to what looks like 4-6 people on a regular basis.  There's always a justification for why people can't make it, and I'm not interested in the validity of those justifications.  I've heard lots of different ones, and I'm not passing judgement on YOUR PARTICULAR excuse and I'm not going to name specific names.

I'm saying that I try to bust my ass to make sure we've got games which can handle 18 people, and then, like clockwork, there's always a steady trickle of people who aren't going to show up for every conceivable reason.  I view participating in a group like this as a firm commitment; the reason games are posted quite literally years in advance is so that people can change their schedules so you can show up - if not every single game - then significantly more often than not.  I have to screw the hell out of my schedule to make sure I'm here and running the game every month: for the game on 18 Feb we have one car for our family, my wife has to work, my kid has two different concerts, I have a rehearsal gig, I have a private student, and I have a hockey game, AND I'm going to be there running the game. I made it work.  So when I hear, "oh, I'd rather stay home because there's a TV show I want to catch up on and getting over to Northgate would be too hard", yeah, that's incredibly insulting to the effort I'm putting forth.

That's reasonable Rob, and I'm not going to try and justify my own attendance. Honestly, I'll never be able to commit to a full schedule, with a "no matter what, I'll be there!" The fact that the schedule is planned out is advance is super helpful, but still not fool-proof. Sometimes a date will have a conflict, and life simply comes first. For instance, although the December game was cancelled, I wouldn't have made it to that one since I was taking my wife on a cruise for our anniversary.

Quote
Maybe you don't like this particular campaign.  That's fine; no skin off my nose.  Not all games work out.  Maybe you're just burnt out on BattleTech.  That's fine too.  The more crap I have to hear about what CGL is doing now, the more I want to distance myself from the company and the game too.  I've been playing this game for twenty-nine years.  I understand burn-out.

Campaign: For the most part, I like it. It's cool to have our own forces, and although I wish there were some limits on the customizing I also understand it's the very thing some people enjoy more than anything else. So, it's cool.

I do have one issue with the structure. The common mission setup requires that players pair off, bid against each other, and then play PC and OpFor against each other all day. In my opinion (for what its worth), I feel like this has had a negative effect on the cohesion of the group. In the past, we showed up, ran a common scenario on a big board (or maybe split into a couple groups on 2 boards) and worked as a group. You could interact with everyone at the table all day, and since we were all on the same "turn", you had time to talk/socialize while waiting for busier players to finish (full disclosure, this sometimes also resulted in boredom/downtime). You could watch other players complete their combats, and it was interesting because the outcome had an effect on the overall game. Admittedly, this type of scenario is the absolute hardest to scale (which is a large part of the frustration you're feeling today, whether you realize it or not). For games like this, you need an exact count on attendance before you finish designing it, and multiple cancellations can really screw it.

With our current campaign however, we show up, play all day against one other person, and because it's a 1v1 game there is no downtime for socializing/hanging out (often not even having lunch with the other players). No doubt, we all have people in the group we enjoy playing against more than others, but you may never get to play with that person in this structure. Or you may spend all day playing against someone at a vastly different skill level. Imagine if we all showed up to play a pickup game of hockey. We can do it two ways: 1) We can choose two captains, and they can do a school-yard pick thereby matching up two teams of somewhat equal skill, or 2) we can divide up the ice into much smaller sections, randomly assign everyone to a 1v1 and play that way for hours. If you (Rob) and I are assigned to 1v1 hockey all day, I guarantee neither of us is going to have any fun, lol. Likewise, if I knew when I went to an X-wing tourney, that I would face the same person all day long... I wouldn't bother.

Now the huge advantage of your current system is that it's so easily scalable! Tbh, most of the time, your scenarios would work as easily with 40 people as with 4. But tomorrow you've got us all on the same board (Yay!), but scalability is MUCH more difficult and when people don't show up, it feels like an affront. It could be that part of the pain here is a result of the campaign system itself: If your games are usually scalable, and don't suffer from inconsistent attendance, then attendance loses importance. I hope that makes sense. Just my opinion, and while I'm not a huge fan of the normal structure of the missions (1v1's), that doesn't diminish at all my appreciation for the amount of work you put into it, and I don't believe my own attendance reflects that either.

Battletech burnout: Comes and goes. This affects my desire to join CSO more than my desire to play. I like playing BT because it's fun, and I'm not going to let a leaderless/directionless company define my fun for me. What really helped me feel good about BT again was playing at GenCon... and there I played in the Trial of Bloodright (1 hour matches) and some Alpha Strike (2 hour games). Hmmm, come to think of it, 75-minute rounds is a huge advantage of x-wing, and Bolt Action games typically top out at 2 hours.

So, suggestions:
   1) Penalize players who miss a game somehow. If you miss, you must play OpFor in the next round (not easily implemented due to bidding process). Or if you miss a game, someone can potentially take the mission by matching your bid. If you miss a game, it means your technicians also missed their duties, and your mechs might suffer random "malfunctions" in your next game (assuming you win the bid). Missing a game cancels any Logistics bonus for the next game. Etc. These aren't meant to be blindly punitive, but rather to incentivize players to be present, knowing that the trade-off is a tougher road.
  2) Missions designed to be shorter, with hard time-limits, and the day could consist of 2-3 "rounds". Bidding could include some cool rules, like not being able to use the same Star in multiple rounds (or maybe just the opposite, you MUST use the same bid throughout, and the mission types change from round to round). Almost like a round-robin tourney setup, without actually being a tourney. Games could be smaller/faster. Maybe units don't get repaired from round to round... just brain-storming here, but glad to discuss with you, or even post up a full mission example sometime. This accomplishes getting more people together on these days and still supports scalability.

Anyway, looking forward to tomorrow.  (^_^)b


« Last Edit: February 17, 2017, 04:22:31 PM by serrate »
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phlop

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Re: Should we shut down Cincy BattleTech?
« Reply #2 on: February 17, 2017, 07:06:09 PM »

I will throw my 2 cents in here. My burnout on BT has very little to do with CGL. It is just something that doesn't hold my interest anymore.
The campaign style didn't thrill me. Playing one on one and all seeming to play the same mission wasn't for me very much fun. I preferred teams and trying to accomplish a goal. Just me. Also, the time to complete a game was just to long, even at the beginning of joining into the group. I get there @ 10 ish, sit around til 11 or later and then game. After an hour we break for lunch. I can't commit to playing much past 5 pm. 10 to 5 = 7 hrs. Not all gaming.
Brian's comment about the ability to talk and catch up on things during the game made for an enjoyable day.
Played Bolt Action Monday Evening for almost 3 hrs. and conversed along with gaming.
I guess my points are just me rambling but while I was gaming with you guys I appreciated everything you did Rob. I personally don't know how you have kept it up. I still check in here and enjoy reading the goings on.


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Riegien

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Re: Should we shut down Cincy BattleTech?
« Reply #3 on: February 17, 2017, 09:48:04 PM »

My turn to chuck some cp in.  I have been a bit fried on BT.  As a counterpoint to Bryan, last year's Origins and GenCon I played no BT for the first time in... 7 years I think, and its was the most enjoyable I've had in a while.  Phil and Bryan's points on the current format cover alot of my gripes as well.  I'm driving 2 hours, and consuming a weekend to come hang out, and getting emotionally dumped on by family in the process.  If I'm going through that, I'd rather play a couple games of infinity/warmahordes/BA/board/card games and have time to shoot the breeze, oggle recent paint jobs, critique other games, talk fencing and such.  Getting to see my friends is the more important aspect than buckling down for a high intensity game to ensure I still have a chance to participate in the future.

I'd like to be able to commit to coming to 12 games a year, but I'm not entirely sure I am able to.  Like I said above, coming down tends to consume an entire weekend due to helping with family things, seeing people, etc.  Its not something I can do a ton of due to other commitments, and coming down tends to be Con like.  Fun, but generally not relaxing.

ANYHOO, now that I'm rambling too, I too really appreciate all the work you've put into things.  I hope to come down and hang out with people again, I've made good friends with many of this group.  I just cannot commit for every game, and the current situation not allowing for randomly appearing opfor, burnout on BT, and all the other excuses I can come up with just make it trickier than I'd like it to be.  I'd like to see the group continue, as people definitely seem to be enjoying it even if its a rotating cast of 4-8 people.  It may just take a reexamination of what is being run/gamed.  Maybe an acknowledgement that "This scenario in this campaign is set up for 6 people.  If you come and don't RSVP, you can watch and play other games, but this is all the seats we've got" to prevent issues like you are describing.  If you want to chat through things I'm around, and happy to talk either here or other mediums.
« Last Edit: February 17, 2017, 09:56:42 PM by Riegien »
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agustaaquila

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Re: Should we shut down Cincy BattleTech?
« Reply #4 on: February 17, 2017, 10:40:53 PM »

So I wrote a long responce but it turned out to be completely irrelevant.  So i just have 2 observations:

1)  I will not vote on the poll.  If I could, I would vote say I would come and play anything.  I have just bought up a Nazi power* (as defined by the soviets at the end of the war and paid reparation  ;)) for BA and would like to use them.  I have also built an entire BA table (I think, based on the total amount of stuff).  I enjoy people, meeting and gaming.  However, I cannot ignore that work related travel will require me to miss the apr, may, and july games.  After Aug, who knows where I will be.  I could be in Boston, in Atlanta, in Phoenix, or in Cinci.  So I cannot in good faith vote on poll about the future when my ability to commit is so limited.

2)  I enjoy infinity tournies more than I do a day of battletech.  During the one/limited shot time, I never came becasue I was playing in tournaments or preparing for infinity tournaments.  Some people in the group introduced me to the game, but through lots of hard work I have risen to the very top of the region.  I take pride in this, and frankly I will go to infinity over a day of battletech.  I like btech, but I find more enjoyment from infinity. 

I'm not numbering it, as I said I only have 2 point, but none of this should be read as I dislike anyone in the group.  Especially you Rob.  Only another GM can truly know what it takes game in and game out to pull out a game.  and I am impressed as hell that I have only had 3 bad games in 8+ years of playing with you.  I am in awe of your GMing talent, and cannot express my gratitude enough for all that you taught me over the years.
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