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Author Topic: QUESTIONS  (Read 34282 times)

Timberwolfd

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Re: QUESTIONS
« Reply #195 on: July 23, 2018, 08:14:30 AM »


For the new Phoenix Hawk, Every roll was successful except attaching the RA including all of the weapon installs and armoring of the RA.  I would expect that means the arm is completely ready to go, and just need a better tech to attach it, right?

Yes, you can keep trying as long as you have a higher level tech. If your highest level tech fails, the part becomes unusable and is discarded.
This is one of the reasons to have a selection of skill ratings. When you have time, you let the green goober try, when they fail, throw the regular schmuck at it, then let the veteran take one for the team and then pray the elite actually makes it work.
Note: for armor, you lose the points of armor you tried to add/repair if the roll fails and if your highest level tech fails, you have to re-armor the whole section instead of just adding back missing points.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #196 on: July 23, 2018, 09:21:06 AM »

Also, y'know, "Quadruple Time".
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deadlyfire2345

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Re: QUESTIONS
« Reply #197 on: July 23, 2018, 12:39:26 PM »

How does changing the engine size that requires a change in the gyro size affect the time of the custom? I am still somewhat confused on this matter.
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Timberwolfd

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Re: QUESTIONS
« Reply #198 on: July 23, 2018, 01:07:15 PM »

How does changing the engine size that requires a change in the gyro size affect the time of the custom? I am still somewhat confused on this matter.
I've had a question into the rules forum on this for ~6 months with no answer. So it will boil down to ask Rob.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #199 on: July 23, 2018, 01:48:18 PM »

How does changing the engine size that requires a change in the gyro size affect the time of the custom? I am still somewhat confused on this matter.

I'm unsure I understand the question.  If your engine change requires installing a new gyro, the rules for installing a gyro already exist and have a time factor (which would be doubled because a customization is happening). 
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Timberwolfd

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Re: QUESTIONS
« Reply #200 on: July 23, 2018, 01:59:19 PM »

How does changing the engine size that requires a change in the gyro size affect the time of the custom? I am still somewhat confused on this matter.

I'm unsure I understand the question.  If your engine change requires installing a new gyro, the rules for installing a gyro already exist and have a time factor (which would be doubled because a customization is happening). 
Changing engine rating is a D, changing engine type is an F and changing gyro type is an F. Changing gyro tonnage is not addressed. Does the gyro change have any impact on final class of refit? The actual replacement of the gyro and the modifiers are easy to do. The missing piece is if I go from a 275 rated engine with a 3T gyro to a 350 rated engine with a 4T gyro, what is the class of the refit?
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Darrian Wolffe

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Re: QUESTIONS
« Reply #201 on: July 23, 2018, 02:08:59 PM »

Changing engine rating is a D, changing engine type is an F and changing gyro type is an F. Changing gyro tonnage is not addressed. Does the gyro change have any impact on final class of refit? The actual replacement of the gyro and the modifiers are easy to do. The missing piece is if I go from a 275 rated engine with a 3T gyro to a 350 rated engine with a 4T gyro, what is the class of the refit?

Going from a 275 SFE (3t gyro) to a 350 SFE (4t) would be a Class D refit by definition.  If changing the gyro tonnage was a Class F refit, then it would be impossible to actually perform a Class D refit to increase engine rating, since you only apply the highest customization class rating.  There'd be no point in giving the "change engine rating" a customization classification in the first place if the adjacent and mandatory gyro change was a higher customization classification.

Going from a 275 SFE (3t gyro) to a 350 XLFE (4t) would be a Class F refit.  Changing the engine type is a Class F and therefore overrides everything else anyway.
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deadlyfire2345

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Re: QUESTIONS
« Reply #202 on: July 23, 2018, 02:12:53 PM »

I just assumed the gyro was included in changing the engine rating since raising or lowering past the threshold would force you to change size of gyro as is. The numbers in question are changing gyro type which is something that won't happen for a long while
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Timberwolfd

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Re: QUESTIONS
« Reply #203 on: July 23, 2018, 02:35:14 PM »

Changing engine rating is a D, changing engine type is an F and changing gyro type is an F. Changing gyro tonnage is not addressed. Does the gyro change have any impact on final class of refit? The actual replacement of the gyro and the modifiers are easy to do. The missing piece is if I go from a 275 rated engine with a 3T gyro to a 350 rated engine with a 4T gyro, what is the class of the refit?

Going from a 275 SFE (3t gyro) to a 350 SFE (4t) would be a Class D refit by definition.  If changing the gyro tonnage was a Class F refit, then it would be impossible to actually perform a Class D refit to increase engine rating, since you only apply the highest customization class rating.  There'd be no point in giving the "change engine rating" a customization classification in the first place if the adjacent and mandatory gyro change was a higher customization classification.

Going from a 275 SFE (3t gyro) to a 350 XLFE (4t) would be a Class F refit.  Changing the engine type is a Class F and therefore overrides everything else anyway.
I agree in principle. It's just another poorly written rule. Also, you can change engine rating without changing the gyro for many light and medium mechs, so it's not an automatic slam dunk.
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Hat

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Re: QUESTIONS
« Reply #204 on: July 25, 2018, 04:51:02 PM »

Ok, I'll have enough money to get 10 Tons of FF armor and get it applied to a 'Mech.  When I remove the armor and add the armor, do I make rolls on a per location basis or do remove X points of standard armor, add Y points of FF armor?
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Re: QUESTIONS
« Reply #205 on: July 25, 2018, 04:52:48 PM »

One other question, swapping armor types is a class C customization, so that can be done on the dropship, correct?
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deadlyfire2345

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Re: QUESTIONS
« Reply #206 on: July 25, 2018, 05:20:50 PM »

Any C or D can be done on the ship.
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Re: QUESTIONS
« Reply #207 on: July 25, 2018, 08:22:33 PM »

Ok, so looking back over the rules, it looks like all of the armoring should be done separately.  So armored the Clint.  Of the 11 rolls for removing armor, no 2s, no 12s.  For the 11 rolls for adding FF armor, no 12s, one 2 on CT (R).

Rob - what's the negative effect? (6 points FF were to be added)
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Timberwolfd

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Re: QUESTIONS
« Reply #208 on: July 25, 2018, 08:44:57 PM »

Ok, so looking back over the rules, it looks like all of the armoring should be done separately.  So armored the Clint.  Of the 11 rolls for removing armor, no 2s, no 12s.  For the 11 rolls for adding FF armor, no 12s, one 2 on CT (R).

Rob - what's the negative effect? (6 points FF were to be added)
Armor repairs should be done separately. Armor customizations are executed as a single roll based on the total time of the customization, mods, time multipliers, etc.
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Re: QUESTIONS
« Reply #209 on: July 25, 2018, 09:02:28 PM »

Ok, so looking back over the rules, it looks like all of the armoring should be done separately.  So armored the Clint.  Of the 11 rolls for removing armor, no 2s, no 12s.  For the 11 rolls for adding FF armor, no 12s, one 2 on CT (R).

Rob - what's the negative effect? (6 points FF were to be added)
Armor repairs should be done separately. Armor customizations are executed as a single roll based on the total time of the customization, mods, time multipliers, etc.

Ok, so everything went fine, no negative impact.  Armor removal as a single roll if pulling off (non-repair)?
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