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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: QUESTIONS  (Read 34273 times)

Darrian Wolffe

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Re: QUESTIONS
« Reply #225 on: July 30, 2018, 10:35:41 AM »

Wasn't intending on it? I will not like the thought crossed my mind. AToW clearly states arms with all actuations however.

You weren't the problem.

But your question brought that older PM back to the forefront of my mind.
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Hat

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Re: QUESTIONS
« Reply #226 on: August 07, 2018, 10:02:08 AM »

Do reinforcements arrive at the beginning or end of the Turn they arrive?  If you would show up Turn 1 (beginning) or Turn 0 (end) do you just join normal set up?

Currently Midnight reinforces on Turn 2, so curious what the “best” time a unit could show up.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #227 on: August 07, 2018, 11:23:33 AM »

Do reinforcements arrive at the beginning or end of the Turn they arrive?  If you would show up Turn 1 (beginning) or Turn 0 (end) do you just join normal set up?

Currently Midnight reinforces on Turn 2, so curious what the “best” time a unit could show up.

Entering during the Movement Phase of Turn 2 is as good as one can get.
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deadlyfire2345

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Re: QUESTIONS
« Reply #228 on: August 07, 2018, 02:21:04 PM »

Follow up question on fist fire. So let's say the punch connects and goes internal then the weapon connects as well. Are the punch and weapon fire considered separate entities or part of the same cluster of damage?
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serrate

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Re: QUESTIONS
« Reply #229 on: August 07, 2018, 04:30:02 PM »

Follow up question on fist fire. So let's say the punch connects and goes internal then the weapon connects as well. Are the punch and weapon fire considered separate entities or part of the same cluster of damage?

Separate. So if the punch goes in, you'll get 2 crit checks, the punch followed by the shot.
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deadlyfire2345

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Re: QUESTIONS
« Reply #230 on: August 07, 2018, 04:33:55 PM »

Okay, thank you. Just wanted to fully clarify before trying to use this SPA for the first time.
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Black Omega

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Re: QUESTIONS
« Reply #231 on: August 11, 2018, 08:07:39 PM »

Ok, stupid question.  Does dropping the building and destroying the artillery bunker count as a kill for xp?
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Darrian Wolffe

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Re: QUESTIONS
« Reply #232 on: August 11, 2018, 08:21:39 PM »

Ok, stupid question.  Does dropping the building and destroying the artillery bunker count as a kill for xp?

You didn't drop the building, but you did kill the turret, and turret kills do count for XP.  The Enforcer killed the Thumper turret with a Gauss shot.
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deadlyfire2345

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Re: QUESTIONS
« Reply #233 on: August 11, 2018, 10:58:05 PM »

What do you want me to do with these destroyed mechs again?
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Re: QUESTIONS
« Reply #234 on: August 12, 2018, 08:59:15 PM »

When do repairs start?  The day of the combat or the next day?  Trying to determine readiness for Mission 2 which is the day after Mission 1.
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deadlyfire2345

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Re: QUESTIONS
« Reply #235 on: August 12, 2018, 09:01:07 PM »

Day of for repairs. Day after for injured pilots.
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Re: QUESTIONS
« Reply #236 on: August 17, 2018, 02:34:20 PM »

For the administrator that gives 30 minutes / day of tech support, how does that work?
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Darrian Wolffe

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Re: QUESTIONS
« Reply #237 on: August 17, 2018, 02:37:52 PM »

For the administrator that gives 30 minutes / day of tech support, how does that work?

Instead of having a budget of 480 minutes/day, each of your Techs has a budget of 510 minutes/day.  That simple.
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Hat

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Re: QUESTIONS
« Reply #238 on: August 26, 2018, 07:19:38 PM »

Mechs from duels are included as part of the salvage and assessed at 40% (or whatever our salvage % is), correct?
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Ice

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Re: QUESTIONS
« Reply #239 on: August 26, 2018, 07:21:12 PM »

Mechs from duels are included as part of the salvage and assessed at 40% (or whatever our salvage % is), correct?

I dont think they are considering I fought 1 mech would mean I get 40% of that mech which can't happen so I would end up with no mech if that were the case
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