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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: QUESTIONS  (Read 34236 times)

Darrian Wolffe

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Re: QUESTIONS
« Reply #270 on: December 18, 2018, 03:51:40 PM »

Hi Rob. So no torso twist for now. Got it. If I move the Jump jets to the side torsos, does that negate it?  If I add a jump jet back to the CT later (just 1 rather than 2) does it come back?  Eventually the unit will be 5/8/5.

The rules for getting rid of negative quirks are listed in the campaign rules document.
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Hat

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Re: QUESTIONS
« Reply #271 on: December 18, 2018, 04:15:50 PM »

Hi Rob. So no torso twist for now. Got it. If I move the Jump jets to the side torsos, does that negate it?  If I add a jump jet back to the CT later (just 1 rather than 2) does it come back?  Eventually the unit will be 5/8/5.

The rules for getting rid of negative quirks are listed in the campaign rules document.

Thanks.  Found it.
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Hat

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Re: QUESTIONS
« Reply #272 on: December 19, 2018, 07:02:33 AM »

When does a brand new lance start with the unit?  Contract ended Jan 3.  Basically when does Ryan come in?  I've looked at the new rules under both the Lance Leader Generation and Campaign Play Between Contracts sections, but couldn't find it.
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Timberwolfd

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Re: QUESTIONS
« Reply #273 on: December 19, 2018, 12:29:56 PM »

A Gauss Rifle is clearly level 2 tech. But is the ammo?
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Darrian Wolffe

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Re: QUESTIONS
« Reply #274 on: December 19, 2018, 12:47:22 PM »

When does a brand new lance start with the unit?  Contract ended Jan 3.  Basically when does Ryan come in?  I've looked at the new rules under both the Lance Leader Generation and Campaign Play Between Contracts sections, but couldn't find it.

Immediately after we sign the next contract (so March 1st, theoretically).

A Gauss Rifle is clearly level 2 tech. But is the ammo?

Unless otherwise stated in the BattleTech rules, ammunition for a weapon type is at the same "rules level" as the weapon itself.
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Timberwolfd

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Re: QUESTIONS
« Reply #275 on: December 20, 2018, 04:54:57 AM »

With full command structures established for the support forces, can they be assigned to the Training role?
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Darrian Wolffe

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Re: QUESTIONS
« Reply #276 on: December 20, 2018, 11:21:15 AM »

With full command structures established for the support forces, can they be assigned to the Training role?

Yes they can.
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Ice

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Re: QUESTIONS
« Reply #277 on: December 20, 2018, 02:06:23 PM »

Alright so the swap option for changing armor types am I putting that in the calculator plus the change armor distribution amount of whatever else remains or am I doing change armor distribution for the amount I have currently on mech then change armor type the new armor amount?
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serrate

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Re: QUESTIONS
« Reply #278 on: January 05, 2019, 07:37:56 PM »

Trying to catch up my lance (repairs, xp, etc), and I'm confused about the retirement stuff. According to what I see in the rules:

Retirement checks happen after each contract completion.
On May 1st of each year, all characters age 1 year and test for extra XP.

However, John's notes in this current contract specify that retirement checks are being done mid-contract each May 1st. I was looking for Rob or John's retirement rolls to basically just follow their example but I have no idea where their rolls are.

So, do we make retirement rolls after each contract OR on May 1st?
If we do retirement rolls after each contract, are there any exclusions? For example, would you roll for retirement for a character that joined your lance during that contract? Or a prisoner that joined the unit during that contract?

Halp!
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Black Omega

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Re: QUESTIONS
« Reply #279 on: January 05, 2019, 08:11:03 PM »

Blood stalker question.  Is target chosen at beginning of scenario or can it be activated in middle of game?  AToW and campaign rules do not say.
« Last Edit: January 05, 2019, 08:54:30 PM by Black Omega »
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Timberwolfd

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Re: QUESTIONS
« Reply #280 on: January 05, 2019, 08:30:07 PM »

Blood stalker question.  Is target chosen at beginning of scenario or can it be activated in middle of game?  AToW and campaign rules so not say.
When we were playing the clan game, I played it as declare activation before declaring an attack. Then it maintains effect until the target is destroyed.
My $0.02
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Timberwolfd

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Re: QUESTIONS
« Reply #281 on: January 05, 2019, 09:09:47 PM »

Trying to catch up my lance (repairs, xp, etc), and I'm confused about the retirement stuff. According to what I see in the rules:

Retirement checks happen after each contract completion.
On May 1st of each year, all characters age 1 year and test for extra XP.

However, John's notes in this current contract specify that retirement checks are being done mid-contract each May 1st. I was looking for Rob or John's retirement rolls to basically just follow their example but I have no idea where their rolls are.

So, do we make retirement rolls after each contract OR on May 1st?
If we do retirement rolls after each contract, are there any exclusions? For example, would you roll for retirement for a character that joined your lance during that contract? Or a prisoner that joined the unit during that contract?

Halp!
Retirement rolls are after each contract and/or each year in May, whichever comes first. Basically, there is a yearly "I'm getting too old for this" check each year if there is no end of contract roll.

You can see my yearly rolls at:
http://forums.cincybattletech.com/index.php?topic=769.msg17129#msg17129
http://forums.cincybattletech.com/index.php?topic=769.msg17273#msg17273

I believe only the prisoner who joined at end of contract would be excluded since they don't join until after the end of contract. That would be a good one for Rob to clarify.
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serrate

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Re: QUESTIONS
« Reply #282 on: January 10, 2019, 11:17:29 PM »

Haha, my monthly expenditures just increased from $21, 290 to $141,310 (80k for mech maintenance, another 61310 in personnel)

It might be time to start moving away from ammo-based weaponry lol. Well done sir.  :D

Just to make sure I've got it right, a mech is considered a TW-level custom even if it's done nothing but upgrade to DHS, correct?
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Hat

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Re: QUESTIONS
« Reply #283 on: January 11, 2019, 12:21:56 AM »

Other than during transport, are scout lances always under field repair conditions or how do they come in?  Ripping out and internal structure repair was 50/50 with an elite tech and quadruple time.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #284 on: January 11, 2019, 03:26:17 AM »

Other than during transport, are scout lances always under field repair conditions or how do they come in?  Ripping out and internal structure repair was 50/50 with an elite tech and quadruple time.

Yes, units in the Scout Role are always under field repair conditions.  This is a major reason why the HR Administrators get assigned to lances in the Scout Role, to give you some extra repair time/day to make it easier to use the Extra Time modifiers for repairs.

No, it's not unreasonable to ask to be rotated back if you have a major repair(s) to do. 
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