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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: QUESTIONS  (Read 34222 times)

Darrian Wolffe

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Re: QUESTIONS
« Reply #330 on: May 03, 2019, 08:28:35 PM »

Tech Sgt Coppola is retiring at the end of Operation Kestrel.  Rules state retiring personnel leave when next contract is signed.  So, since we have not signed a new contract, and I continue to pay her, do I continue to benefit from her services until the next contract is signed?

You do!
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Black Omega

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Re: QUESTIONS
« Reply #331 on: May 26, 2019, 07:15:42 PM »

Why is communication thread locked?
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ItsTehPope

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Re: QUESTIONS
« Reply #332 on: June 05, 2019, 11:10:26 PM »

If an Omnimech swaps pods out, do we need to update that in the custom mech thread?
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Timberwolfd

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Re: QUESTIONS
« Reply #333 on: June 06, 2019, 09:10:12 AM »

If an Omnimech swaps pods out, do we need to update that in the custom mech thread?
Probably would be a good idea.

The two boundary cases I see where you would need to for sure are:
  1. If you no longer have equipment used in the configuration - your Turkina configuration has two clan Gauss Rifles but one is damaged/destroyed/sold and you don't have a spare. Now your config is not legitimate and needs to be updated.
  2. If someone else will be playing your lance and you want a specific configuration used.

Rob may come up with others as well.
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deadlyfire2345

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Re: QUESTIONS
« Reply #334 on: June 08, 2019, 07:16:34 PM »

I am going to strip what I want from Loki then sell the mech entirely, but I wanted a BMM question regarding wording of good reputation:
Furthermore, this quirk is not applicable to Clan machines, as the
Clans do not really have a secondary ’Mech market and Inner Sphere
customers will gladly pay inflated prices to acquire Clan ’Mechs
regardless of their reputation.

Would this apply to selling any clan mech within IS space to acquire Good reputation with regards to selling?
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deadlyfire2345

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Re: QUESTIONS
« Reply #335 on: June 10, 2019, 05:41:32 PM »

Also, what is an omnipod exactly? Is it just an item that groups weapons together, or is it an entire location like the arm or torso?
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Timberwolfd

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Re: QUESTIONS
« Reply #336 on: June 10, 2019, 07:13:18 PM »

Also, what is an omnipod exactly? Is it just an item that groups weapons together, or is it an entire location like the arm or torso?
Each weapon or system that is mounted in omnipod space is an individual pod. So an Adder's flamer or Avatar's 2x CT MLas are not omnipods. Every other weapon is.
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deadlyfire2345

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Re: QUESTIONS
« Reply #337 on: June 10, 2019, 07:20:26 PM »

So pulling out the 2 lb10x, 3erml that survived and the srm6 would be considered omnipod weapons? How would that work when placing the weapons on an inner sphere mech?
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ItsTehPope

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Re: QUESTIONS
« Reply #338 on: June 10, 2019, 09:57:41 PM »

So pulling out the 2 lb10x, 3erml that survived and the srm6 would be considered omnipod weapons? How would that work when placing the weapons on an inner sphere mech?

Theyre pod mounted as per the Omnimech rules.  See the rules thread that covers this.
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Hat

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Re: QUESTIONS
« Reply #339 on: July 18, 2019, 09:53:24 AM »

Do mechs shipped as cargo require monthly maintenance?
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Darrian Wolffe

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Re: QUESTIONS
« Reply #340 on: July 18, 2019, 01:03:22 PM »

Do mechs shipped as cargo require monthly maintenance?

Yes.  All Mechs in your warehouse do, whether they're cargo, salvage, inoperable, or whatever.
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Hat

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Re: QUESTIONS
« Reply #341 on: August 15, 2019, 09:48:32 AM »

There are some questions that came up during my solo mission I’m hoping to get clarification on.

1. Initiative - when there’s an imbalance 5 vs 4 for example, when you alternate, does the 2 mech group go first or last?
2a. Reckless movement - are there any modifiers? Reading the BMM it looks like it’s a flat PSR. Is that correct?
2b. Can vehicles do reckless movement?  Failing the PSR results in an automatic fall, which vehicles can’t do.
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deadlyfire2345

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Re: QUESTIONS
« Reply #342 on: August 15, 2019, 09:58:02 AM »

1. the two mech group goes last, unless they lose initiative, which would make them go first.
2a. reckless movement is a flat psr and the roll is done in the first hex, and after any terrain or lateral changes.
2b. I do not remember which book had the explanation for vees. Will check on it after appointment.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #343 on: August 15, 2019, 10:53:15 AM »

Answers 1 and 2a are ALMOST correct.  In the case of Reckless Movement, you make a PSR in the first hex of movement...and you also make additional PSRs each time you enter a non-Clear hex, or change level, during your entire movement path.

In the case of Answer 2b (Reckless Vehicle Movement), the answer is on page 63 of Tactical Operations.  In summary, the vehicle can either skid or crash, depending on the specific terrain and conditions.  A skid is a skid, while a crash can either simply cost 1 extra MP, or it can end the vehicle's movement and the vehicle takes damage to its Front as though it had charged.
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Black Omega

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Re: QUESTIONS
« Reply #344 on: August 16, 2019, 09:00:05 AM »

Has anyone updated the repair/customization spreadsheet with the new rules?

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