single heatsinks or clan doubles cant be fixed if they take a crit because its 50% or less for repair chance correct?
IIRC, that's correct. I may be wrong tho; do go check BMR(r).
if that is the case then how can you fix an actuator since it only has 1 crit? i know jihad era tech has some other stuff but how does it apply at this point
You don't. Specifically, you don't REPAIR an actuator. You REPLACE it. A critable item is always destroyed completely when no more unhit critical slots remain. Thusly, a small laser which takes a critical hit must be completely replaced with a new small laser from your warehouse backstock.
also with hip hit i know it counts as a replacement for the limb for the tn mods but if the leg is outright destroyed is it considered under replace limb or destroyed section? im assuming that destroyed section only refers to LT or RT? there is a option to replace head, limb so im assuming this is redundant but i wanted to be certain before i did it then someone asked me how i got my numbers
I'm having a very hard time parsing this, so I'll outline both possibilities.
SCENARIO: Hip Actuator is hit, foot actuator is hit. The Leg has at least 1 point of IS remaining.1) Spend Tech time to remove upper leg and lower leg actuators. Spend time to remove anything in the last 2 critical slots (if there is anything). Spend Tech time to remove any remaining armor from that leg.
2) Scrap the leg (this takes no time).
3) Spend the time to replace the "Leg Location" with a spare leg from your warehouse. This automatically installs the Hip Actuator while you're at it. Note you are not repairing anything, but replacing it completely. The fact that you had IS left doesn't matter, because you have to get rid of the leg component (and its IS) completely in order to repair the Hip.
4) Spend the time to reinstall the Upper Leg and Lower Leg Actuators you'd removed earlier.
5) Spend the time to install a totally new Foot Actuator (since it had been hit earlier).
6) Spend the time to reinstall the armor you'd removed from the leg, if any.
7) Spend the time to bring the Armor levels on the leg back up to full-strength, if required.
8.) Spend the time to reinstall any components you'd removed from Slots 5 & 6 in the leg.
You now have a fully-repaired Leg.SCENARIO: Hip Actuator is hit, foot actuator is hit. The Leg lost all of its Internal Structure Boxes, so it is officially DESTROYED.1) Spend the time to replace the "Leg Location" with a totally new spare leg from your warehouse. This automatically installs a new Hip Actuator while you're at it.
2) Spend the time to install totally new Upper Leg, Lower Leg, and Foot Actuators with spare parts from your warehouse, because all items in a location are considered Destroyed once all the IS is gone.
3) Spend the time to install new versions of any components in Slots 5 & 6 in the leg with spare parts from your warehouse, for the same reason as above.
4) Spend the time to bring the Armor levels on the leg back up to full-strength
You now have a fully-repaired Leg.