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Author Topic: Crusher Lance - Maintenance, Repairs, & Customizations  (Read 13511 times)

serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #60 on: December 09, 2017, 11:49:57 PM »

Catapult (salvage) repairs:

First, Takeru Tanaka, Regular tech

Reattach/Replace Limb   Limb blown off   LA   Quadruple   720 minutes,    TN 4
Rolled 2d6 : 2, 2, total 4


Fix <100% Internal Dam      LT   Quadruple   1080 minutes,   TN 5
Rolled 2d6 : 5, 4, total 9


Fix <25% Internal Dam      LA   Triple   270 minutes,   TN 3
Rolled 2d6 : 3, 2, total 5


Fix <75% Internal Dam      RA   Triple   540 minutes,   TN 5
Rolled 2d6 : 6, 5, total 11


Replace Ammo Crit      LT   Double   240 minutes,   TN 3
Rolled 2d6 : 4, 6, total 10


Replace Weapon   Med Laser   LT   Quadruple   480 minutes,   TN 3
Rolled 2d6 : 5, 1, total 6


Replace Armor      LL   15 points   Double   450 minutes,   TN 3
Rolled 2d6 : 3, 6, total 9



Second, Angela Brunet, Regular Tech
Replace Armor      LA   13 points   Double   390 minutes,   TN 3
Rolled 2d6 : 6, 5, total 11


Replace Armor      LT   19 points   Double   570 minutes,   TN 3
Rolled 2d6 : 4, 4, total 8


Replace Armor      LT[R]   8 points   Double   240 minutes,   TN 3
Rolled 2d6 : 1, 5, total 6


Replace Armor      CT   17 points   Double   510 minutes,   TN 3
Rolled 2d6 : 6, 4, total 10


Replace Armor      CT[R]   10 points   Double   300 minutes,   TN 3
Rolled 2d6 : 4, 3, total 7


Replace Armor      RT[R]   7 points   Double   210 minutes,   TN 3
Rolled 2d6 : 5, 6, total 11


Replace Armor      RA   13 points   Double   390 minutes,   TN 3
Rolled 2d6 : 5, 1, total 6


Replace Armor      RL   16 points   Double   480 minutes,   TN 3
Rolled 2d6 : 3, 2, total 5

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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #61 on: December 10, 2017, 12:25:57 AM »

All Catapult repairs complete except for the following:
Install new head (including sensors, life support, cockpit, heat sink)
Install armor on Head
Install 2 new jump jets (LT)

Components used:
Medium Laser
118 points of armor (7.5 tons)
1.5 tons LRM15 ammo

Takeru Tanaka takes < 8 days, finishing on 9/29/3045
Angela Brunet takes < 7 days, finishing on 9/28/3045
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #62 on: December 10, 2017, 01:05:53 AM »

Finishing the Catapult, Takeru Tanaka, Reg, starting on 10/13/3045:

Replace Head, Quad time, 800 minutes, TN 5+
Rolled 2d6 : 5, 2, total 7


Replace Armor, 8 points (H), Double time, 240 minutes, TN 3+
Rolled 2d6 : 1, 6, total 7


Replace JJ (LT), Quad time, 240 minutes, TN 3+
Rolled 2d6 : 4, 5, total 9


Replace JJ (LT), Quad time, 240 minutes, TN 3+
Rolled 2d6 : 3, 3, total 6
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #63 on: December 10, 2017, 01:09:18 AM »

Catapult fully repaired and operational on 10/16/3045.

Components used:
Mech Head 65 tons
.5 tons of armor
Jump jet 65 tons x2

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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #64 on: April 17, 2018, 11:51:56 PM »

Going to start posting XP gains in here, so I don't need to track them via spreadsheet:

Current Tech Personnel:
Brian Flo   Vet Tech   45/week (34)
Takeru Tanaka   Reg Tech   40/week (28)
Angela Brunet   Reg Tech   40/week (23)
Rob Burnside   Vet Tech   45/week (28)

Current Mech Warriors:
Claus Breisacher (Veteran)(27)
Anastas Utkin (Veteran)(24)
Joanna Glauber (Regular)(24)
Elena Vann (Regular)(25)
Daniel Vincent (Green)(25)

Medical:
Dorian Black (28)
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #65 on: April 18, 2018, 12:04:44 AM »

Retirement rolls:

Current Tech Personnel:
Brian Flo   Vet Tech   45/week (34)
TN6
Rolled 2d6+2 : 1, 2 + 2, total 5


Takeru Tanaka   Reg Tech   40/week (28)
TN5
Rolled 2d6+2 : 1, 2 + 2, total 5


Angela Brunet   Reg Tech   40/week (23)
TN5
Rolled 2d6+2 : 2, 5 + 2, total 9


Rob Burnside   Vet Tech   45/week (28)
TN5
Rolled 2d6+2 : 5, 5 + 2, total 12


Current Mech Warriors:
Anastas Utkin (Veteran)(24)
TN5
Rolled 2d6+2 : 6, 1 + 2, total 9


Joanna Glauber (Regular)(24)
TN5
Rolled 2d6+2 : 3, 3 + 2, total 8


Elena Vann (Regular)(25)
TN5
Rolled 2d6+2 : 5, 6 + 2, total 13


Daniel Vincent (Green)(25)
TN5
Rolled 2d6+2 : 5, 1 + 2, total 8


Medical:
Dorian Black (28)
TN5
Rolled 2d6+2 : 4, 2 + 2, total 8

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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #66 on: April 18, 2018, 12:13:39 AM »

Brian Flo attempts to retire. Claus has a long talk with him about leadership, responsibility, and promises regular deliveries of donuts and coffee to the maintenance bay. Brian snacks on some thinly sliced orange-colored root vegetable and seems unmoved. Claus discreetly slides a digital voucher across the table and commends Brian for having earned a bonus due to his excellent performance. Brian checks the readout, smiles, and stands up to shake Claus' hand.

Reroll ($20K) + ($20k) to reduce TN to 4

Brian Flo   Vet Tech   45/week (34)
TN4
Rolled 2d6+2 : 2, 1 + 2, total 5
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #67 on: April 18, 2018, 12:17:00 AM »

<For the record, I'd like to trade forum dice with Rob>

Brian hums a lively tune as he heads to the maintenance bay.

All personnel retained. Spent $40k. (11/3/3045)
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #68 on: April 18, 2018, 01:00:37 AM »

Takeru (Regular) begins repairs on Shadow Hawk SHD-2D-X

Shadow Hawk, starting 11/2
Replace Armor, 5 points (CT), Double time, 150 minutes, TN 3+
Rolled 2d6 : 1, 1, total 2


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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #69 on: April 18, 2018, 01:02:12 AM »

Brian Flo (vet) steps in...

Shadow Hawk, starting 11/2
Replace Armor, 5 points (CT), Double time, 150 minutes, TN 2+
Rolled 2d6 : 3, 4, total 7
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #70 on: April 18, 2018, 01:07:07 AM »

Shadow Hawk fully repaired (2 rounds used for the LRM5)

Takeru (Regular) begins repairs on Catapult CPLT-1 (3 LL, 5 RL)

Shadow Hawk, starting 11/2
Replace Armor, 3 points (LL), Double time, 90 minutes, TN 3+
Rolled 2d6 : 3, 4, total 7


Replace Armor, 5 points (RL), Double time, 150 minutes, TN 3+
Rolled 2d6 : 4, 5, total 9
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #71 on: April 18, 2018, 01:17:22 AM »

Catapult fully repaired (Takeru has used 390 minutes so far), needs 5 rounds of LRM15 ammo.

Angela Brunet (regular) begins repairs on Catapult CPLT-C1-XX (LT 5, H 2, CT 8, RT 10, RA 5, LL 13, RL 10)

Catapult, starting 11/2
Replace Armor, 8 points (CT), Double time, 240 minutes, TN 3+
Rolled 2d6 : 6, 4, total 10


Replace Armor, 5 points (LT), Double time, 150 minutes, TN 3+
Rolled 2d6 : 4, 3, total 7


Replace Armor, 10 points (RT), Double time, 300 minutes, TN 3+
Rolled 2d6 : 3, 2, total 5


Replace Armor, 2 points (H), Double time, 60 minutes, TN 3+
Rolled 2d6 : 5, 2, total 7


Replace Armor, 5 points (RA), Double time, 150 minutes, TN 3+
Rolled 2d6 : 2, 1, total 3


Replace Armor, 13 points (LL), Double time, 390 minutes, TN 3+
Rolled 2d6 : 4, 2, total 6


Replace Armor, 10 points (RL), Double time, 300 minutes, TN 3+
Rolled 2d6 : 2, 1, total 3

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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #72 on: April 18, 2018, 01:25:23 AM »

Catapult fully repaired, needs 3 rounds of LRM15. Angela has used 1590 minutes (3.4 days)

Takeru works on repairing the Wolverine II (LA 16(1), LL 18, RT 5, RA 3)

Fix <25% Internal Dam, 1 points (LA), Triple time, 270 minutes, TN 3+
Rolled 2d6 : 1, 3, total 4


Replace Armor, 16 points (LA), Double time, 480 minutes, TN 3+
Rolled 2d6 : 2, 6, total 8


Replace Armor, 18 points (LL), Double time, 540 minutes, TN 3+
Rolled 2d6 : 6, 4, total 10


Replace Armor, 5 points (RT), Double time, 150 minutes, TN 3+
Rolled 2d6 : 6, 5, total 11


Replace Armor, 3 points (RA), Double time, 90 minutes, TN 3+
Rolled 2d6 : 2, 2, total 4





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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #73 on: April 18, 2018, 01:30:16 AM »

Wolverine II fully repaired. Takeru used an additional 1530 minutes, for a total of 1920 minutes (4 days). Wolverine II needs 10 rounds of UAC5 ammo and 2 rounds of SRM6 (ArtIV) ammo.

Primary lance fully repaired and ready for battle on 11/5/3045.
Will begin working on back-up mechs (Crusader and Ostsol) tomorrow...
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #74 on: April 18, 2018, 12:31:34 PM »

Takeru begins repairs on Crusader CRD-3L on 11/6//3045

Fix <50% Internal Dam      LA   1   New   Regular   IS   Triple   405 minutes   TN - 3
Rolled 2d6 : 5, 1, total 6


Replace Armor      LA   20   New   Regular   IS   None   300 minutes   TN - 3
Rolled 2d6 : 2, 3, total 5


Reattach/Replace Limb      LL   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 3, 6, total 9


Replace Actuator   UL   LL   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 2, 6, total 8


Replace Actuator   LL   LL   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 2, 2, total 4


Replace Actuator   Foot   LL   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 3, 5, total 8


Replace Armor      LL   21   New   Regular   IS   None   315 minutes   TN - 3
Rolled 2d6 : 2, 3, total 5


Fix <75% Internal Dam      LT   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 6, 1, total 7


Replace Jump Jet      LT   1   New   Regular   IS   Triple   180 minutes   TN - 3
Rolled 2d6 : 3, 3, total 6


Replace Armor      LT   24   New   Regular   IS   None   360 minutes   TN - 3
Rolled 2d6 : 2, 1, total 3


Fix <50% Internal Dam      CT   1   New   Regular   IS   Triple   405 minutes   TN - 3
Rolled 2d6 : 4, 6, total 10


Fix Gyro 1 Crit      CT   1   New   Regular   IS   Quadruple   480 minutes   TN - 3
Rolled 2d6 : 2, 1, total 3


Replace Armor      CT   33   New   Regular   IS   None   495 minutes   TN - 3
Rolled 2d6 : 6, 1, total 7


Replace Armor      CT[R]   8   New   Regular   IS   None   120 minutes   TN - 3
Rolled 2d6 : 3, 3, total 6


Fix <75% Internal Dam      RT   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 4, 1, total 5


Replace Armor      RT   24   New   Regular   IS   None   360 minutes   TN - 3
Rolled 2d6 : 6, 2, total 8


Reattach/Replace Limb      RA   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 2, 1, total 3


Replace Actuator   UA   RA   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 5, 2, total 7


Fix <75% Internal Dam      RT   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 3, 1, total 4


Replace Armor      RT   24   New   Regular   IS   None   360 minutes   TN - 3
Rolled 2d6 : 6, 2, total 8


Fix <75% Internal Dam      RL   1   New   Regular   IS   Quadruple   720 minutes   TN - 3
Rolled 2d6 : 1, 3, total 4


Replace Armor      RL   21   New   Regular   IS   None   315 minutes   TN - 3
Rolled 2d6 : 4, 3, total 7


Replace Actuator   UL   RL   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 3, 5, total 8


Replace Actuator   Foot   RL   1   New   Regular   IS   None   90 minutes   TN - 2
Rolled 2d6 : 5, 1, total 6

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