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News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Kong lance  (Read 7513 times)

agustaaquila

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Re: Kong lance
« Reply #30 on: December 30, 2017, 04:28:05 PM »

So obtained one ton narc launcher ammo, and 4 tons on srm 6 narc ammo.  Arrival date is in Oct, exact date irrevelant as I couldn't find a launcher.
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agustaaquila

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Re: Kong lance
« Reply #31 on: January 29, 2018, 08:35:24 PM »

Start date of repairs: Sept 23rd (BAP shows up the 20th ammo for launcher on the 5th of oct)

Javelin(all done in drop bay)
Green tech team
Fix heat sink lt, x4 time total 480 min, tn 6
Rolled 2d6 : 1, 2, total 3


Fix heat sink rt, x4 time total 480 min, tn 6
Rolled 2d6 : 2, 2, total 4


Fix weapon crit 1, SRM-6 lt x4 time total  400 min, tn 4
Rolled 2d6 : 6, 4, total 10


Fix weapon crit 1, SRM-6 rt x4 time total  400 min, tn 4
Rolled 2d6 : 1, 4, total 5


Fix armor, la, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 6, 1, total 7


Fix armor, lt, x2 time total  240 min 8 pts, tn 7
Rolled 2d6 : 3, 3, total 6



Fix armor, rt, x2 time total  240 min 8 pts, tn 7
Rolled 2d6 : 4, 3, total 7



Fix armor, ra, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 4, 1, total 5


Regular team
Fix internals <25%, rt x4 time tal 360 min, tn 4
Rolled 2d6 : 6, 1, total 7


Fix internals <25%, lt x4 time tal 360 min, tn 4
Rolled 2d6 : 4, 1, total 5


wolverine -6m
Green team
Fix armor, rtr, x2 time total  60 min 2 pts, tn 7
Rolled 2d6 : 2, 6, total 8


Fix armor, ll, x2 time total  450 min 15 pts, tn 7
Rolled 2d6 : 1, 2, total 3


Fix armor, rl, x2 time total  420min 14 pts, tn 7
Rolled 2d6 : 4, 4, total 8


Fix armor, la, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 5, 2, total 7


Fix armor, lt, x2 time total  240 min 8 pts, tn 7
Rolled 2d6 : 6, 4, total 10


Fix armor, ct, x2 time total  270 min 9 pts, tn 7
Rolled 2d6 : 3, 2, total 5


Fix armor, ra, x2 time total  360 min 12 pts, tn 7
Rolled 2d6 : 2, 2, total 4


Reload ammo (Srm-6)  auto

wolverine -Merc
Regular team
Fix internals <25% x4 time 360 min, tn 4
Rolled 2d6 : 6, 4, total 10


Green team
Fix armor, ll, x2 time total  300min 10pts, tn 7
Rolled 2d6 : 4, 6, total 10


Fix armor, rl, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 6, 1, total 7


Fix armor, ct, x2 time total  90 min 3pts, tn 7
Rolled 2d6 : 2, 6, total 8


Fix armor, rt, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 6, 5, total 11


Fix armor, ra, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 1, 4, total 5


ostsol
green team
Fix armor, la, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 3, 5, total 8


Fix armor, ra, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 1, 1, total 2


Fix armor, lt, x2 time total  300min 10 pts, tn 7
Rolled 2d6 : 2, 5, total 7


Fix armor, rt, x2 time total  600 min 20 pts, tn 7
Rolled 2d6 : 4, 5, total 9






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agustaaquila

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Re: Kong lance
« Reply #32 on: January 29, 2018, 08:46:50 PM »

No xp, time so far:

Green team:  6710 min (2.54 working weeks)

Reg team: 1080 min

Reg team cleanup
javelin
Fix heat sink lt, x4 time total 480 min, tn 4
Rolled 2d6 : 2, 5, total 7


Fix heat sink rt, x4 time total 480 min, tn 4
Rolled 2d6 : 5, 4, total 9


Fix armor, lt, x2 time total  240 min 8 pts, tn 5
Rolled 2d6 : 5, 5, total 10


Fix armor, ra, x2 time total  150 min 5 pts, tn 5
Rolled 2d6 : 5, 2, total 7


wolv -6m
Fix armor, ll, x2 time total  450 min 15 pts, tn 5
Rolled 2d6 : 3, 5, total 8


Fix armor, ct, x2 time total  270 min 9 pts, tn 5
Rolled 2d6 : 4, 2, total 6


Fix armor, ra, x2 time total  360 min 12 pts, tn 5
Rolled 2d6 : 3, 2, total 5


wolv-6MERC
Fix armor, ra, x2 time total  150 min 5 pts, tn 5
Rolled 2d6 : 2, 2, total 4


ostsol
Fix armor, ra, x2 time total  150 min 5 pts, tn 5
Rolled 2d6 : 6, 4, total 10
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agustaaquila

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Re: Kong lance
« Reply #33 on: January 29, 2018, 08:50:00 PM »

Time used:
Reg 3810 min  (1.44 weeks)


Vet team
wolv-6MERC
Fix armor, ra, x2 time total  150 min 5 pts, tn 3
Rolled 2d6 : 6, 2, total 8
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agustaaquila

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Re: Kong lance
« Reply #34 on: January 29, 2018, 08:51:56 PM »

xp roll doc
Rolled 2d6 : 1, 6, total 7
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agustaaquila

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Re: Kong lance
« Reply #35 on: January 29, 2018, 08:53:07 PM »

Updated xp (Oct 1)

Iva Blunch - 20 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - 4 xp
Dane Pryor- 13 xp
Ho Min Sun- 10 xp

Tekle Ibrahim - 0 xp
Cait Fidlay- 3 xp
Alejandro Cantu - 4 xp

Signe Bjorg - 5 xp
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agustaaquila

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Re: Kong lance
« Reply #36 on: January 29, 2018, 09:06:08 PM »

1 Oct 3045

Scrounge skill +3
no well connected
Enemy in range, -3

Narc launcher, paying 50% over value, tn 5
Rolled 2d6 : 4, 6, total 10


Narc launcher, paying 50% over value, tn 5
Rolled 2d6 : 3, 2, total 5


Narc(homing) 30% over value  tn 7
Rolled 2d6 : 3, 1, total 4


Narc(homing) 30% over value  tn 7
Rolled 2d6 : 6, 5, total 11


Narc(homing) 30% over value  tn 7
Rolled 2d6 : 4, 5, total 9


Heat Sink (tn 7)
Rolled 2d6 : 3, 2, total 5
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agustaaquila

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Re: Kong lance
« Reply #37 on: January 29, 2018, 09:14:54 PM »

Customization insanity begin

Sept 30  vet team
Ostsol

Pull ml from CT, 1440 min, tn 5, x4 time
Rolled 2d6 : 2, 6, total 8


Place BAP CT, 1440 min, tn 5 x4 time
Rolled 2d6 : 3, 5, total 8


javelin Oct 21
Pull SRM 6 RT and replace with NARC,x4 time total 480min tn 5
Rolled 2d6 : 4, 5, total 9


Pull SRM ammo RT replace with NARC(Homming) ammo, x4 time total 480 min tn 5
Rolled 2d6 : 5, 4, total 9



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agustaaquila

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Re: Kong lance
« Reply #38 on: January 29, 2018, 09:31:01 PM »

All mods done by mission

New XP and expenditures

Iva Blunch - 20 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - 4 xp
Dane Pryor- 3 xp (mech kills 1) (adds Marksman)
Ho Min Sun- 10 xp

Tekle Ibrahim - 0 xp
Cait Fidlay- 3 xp
Alejandro Cantu - 18 xp

Signe Bjorg - 5 xp
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agustaaquila

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Re: Kong lance
« Reply #39 on: January 29, 2018, 09:37:37 PM »

Green team- replace regular srm 6 ammo in JAv and wolv x2 to NARC, one mornings work

Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 1, 1, total 2
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agustaaquila

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Re: Kong lance
« Reply #40 on: February 24, 2018, 07:52:11 PM »

Oct 31  - repair of gyro

green team quad time, tn 4 400 min
Rolled 2d6 : 5, 2, total 7
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agustaaquila

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Re: Kong lance
« Reply #41 on: March 23, 2018, 08:45:31 PM »

Nov xp check

Rolled 2d6 : 1, 6, total 7


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agustaaquila

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Re: Kong lance
« Reply #42 on: March 23, 2018, 08:49:12 PM »

Nov 3 XP amounts

Iva Blunch - 24 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - 8 xp (mech kills 1)
Dane Pryor- 5 xp (mech kills 1) (adds Marksman)
Ho Min Sun- 12 xp

Tekle Ibrahim - 0 xp
Peggy Powell - 0xp
Cait Fidlay- 3 xp
Alejandro Cantu - 18 xp

Signe Bjorg - 5 xp
« Last Edit: March 23, 2018, 10:02:29 PM by agustaaquila »
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agustaaquila

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Re: Kong lance
« Reply #43 on: April 16, 2018, 05:17:26 PM »

Retirement time

Cassie Peirce - tn 6
Rolled 2d6 : 2, 6, total 8


Dane Pryor- tn 5
Rolled 2d6 : 6, 4, total 10


Ho Min Sun- tn 6
Rolled 2d6 : 4, 5, total 9


Tekle Ibrahim -  tn 5
Rolled 2d6 : 3, 1, total 4



Peggy Powell - tn 5
Rolled 2d6 : 5, 6, total 11


Cait Fidlay- tn 5
Rolled 2d6 : 6, 3, total 9


Alejandro Cantu  tn 5
Rolled 2d6 : 1, 3, total 4


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agustaaquila

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Re: Kong lance
« Reply #44 on: April 16, 2018, 05:19:53 PM »

ok all those are supposed to have a +2 on them....  This post is so I can learn how to roll and add together....

This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12

This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6

This dice roll has been tampered with!
Rolled 2d6 : 6, 1, total 7

This dice roll has been tampered with!
Rolled 3d6 : 6, 1, 2, total 9

This dice roll has been tampered with!
Rolled 2d6+3 : 5, 6 + 3, total 14

This dice roll has been tampered with!
Rolled 2d6 : 2, 6, total 8+5

( This dice roll has been tampered with!
Rolled 2d6 : 1, 6, total 7 +5)

Rolled 2d6+5 : 3, 4 + 5, total 12
« Last Edit: April 16, 2018, 05:25:43 PM by agustaaquila »
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