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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dunedain Lance Warehouse  (Read 26575 times)

Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #135 on: April 23, 2018, 11:56:06 PM »

All Shadow Hawk Repairs Complete on March 31st

Crusader 2 (Easy to Maintain)
MacGibbon Repairs Engine Crit TN 6 (100 minutes)
Rolled 2d6 : 1, 1, total 2


MacGibbon Replace SRM-4 Triple Time SRM-4
Rolled 2d6 : 1, 1, total 2


MacGibbon Armor Repairs TN 5
LT
Rolled 2d6 : 5, 6, total 11

CT
Rolled 2d6 : 5, 4, total 9

H
Rolled 2d6 : 5, 3, total 8

RT
Rolled 2d6 : 6, 6, total 12

RT[R]
Rolled 2d6 : 2, 4, total 6


MacKissack  Armor Repairs TN 3
LA
Rolled 2d6 : 3, 1, total 4

LL
Rolled 2d6 : 3, 3, total 6

RL
Rolled 2d6 : 1, 1, total 2

LT[R]
Rolled 2d6 : 4, 3, total 7

CT[R]
Rolled 2d6 : 6, 6, total 12


LA Internal <50% MacKissack TN 5
Rolled 2d6 : 6, 2, total 8


LT Internal <50% MacKissack TN 5
Rolled 2d6 : 4, 1, total 5


Sell Replace JJ TN 5
Rolled 2d6 : 4, 2, total 6

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #136 on: April 23, 2018, 11:59:09 PM »

1 XP MacGibbon
1 XP MacKissack

Sell backstops MacGibbon on the Engine TN 4
Rolled 2d6 : 6, 5, total 11


Sell  SRM-4 replacement TN 5
Rolled 2d6 : 6, 4, total 10


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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #137 on: April 24, 2018, 12:05:05 AM »

Crusader 2 repairs complete ~April 1st

Dunedain Lance combat effective with Crusader 2, Thunderbolt, Shadow Hawk, Firestarter on ~April 1st. If it matters, I will determine the exact time.

Crusader 1 Repairs (Easy to Maintain)
MacGibbons Armor Repair TN 5
RT
Rolled 2d6 : 1, 6, total 7

CT[R]
Rolled 2d6 : 2, 6, total 8


Kalvos Armor Repair TN 3
LA
Rolled 2d6 : 4, 5, total 9

LT
Rolled 2d6 : 6, 1, total 7

LL
Rolled 2d6 : 1, 2, total 3

RA
Rolled 2d6 : 2, 2, total 4


Sell Armor Repair TN 3
CT
Rolled 2d6 : 2, 5, total 7

RL
Rolled 2d6 : 1, 5, total 6


MacGibbon on Engine Repair TN 6
Rolled 2d6 : 6, 4, total 10


Kalvos CT <25% Internal TN 4
Rolled 2d6 : 1, 1, total 2


Hicks (Veteran) RL <100% internal TN 6
Rolled 2d6 : 1, 5, total 6

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #138 on: April 24, 2018, 12:06:01 AM »

Hicks backstops Kalvos on the CT internal Repair TN 3
Rolled 2d6 : 1, 5, total 6
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #139 on: April 24, 2018, 12:09:52 AM »

Crusader 1 repairs complete ~April 3rd

Crusader 1
@SRM-4 reloads - 11 shots fired
@Inferno - 2 shots fired

Crusader 2
@SRM-4 reloads - 13 shots fired
@Inferno - 3 shots fired

Shadow Hawk
@SRM-4 reloads - 9 shots fired
@Inferno - 2 shots fired

1.32 tons of @SRM-4
0.28 tons of @Inferno
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #140 on: April 24, 2018, 12:11:09 AM »

Rebecca Ramierez 2 pilot hits

Doctor Koivu Veteran
Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 5, 4, total 9

Extra rolls for inevitable misses
Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 2, 2, total 4
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #141 on: April 24, 2018, 12:12:26 AM »

2 hits --> 3 on a 2 --> 2
Need more rolls
Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 5, 6, total 11
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #142 on: April 24, 2018, 12:16:55 AM »

Rbecca healed April 3rd


Mechwarriors
Aaron Saltier: 9 XP + 1 Survive +2 Kills (2 Mechs) --> 12 XP
Kills: 16 (7)
Rebecca Ramierez: 12 XP + 1 Survive + 1 Kill (1 Mech) --> 14 XP
Kills: 6 (3)
John Smith:  23 XP + 1 Survive + 1 Kill (mech) --> 25 XP
Kills: 7 (7)
Michael Lemoine: 16 XP + 1 Survive + 1 Kill (vehicle) --> 18 XP
Kills: 5 (2)

Techs
Sylvia Hicks: 14 XP
Jean MacKissack: 6 XP
Annalise Kalvos: 10 XP
Seigfried Sell: 1 XP
Mira MacGibbon: 2 XP

Doctor
Petra Koivu: 20 XP
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #143 on: April 24, 2018, 12:19:36 AM »

Missed that Kalvos blew an armor roll on Crusader 2

Hicks backstops the repair at a TN of 2
Rolled 2d6 : 1, 6, total 7
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #144 on: April 24, 2018, 12:21:19 AM »

19.9375 tons of armor used. (ouch...)

Repairs of Salvaged mechs to follow
Additional armor will be ordered 30460330.
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #145 on: April 26, 2018, 07:27:22 AM »

Salvaged Clint with 2xGyro hit, engine hit, and destroy MLas on 2x 2 Crit roll (Smith)
Minor armor damage otherwise (11 CT, 6 LL, CT<50% internal damage)

Salvaged Grasshopper, kicked off RL, Destroyed LL ULA, JJ, and RT HS (Saltier)
Real armor damage (10 LA, 2 LT, 26 LL, 9 CT, 20 RT, 26 RL, 7 RA, 5 CT[R], 7 RT[R], RL Destroyed, RT <75% internal damage)
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #146 on: May 22, 2018, 07:57:05 PM »

Clint Repairs
(Difficult to Maintain and Non-Standard Parts...)

Armor Green Triple TN 5
CT 11 Points
Rolled 2d6 : 6, 5, total 11

LL 6 Points
Rolled 2d6 : 1, 5, total 6


Replace CT MLas Regular (Kalvos) Triple TN 5
Rolled 2d6 : 2, 4, total 6


Fix CT <50% internal damage Regular (Kalvos) Triple TN 5
Rolled 2d6 : 1, 6, total 7


Fix Engine 1 Crit Regular (Kalvos) Double TN 5
Rolled 2d6 : 6, 1, total 7


Fix Gyro 2 Crits Regular (Kalvos) Quadruple TN 8
Rolled 2d6 : 6, 4, total 10
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #147 on: May 22, 2018, 08:00:27 PM »

Sell Clint CLNT-2-3T
Base Value 3,566,080
Negotiation +3
Rolled 2d6+3 : 6, 1 + 3, total 10
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #148 on: May 22, 2018, 08:05:34 PM »

Clint sells for 50% + 6% for MoS
1,997,005 C bills

Grasshopper Repairs
Purchase LL at 16,800 on March 30, 3046 TN 7
Negotiation +3
Rolled 2d6+3 : 3, 5 + 3, total 11


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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #149 on: May 22, 2018, 08:11:25 PM »

Leg actuator purchases TN 7
ULA 10,500
Rolled 2d6+3 : 6, 6 + 3, total 15

LLA 5,600
Rolled 2d6+3 : 2, 6 + 3, total 11

FA 8,400
Rolled 2d6+3 : 4, 2 + 3, total 9

70T JJ 14,000
Rolled 2d6+3 : 5, 5 + 3, total 13

70T JJ 14,000
Rolled 2d6+3 : 1, 5 + 3, total 9
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