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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dunedain Lance Warehouse  (Read 26573 times)

Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #150 on: May 22, 2018, 08:15:01 PM »

Purchase 2x 10T armor
Rolled 2d6+3 : 5, 4 + 3, total 12

Rolled 2d6+3 : 1, 3 + 3, total 7
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #151 on: May 22, 2018, 08:16:41 PM »

Purchase LL ULA 10,500
Rolled 2d6+3 : 1, 5 + 3, total 9

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #152 on: May 22, 2018, 08:43:57 PM »

Grasshopper Repairs
Repairs cannot complete until after April 20th When the Leg and Actuators and JJs arrive.

Purchase 1 more 70T JJ 14,000
Rolled 2d6+3 : 3, 5 + 3, total 11


Armor Repairs Green Double Time TN 5
LA 10 Points
Rolled 2d6 : 3, 6, total 9

LT 2 Points
Rolled 2d6 : 2, 3, total 5

LL 26 Points
Rolled 2d6 : 5, 5, total 10

CT 9 Points
Rolled 2d6 : 6, 3, total 9

RT 20 Points
Rolled 2d6 : 5, 1, total 6

RL 26 Points
Rolled 2d6 : 4, 2, total 6

RA 7 Points
Rolled 2d6 : 4, 6, total 10

CT[R] 5 Points
Rolled 2d6 : 2, 6, total 8

RT[R] 7 Points
Rolled 2d6 : 4, 4, total 8


Internal Repairs
Reattach RL Regular (Kalvos) Triple TN 5
Rolled 2d6 : 3, 2, total 5

Fix LL <25% Damage Regular (Kalvos) TN 5
Rolled 2d6 : 3, 1, total 4

Fix RT <75% Damage Regular (Kalvos) Triple TN 5
Rolled 2d6 : 4, 4, total 8


Actuators
LL ULA Green TN 5
Rolled 2d6 : 5, 4, total 9

RL ULA Green TN 5
Rolled 2d6 : 3, 2, total 5

RL LLA Green TN 5
Rolled 2d6 : 5, 1, total 6

RL FA Green TN 5
Rolled 2d6 : 2, 1, total 3


Equipment
RL JJ Regular (Kalvos) Double TN 5
Rolled 2d6 : 5, 4, total 9

RL JJ Regular (Kalvos) Double TN 5
Rolled 2d6 : 1, 5, total 6

LL JJ Regular (Kalvos) Double TN 5
Rolled 2d6 : 5, 4, total 9

RT HS Regular (Kalvos) TN 4
Rolled 2d6 : 5, 2, total 7

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #153 on: May 22, 2018, 08:46:45 PM »

Fix LL <25% Damage Veteran double TN 3
Rolled 2d6 : 5, 4, total 9


RL FA Regular (Kalvos) TN 3
Rolled 2d6 : 4, 4, total 8
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #154 on: May 22, 2018, 08:48:23 PM »

Grasshopper Ready for sale ~April 23rd. Note, Grasshopper repairs are purely secondary.
Grasshopper base cost 5,973,573.
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #155 on: May 22, 2018, 08:50:23 PM »

Doc Koivu April XP roll
Rolled 1d6 : 5, total 5
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #156 on: May 22, 2018, 08:56:52 PM »

April 1st XP totals

Mechwarriors
Aaron Saltier: 12 XP
Kills: 16 (7)
Rebecca Ramierez: 14 XP
Kills: 6 (3)
John Smith: 25 XP
Kills: 7 (7)
Michael Lemoine: 18 XP
Kills: 5 (2)

Techs
Sylvia Hicks: 14 XP
Jean MacKissack: 6 XP
Annalise Kalvos: 10 XP
Seigfried Sell: 1 XP
Mira MacGibbon: 2 XP

Doctor
Petra Koivu: 22 XP

Net Cash including parts purchases for Grasshopper and Clint as well as Clint Sale and 20T of armor: 3,680,582
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #157 on: June 02, 2018, 10:46:18 AM »

Rebecca Ramierez will purchase Melee Specialist for 10 XP, 4 XP remain.
John Smith will purchase Weapon Spec (SRM-4), 0 XP remain
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #158 on: June 02, 2018, 11:00:14 AM »

Reminder to self: include Cassius Cavel in running XP totals...
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #159 on: June 24, 2018, 06:31:15 AM »

SLAMMER mission 2 Mechwarrior XP

Aaron Saltier: 12 XP +1 Victory +1 Survival = 14 XP
Rebecca Ramierez: 4 XP +1 Victory +1 Survival + 2 Kills (Scorpion, Vedette) = 8 XP
John Smith: 0 XP +1 Victory +1 Survival +1 Kill (Demolisher) = 3 XP
Michael Lemoine: 18 XP +1 Victory +1 Survival = 20 XP
Cassius Cavel: 13 XP

Doctor Rolls for Aaron Saltier (2 hits)
Four days worth of rolls between Mission 2 and Mission 3
Veteran Doctor
Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 3, 1, total 4
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #160 on: June 24, 2018, 07:33:10 AM »

Healed on the first 2 rolls (and a good thing, too...).
Aaron Saltier returns to duty on April 19th (first roll on the 18th, second on the 19th).

Repairs have 4 working days (32 Hours)

Critical path repairs on Shadow Hawk
Replace Right Torso
Hicks (Veteran) Maintenance Facility, Quad Time (16 Hours)
TN 5
Rolled 2d6 : 6, 2, total 8


Replace Right Leg
Hicks (Veteran) Maintenance Facility, Reg. Time (3 Hours)
TN 6
Rolled 2d6 : 4, 4, total 8


Reattach Right Arm
Hicks (Veteran) Maintenance Facility, Reg. Time (3 Hours)
TN 6
Rolled 2d6 : 6, 4, total 10




Replace Left Arm
MacKissack (Regular) Maintenance Facility, Double Time (6 Hours)
TN 6
Rolled 2d6 : 4, 2, total 6
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #161 on: June 24, 2018, 07:46:30 AM »

MacGibbon Repairs the Firstarter's armor plinks
MacGibbon (Green)
LT Armor (2 points) Maintenance Facility, Double Time (1 Hour)
TN 5
Rolled 2d6 : 3, 5, total 8


LL Armor (2 points) Maintenance Facility, Double Time (1 Hour)
TN 5
Rolled 2d6 : 4, 2, total 6
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #162 on: June 24, 2018, 08:02:04 AM »

Firstarter Repairs Complete

Crusaders have Easy to Maintain (-1 TN)

Crusader 2 Repairs

Sell (Regular)
LA 15 Points, TN 3, 3.75 Hours
Rolled 2d6 : 3, 1, total 4

LL 10 Points, TN 3, 2.5 Hours
Rolled 2d6 : 6, 6, total 12

RT 8 Points, TN 3, 2 Hours
Rolled 2d6 : 3, 3, total 6

RL 20 Points, TN 3, 5 Hours
Rolled 2d6 : 2, 4, total 6


MacGibbon (Green) Double Time
CT 5 Points, TN 4, 2.5 Hours
Rolled 2d6 : 3, 5, total 8

RA 14 Points, TN 4, 3.5 Hours
Rolled 2d6 : 2, 4, total 6
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #163 on: June 24, 2018, 08:34:38 AM »

Siegfried Sell Earns 1 XP

Crusader 1 Repairs
Easy to Maintain (-1 TN)

Kalvos (Regular)
LL 20 Points TN 3 (5 Hours)
Rolled 2d6 : 6, 2, total 8

RT R 1 Point TN 3 (0.25 Hours)
Rolled 2d6 : 1, 5, total 6

RA 11 Points TN 3 (2.75 Hours)
Rolled 2d6 : 1, 2, total 3

RL 2 Points TN 3 (0.5 Hours)
Rolled 2d6 : 3, 4, total 7

CT 2 Points TN 3 (0.5 Hours)
Rolled 2d6 : 1, 3, total 4

RT 2 Points TN 3 (0.5 Hours)
Rolled 2d6 : 3, 6, total 9


MacKissack (Regular)
CT R 8 Points TN 3 (2 Hours)
Rolled 2d6 : 1, 6, total 7

H 3 Points TN 3 (0.75 Hours)
Rolled 2d6 : 3, 1, total 4

LT R 4 Points TN 3 (1 Hour)
Rolled 2d6 : 6, 4, total 10

CT internal <25% damage TN 3 (1.5 Hours)
Rolled 2d6 : 3, 4, total 7
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #164 on: June 24, 2018, 09:01:20 AM »

The CT internal Repair TN was actually 4, but it passed anyway.

Shadow Hawk Repairs
Armor Repairs TN 4

MacKissack (Regular)
LA 13 Points (3.25 Hours)
Rolled 2d6 : 1, 3, total 4

LT 7 Points (1.75 Hours)
Rolled 2d6 : 2, 1, total 3

RT R 5 Points (1.25 Hours) (after RT is replaced at 16 Hours)
Rolled 2d6 : 1, 2, total 3


Kalvos (Regular)
CT 21 Points (5.25 Hours)
Rolled 2d6 : 2, 6, total 8

RT 18 Points (4.5 Hours)
Rolled 2d6 : 5, 1, total 6


Siegfried Sell (Regular)
RL 18 Points (4.5 Hours)
Rolled 2d6 : 4, 6, total 10

RA 10 Points (2.5 Hours) (Recovered right arm with armor damage repaired prior to reattachment)
Rolled 2d6 : 2, 5, total 7


Actuators TN 3
MacKissack (Regular)
UAA (1.5 hours)
Rolled 2d6 : 5, 4, total 9

LAA (1.5 hours)
Rolled 2d6 : 1, 2, total 3

FA (1.5 hours)
Rolled 2d6 : 6, 4, total 10

ULA (1.5 hours)
Rolled 2d6 : 4, 2, total 6

LLA (1.5 hours)
Rolled 2d6 : 3, 3, total 6

HA (1.5 hours)
Rolled 2d6 : 5, 1, total 6


Replace RT ER PPC TN 6 Sell (Regular) (2 Hours)
Rolled 2d6 : 1, 6, total 7

Replace RT JJ TN 6 Kalvos (Regular) (1 Hour)
Rolled 2d6 : 3, 4, total 7

Replace RT JJ TN 6 Kalvos (Regular) (1 Hour)
Rolled 2d6 : 3, 1, total 4
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