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News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dunedain Lance Warehouse  (Read 26569 times)

Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #195 on: July 22, 2018, 02:05:17 PM »

Regular Kalvos picks up the LA Armor at TN 3 on triple time
Rolled 2d6 : 6, 3, total 9

And removes the CT flamer at quad time for TN 4
Rolled 2d6 : 5, 2, total 7
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #196 on: July 22, 2018, 02:11:18 PM »

MacKissack (Regular) takes the lead on the salvaged Crusader (Easy to maintain)
Head location replacement TN 5 @ Quad Time
Rolled 2d6 : 3, 3, total 6

Replace life support TN 3 @ Double Time
Rolled 2d6 : 5, 5, total 10

Replace Sensors TN 3 @ Triple Time
Rolled 2d6 : 1, 1, total 2

Replace Cockpit TN 4 @ Quad Time
Rolled 2d6 : 2, 4, total 6

Replace RA TN 3 @ Quad Time
Rolled 2d6 : 6, 4, total 10

Replace RL TN 3 @ Quad Time
Rolled 2d6 : 5, 1, total 6


Replace RA Actuators TN 3 @ Normal
UAA
Rolled 2d6 : 1, 1, total 2

LAA
Rolled 2d6 : 2, 2, total 4

HA
Rolled 2d6 : 6, 4, total 10


RL Actuators
ULA
Rolled 2d6 : 2, 4, total 6

LLA
Rolled 2d6 : 5, 2, total 7

FA
Rolled 2d6 : 4, 1, total 5


Armor Replacements
H 9
Rolled 2d6 : 6, 5, total 11

LA 17
Rolled 2d6 : 3, 5, total 8

LT 10
Rolled 2d6 : 5, 6, total 11

CT 25
Rolled 2d6 : 4, 1, total 5

RT 24
Rolled 2d6 : 2, 5, total 7

RA 20
Rolled 2d6 : 5, 5, total 10

LL 15
Rolled 2d6 : 4, 2, total 6

RL 21
Rolled 2d6 : 2, 3, total 5
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #197 on: July 22, 2018, 02:14:37 PM »

Sylvia Hicks gives MacKissack a disdainful look and repairs the RA UAA @ TN 2
Rolled 2d6 : 6, 1, total 7
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #198 on: July 22, 2018, 02:16:58 PM »

Some repairs to the Crusader are parts bound and will need to wait on parts arrivals in mid May. The Firestarter can be repaired by the middle of May. The Crusader will get done about the end of May.
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #199 on: July 22, 2018, 08:18:38 PM »

Final May 1st, 3046 lance warehouse
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #200 on: July 24, 2018, 06:30:04 PM »

Doc Koivu monthly XP roll for June
Rolled 1d6 : 3, total 3


Thunderbolt Sale
Base Cost 6,047,360

Sale Roll
Rolled 2d6+3 : 1, 3 + 3, total 7
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #201 on: July 24, 2018, 06:35:13 PM »

Koivu gains 2 XP

Thunderbolt sells for 3,023,680

June Purchases
Crusader 65T UAA non-ubiquitous, TN 7
Rolled 2d6+3 : 1, 4 + 3, total 8

LAA
Rolled 2d6+3 : 2, 4 + 3, total 9

Locations
H
Rolled 2d6+3 : 5, 5 + 3, total 13

RT
Rolled 2d6+3 : 6, 3 + 3, total 12

LT
Rolled 2d6+3 : 4, 6 + 3, total 13


Cockpit TN 7
Rolled 2d6+3 : 3, 1 + 3, total 7

Life Support TN 7
Rolled 2d6+3 : 5, 3 + 3, total 11

65T Sensors TN 7
Rolled 2d6+3 : 6, 2 + 3, total 11


XL Engines
325 XL for 65T mech TN 10
Rolled 2d6+3 : 6, 3 + 3, total 12

245 XL for 35T mech TN 10
Rolled 2d6+3 : 2, 4 + 3, total 9
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #202 on: July 24, 2018, 06:36:24 PM »

Attempt to purchase 245XL on June 2nd
Rolled 2d6+3 : 4, 6 + 3, total 13


Rolls for 3rd, 4th and 5th if needed (only buying 1...)
Rolled 2d6+3 : 5, 6 + 3, total 14

Rolled 2d6+3 : 6, 4 + 3, total 13

Rolled 2d6+3 : 5, 4 + 3, total 12
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #203 on: July 24, 2018, 06:40:13 PM »

Starting Cash: 6,763,394
Costs: 18,680
Wealth/WC: 80,000
Sale of Thunderbolt: 3,023,680
Total Purchases: 8,356,550
Net Cash: 1,491,844

Purchase rolls 11/24

June 1st, 3046 XP totals

Aaron Saltier: 26 XP
Kills: 19 ( 8 )
Rebecca Ramierez: 13 XP
Kills: 10 (3)
John Smith: 8 XP
Kills: 10 ( 8 )
Michael Lemoine: 2 XP (27-->2 after purchasing Weapon Spec (MPLas))
Kills: 7(3)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 15 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 11 XP
MacGibbon: 4 XP

Koivu: 26 XP
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #204 on: July 24, 2018, 08:55:52 PM »

Extra purchases
4T gyro for Crusader engine upgrade TN 7
Rolled 2d6+3 : 4, 6 + 3, total 13

(Firestarter upgrade will use the same Gyro as rating 210-->245 doesn't need a new gyro)

Additional DHS TN 10
Rolled 2d6+3 : 1, 3 + 3, total 7

Rolled 2d6+3 : 5, 4 + 3, total 12

Rolled 2d6+3 : 4, 3 + 3, total 10

Rolled 2d6+3 : 5, 6 + 3, total 14


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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #205 on: July 24, 2018, 10:30:46 PM »

Sylvia Hicks spends double time on the DropShip stripping the weapons off of the Firestarter prior to landing TN7
Rolled 2d6 : 1, 3, total 4
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #206 on: July 24, 2018, 10:32:25 PM »

Buttons up the can of worms and tries again at the factory using normal time on a TN 6
Rolled 2d6 : 4, 5, total 9

Spending the last week of May ripping crap out of the mech.
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #207 on: July 24, 2018, 10:34:36 PM »

Then spends the first 10 days of June installing DHS TN 6
Rolled 2d6 : 6, 2, total 8
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #208 on: July 24, 2018, 10:47:52 PM »

+2 XP
For Sylvia Hicks
Customization at the Factory holds as of June 11th for Sylvia and the Firestarter pending lift off decisions.
If we stay, Sylvia will install an XL engine and a JJ at double time for TN 7, completing about July 10th.
Then she'll ad 1.5 T of armor and 9T of weapons on the DropShip out.
Otherwise, she'll rearmor the mech to increase armor by 2 tons and reinstall weapons en route (6T worth TBD).


Crusader 3 completes its repairs about a week before we land.
Kalvos will take the lead on removing the weapons on the DropShip. TN 9
Rolled 2d6 : 1, 6, total 7


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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #209 on: July 24, 2018, 10:50:34 PM »

Doh! I forgot that just removing stuff doesn't trigger the custom mod, so the Crusader (just) passed removal at actual TN 7.
Last Week of May to mid June installing DHS at double time TN 6
Rolled 2d6 : 1, 6, total 7
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