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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dunedain Lance Warehouse  (Read 26566 times)

Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #225 on: July 28, 2018, 03:33:06 PM »

Doc Koivu XP rolls
September
Rolled 1d6 : 6, total 6

October
Rolled 1d6 : 1, total 1

November
Rolled 1d6 : 5, total 5
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #226 on: July 28, 2018, 03:34:44 PM »

Aaron Saltier: 26 XP
Kills: 19 ( 8 )
Rebecca Ramierez: 13 XP
Kills: 10 (3)
John Smith: 8 XP
Kills: 10 ( 8 )
Michael Lemoine: 2 XP
Kills: 7(3)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 22 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 17 XP
MacGibbon: 4 XP

Koivu: 32 XP
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #227 on: July 29, 2018, 09:01:58 AM »

November 1st 3046 Warehouse sheet
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #228 on: September 15, 2018, 08:51:54 PM »

For when the timeline catches up to my solo mission on Dec. 24th.
http://forums.cincybattletech.com/index.php?topic=1059.0

Aaron Saltier - 3 Pilot Hits

Crusader Damage
H - 2/9 Armor
RA - Destroyed
RT - 0/22 Armor, 6/8 Armor, 6/15 IS
XL Engine Hit
JJ Hit
CT - 3/31 Armor, 8/8 Armor
LT - 0/22 Armor, 6/8 Armor
LA - Destroyed
RL - 16/26 Armor
LL - 6/26 Armor

Fired 7x standard SRM-4, 4x Inferno

Salvaged Osprey
H - 0/9 Armor, 2/3 IS
Sensors Hit
RA - 13/16 Armor
RT - 16/22 Armor, 0/4 Armor
CT - 15/30 Armor, 0/5 Armor, 17/18 IS
LT - Destroyed (3 Engine hits)
LA - Destroyed
RL - Destroyed
LL - 0/24 Armor, 4/13 IS
Hip, LLA, FA hit

Salvaged Blackjack
H - Destroyed
RA - Destroyed
RT - Destroyed
CT - 0/18 Armor, 9/9 Armor, 6/14 IS
LT - 5/15 Armor, 6/6 Armor
LA - 8/12 Armor
RL - 3/17 Armor
FA Hit
LL - 4/17 Armor

Fired 4x SSRM-2
« Last Edit: September 15, 2018, 10:05:44 PM by Timberwolfd »
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #229 on: September 15, 2018, 08:55:20 PM »

Doc Koivu healing Aaron Saltier
12/24/3046 Roll
Rolled 2d6 : 4, 1, total 5

12/25/3046 Roll
Rolled 2d6 : 4, 6, total 10

12/26/3046 Roll
Rolled 2d6 : 4, 2, total 6

12/27/3046 Roll
Rolled 2d6 : 5, 4, total 9

12/28/3046 Roll
Rolled 2d6 : 6, 3, total 9
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #230 on: September 15, 2018, 08:57:36 PM »

12/24/3046 - No Improvement (3 hits)
12/25/3046 - Improvement (2 Hits)
12/26/3046 - Improvement (1 Hit)
12/27/3046 - Improvement (0 Hits)
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #231 on: September 29, 2018, 08:21:45 PM »

Injuries during mission 3 rolled at game
Aaron Saltier returns to duty after a week.
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #232 on: September 30, 2018, 11:06:07 AM »

Shadow Hawk Repairs (All Armor) (Green tech, Triple Time, Maintenance Facility - TN 5)
CT 10
Rolled 2d6 : 6, 3, total 9

RL 5
Rolled 2d6 : 3, 4, total 7

LTR 5
Rolled 2d6 : 4, 4, total 8

CTR 3
Rolled 2d6 : 1, 1, total 2

RTR 5
Rolled 2d6 : 6, 1, total 7


Reload SRM-4 - 8 Shots

John Smith 8 XP + 1 XP (V) + 1XP (S) + 3 XP (3x Mech Kills) = 13 XP
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #233 on: September 30, 2018, 11:08:56 AM »

Regular Tech (Sell Picks up the CTR damage at TN 4)
Rolled 2d6 : 5, 6, total 11



Crusader 2 Damage (All Armor) Green tech repairs at TN 5
LA 13
Rolled 2d6 : 1, 5, total 6

LT 5
Rolled 2d6 : 3, 3, total 6

RT 5
Rolled 2d6 : 5, 6, total 11

RA 4
Rolled 2d6 : 4, 2, total 6

LL 10
Rolled 2d6 : 2, 2, total 4

RL 15
Rolled 2d6 : 4, 5, total 9


Reload SRM-4 - 16 Shots, 2 Shots Inferno
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #234 on: September 30, 2018, 11:28:14 AM »

Sell Picks up the LL Repair at TN 4
Rolled 2d6 : 5, 5, total 10


Firestarter Repairs (Resurrection...)
Armor Repairs (Regular Sell, Maintenance, Double time TN 4)
LA 4
Rolled 2d6 : 2, 1, total 3

LT
Rolled 2d6 : 1, 4, total 5

CT 9
Rolled 2d6 : 4, 5, total 9

RT 11 (After replacing torso section)
Rolled 2d6 : 5, 4, total 9

RA 11 (After Replacing Torso and Arm)
Rolled 2d6 : 4, 4, total 8

LL 14
Rolled 2d6 : 2, 2, total 4

RL 5
Rolled 2d6 : 2, 4, total 6



Right Torso Replacement (Regular Kalvos, Maintenance, Quad Time, TN 7)
Rolled 2d6 : 6, 1, total 7


Right Arm Reattachment (Regular Kalvos, Maintenance, Quad Time, TN 5)
Rolled 2d6 : 4, 4, total 8


CT <50% internal (Regular Kalvos, Maintenance, Triple Time, TN 5)
Rolled 2d6 : 1, 4, total 5


Fix Engine 3 Crit (Regular Kalvos, Maintenance, Quad Time, TN 6)
Rolled 2d6 : 6, 1, total 7


Replace Actuators (Green tech, Triple Time, Maintenance, TN 4)
UAA
Rolled 2d6 : 4, 6, total 10

LAA
Rolled 2d6 : 6, 4, total 10

HA
Rolled 2d6 : 6, 6, total 12


Replace Jump Jets (Regular Kalvos, Maintenance, Triple Time, TN 5)
RT 1
Rolled 2d6 : 1, 6, total 7

RT 2
Rolled 2d6 : 5, 5, total 10

RT 3
Rolled 2d6 : 5, 2, total 7
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #235 on: September 30, 2018, 11:38:03 AM »

Green Tech +1 XP
Sylvia Hicks picks up the LA Armor repair at TN 3
Rolled 2d6 : 5, 6, total 11


Crusader 1 (Not actually that bad...)
Reattach Head (Regular MacKissack, Maintenance, Quad Time, TN 5)
Rolled 2d6 : 1, 1, total 2

Replace Sensors (Triple Time TN 4)
Rolled 2d6 : 2, 6, total 8

Replace Life Support (Double Time TN 4)
Rolled 2d6 : 3, 2, total 5


Repair <50% Internal LL (Regular MacKissack, Maintenance, Triple Time, TN 4)
Rolled 2d6 : 2, 6, total 8


Armor (Regular MacKissack, Maintenance, Normal Time, TN 4)
H 9
Rolled 2d6 : 4, 2, total 6

LA 15
Rolled 2d6 : 1, 6, total 7

LT 7
Rolled 2d6 : 2, 3, total 5

CT 23
Rolled 2d6 : 5, 1, total 6

RT 12
Rolled 2d6 : 4, 3, total 7

RA 11
Rolled 2d6 : 3, 1, total 4

LL 26
Rolled 2d6 : 4, 4, total 8

RL 8
Rolled 2d6 : 4, 3, total 7


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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #236 on: September 30, 2018, 11:38:58 AM »

Sylvia Hicks replaces the Crusader's head at TN 4
Rolled 2d6 : 1, 6, total 7
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #237 on: September 30, 2018, 11:46:45 AM »

Repair Consumable Totals:
Armor:280 Points (17.5T)
65T Head, Sensors
Cockpit, Life Support
35T RT, RA
35T UAA, LAA, HA
2x MPL
3x 35T JJ
@SRM-4 - 32 Shots
@SRM-4 (Inferno) - 6 Shots

Salvaged Mechs:
Crab CRB-20 (Crippled) - sell at 15%+2%/MoS
Rolled 2d6+3 : 5, 5 + 3, total 13

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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #238 on: September 30, 2018, 11:48:36 AM »

Crab sells at 15%+12% = 27%
3,921,875 * 0.27 = 1,058,906

Phoenix Hawk PXH-1 (Crippled) will go to unit
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Timberwolfd

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Re: Dunedain Lance Warehouse
« Reply #239 on: September 30, 2018, 12:19:24 PM »

November 27th Purchases (18/24)

Scrounge +3

Armor TN 5
Rolled 2d6+3 : 2, 3 + 3, total 8

Rolled 2d6+3 : 2, 5 + 3, total 10


35T actuators TN 7
UAA
Rolled 2d6+3 : 1, 6 + 3, total 10

LAA
Rolled 2d6+3 : 5, 4 + 3, total 12

HA
Rolled 2d6+3 : 3, 3 + 3, total 9


35T JJ at TN 7
Rolled 2d6+3 : 6, 6 + 3, total 15

Rolled 2d6+3 : 2, 6 + 3, total 11

Rolled 2d6+3 : 6, 4 + 3, total 13


Cockpit at TN 7
Rolled 2d6+3 : 5, 5 + 3, total 13

Life Support at TN 7
Rolled 2d6+3 : 4, 5 + 3, total 12


65T Sensors at TN 7
Rolled 2d6+3 : 6, 6 + 3, total 15


65T Head at TN 7
Rolled 2d6+3 : 3, 3 + 3, total 9


35T RA at TN 7
Rolled 2d6+3 : 6, 5 + 3, total 14

35T RT at TN 7
Rolled 2d6+3 : 3, 5 + 3, total 11


@SRM-4 at TN 7
Rolled 2d6+3 : 5, 3 + 3, total 11

Rolled 2d6+3 : 6, 3 + 3, total 12


MPL at TN 10
Rolled 2d6+3 : 5, 4 + 3, total 12

Rolled 2d6+3 : 5, 2 + 3, total 10


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